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The mace has reshaped Minecraft combat, and a good chunk of its power lives in its enchantments. Density is the one that gets the most attention, and for good reason. Here is what it actually does, when it pays off, and how the mace compares to the trusty Netherite sword.

Density rewards players who attack from above. Every level adds 0.5 extra damage per block fallen before the strike connects. That is one quarter of a heart per level per block, and it stacks up fast once you start chaining wind charges or leaping off tall builds.
Translation: the higher you fall and the more levels you stack, the harder the hit lands.

Density wins on raw output, but only if you are committed to dropping in from above. Without a steady supply of wind charges or the Wind Burst enchantment to send you back up, its value drops sharply.
If your fights stay at ground level, Breach is the safer pick. It is a flexible enchantment that does not depend on aerial setups. Density is a specialist. Breach is the generalist.

Without potions or buffs, the mace has:
The interesting math starts once you fall more than 1.5 blocks before landing the hit:
The scaling front-loads value, so a moderate drop already does serious work. Add Density on top and the numbers escalate quickly.

The Netherite sword is no slouch. It runs at 1.6 attack speed, deals 8 damage on a fully charged swing, and can cleave multiple mobs at once. That makes it the obvious answer for crowd control.
The mace is a single-target hammer that thrives on verticality. In open arenas and surface boss fights it can hit absurd numbers. Inside Trial Chambers, caves, or any low-ceiling space, the sword usually wins because the mace cannot do its thing.
The real question is not "which weapon is better" but "what fight are you walking into." Heavy armored boss out in the open? Mace. Pack of mobs in a cramped tunnel? Sword.
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