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7 Days to Die servers can run more than the default maps. If you have created an advanced generated world in singleplayer, you can upload it to your server so friends can join the same custom apocalypse. The process is more involved than uploading a normal save because the server needs both the save data and the generated world files.
This guide covers the full path: generating the world, zipping the correct folders, uploading them with FTP, updating the server configuration, and fixing the most common problems. The zombies will still be rude, but at least the folders will be in the right place.
If the advanced world already exists on your computer, skip to the file preparation section. Otherwise, generate it in-game first.




Before moving on, save these four values somewhere easy to find:

These values must match the uploaded files and server configuration exactly. Even one small mismatch can cause the server to ignore the custom map.
Advanced worlds require two separate folders from your local 7 Days to Die files. One comes from `Saves`, and the other comes from `GeneratedWorlds`. Use a zip tool such as 7-Zip, WinRAR, or your operating system's built-in compression option.


You should now have two ZIP files with the same folder name, but they came from different locations. Keep track of which one belongs to `Saves` and which one belongs to `GeneratedWorlds`.

When finished, you should have two ZIP files with matching names, stored from two different source folders.
Large generated maps are best uploaded with an external FTP client such as FileZilla or Cyberduck.

Do not swap the two ZIP files. They may look nearly identical, but the server expects each set of data in its own location.
After uploading, unzip the files and update the world settings in the configuration file.



Once the server finishes starting, join and confirm it loads the advanced generated world instead of a default map.
This usually means the server could not load the advanced world correctly. Start by checking the values in the server configuration:
Each value must match the world you generated in-game. If the settings are correct, check the uploaded ZIP files. The `Saves` ZIP must be in `Saves`, and the `GeneratedWorlds` ZIP must be in `GeneratedWorlds`. Upload failures are common with large maps, so reuploading both files through an FTP client can save time.
If the issue continues, regenerate or replace the configuration file, then enter the world settings again carefully.
Some servers may not already show the `GeneratedWorlds` directory. If it is missing, create it through FTP before uploading the generated world ZIP.
In setups that require the full path, create the folder chain `.local/share/7DaysToDie/GeneratedWorlds`. The final `GeneratedWorlds` folder is where the generated map files should be placed.
If the map does not match your singleplayer world, the configuration was likely not saved, was reset, or does not match the uploaded files. Recheck `GameWorld`, `GameName`, `WorldGenSeed`, and `WorldGenSize`, then confirm both uploaded folders were unzipped in the correct locations.
If everything looks right but the wrong world still loads, upload both ZIP files again. Advanced generated worlds can be large, and partial transfers are not exactly famous for being helpful.
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