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Most of what you need in Valheim comes from chopping, mining, fishing, and the occasional well-timed parry. The rest comes from three very particular merchants tucked away in three very different biomes. Each one carries gear and ingredients you cannot craft, including hats with stat bonuses, fishing tools, magical reagents, and the occasional cosmetic that exists solely to make your funeral look better.
This guide breaks down every Valheim trader: where they spawn, how to track them, and exactly what they will sell you and for how much.

The three merchants of the Tenth World accept one currency only: coins. No bartering, no trade-ins, no loyalty card. You earn coins by looting burial chambers, crypts, sunken graves, fuling villages, and a handful of other dungeon types, then you bring them to whichever trader has what you need.
The annoying part is not paying. It is finding the shopkeepers in the first place. Every Valheim seed produces a unique world, so the merchant huts move around between playthroughs. The good news: each trader is locked to a specific biome and a specific distance band from the center of the map. That narrows the search to something a Viking can actually accomplish before retirement.

Haldor is the trader most players will meet first, and his stock leans toward early-to-mid game essentials. He always sets up his stall in a Black Forest biome and never spawns more than 1500 meters from the world center. If you have already explored the woods around your starting area, odds are good he is close by, possibly even within sight of your first base.
A quick tip once you locate him: drop a portal near his hut. Yes, portals are not strictly an early game build, but the moment you can craft a pair, plant one at Haldor's. The savings in travel time are absurd, especially when you need to top off on Fishing Bait or grab a Megingjord upgrade after a successful crypt run.

Hildir is Haldor's sister, but she set up shop a lot further from home. She lives in a Meadows biome, which sounds easy until you realize she spawns somewhere in a 3000 to 5100 meter ring around the world center. That is a wide donut to sail across, so packing a Karve and some patience helps.
The upside: the Meadows are friendly territory. No Greydwarves, no Surtlings, no Drakes diving at you while you read your map. Once you get close enough to Hildir, a clothing-shaped icon will appear on the map and point you the rest of the way.
Hildir specializes in fashion. Most of her stock affects stamina drain, and a few late additions even boost farming. To unlock her full catalog, you need to recover her three missing chests: Bronze, Silver, and Brass. Each one is hidden inside a themed dungeon elsewhere in the world. The effects of the gear do not improve once unlocked, only the available styles, so think of it as a wardrobe expansion rather than a power spike.

The Bog Witch is the newest trader in Valheim and easily the most dangerous to visit. Her hut sits inside a Swamp biome, and the Swamp is exactly the sort of place where one bad pull from a Draugr archer ends a 90 minute run. Before you go shopping, make sure you are wearing solid mid-game gear at minimum, with poison resistance mead on hand and a backup weapon ready.
Her spawn rules also push the search radius outward. The Bog Witch can appear anywhere from 3000 to 8000 meters from the world center, which is roughly a marathon's worth of swimming, sailing, and trying not to drown. A cauldron icon will mark her location on the map once you wander close enough. If there is one trader you should absolutely link with a portal, it is this one. Walking back here twice is a fate worse than meeting a Two-star Abomination at low health.
Her specialty is the magical pantry. Many of her ingredients feed into late-game potions, meads, and high-tier feasts. Several of those buffs are non-negotiable for the Mistlands and Ashlands, so plan on becoming a regular customer.
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