Enshrouded

Enshrouded Patch 1 v0.7.0.1 Notes: Rake Fix, Ice Bolt Buff, and More

Enshrouded·February 8, 2024·17 min read

Enshrouded Patch #1 v0.7.0.1 addressed several launch-period issues while adding balance changes, resource adjustments, and quality fixes across Embervale.

Patch 1 v0.7.0.1 Highlights

One headline fix concerns the Not enough system memory available warning on startup. Players can bypass the message by adding --disable-ram-check to the game's Steam launch options. Right-click Enshrouded in your Steam library, open the General tab, and add the launch option there.

The patch also fixed issues that could block progression or make the world behave badly. For example, a door blockage at the Cinder Vault starting location was corrected, so players should no longer be trapped by that problem.

The missing Rake recipe bug was also fixed. Flameborn should now see the recipe at the Blacksmith after summoning that NPC and reaching Level 2.

Tin Bars became easier to craft after the update lowered their cost. The change followed community frustration over how much Tin Ore was previously required.

Another useful fix lets the game pull required Runes from magical storage chests when upgrading equipment. No more digging through storage just to pay the rune bill.

Other fixes improved performance on AMD GPUs, corrected texture resolution on some objects, and removed a stamina issue that affected normal jumping.

Full Patch Notes - February 6, 2024

The complete developer patch notes on Steam include the following changes.

Known Issue
  • Not enough system memory available can appear when a machine has under 16GB of RAM.
  • The warning can be bypassed with --disable-ram-check in Steam launch options.
  • The developers note that below-spec machines may still struggle as Enshrouded grows.
Stability and Performance
  • Fixed several rare crashes.
  • Fixed a crash that could appear on AMD GPUs while compiling shaders.
  • Improved performance in multiple game systems.
  • Added more log messages for stability monitoring.
  • Error messages can now be dismissed correctly with mouse clicks.
Multiplayer and Servers
  • Fixed an issue that sometimes prevented successful dedicated server login.
  • Improved error messages when joining a host with a mismatched version.
  • Steam community content preferences now apply to the Join menu server list.
Rendering
  • Improved cases where world objects used textures at too low a resolution.
Game World
  • Lowered the world content reset timer to 30 minutes, still only when no player is nearby.
  • Fixed a blocked door at the Cinder Vault starting location.
  • Added more terrain material deposits in key places.
  • Improved amber node visibility and added more amber locations.
  • Improved tumbleweed scattering in Nomad Heights.
  • Polished several points of interest for visuals, chest placement, and gameplay.
  • Fixed several blocked paths caused by dirt.
  • Improved ground fog visuals and added more ground fog in the Revelwoods.
Gameplay
  • The Rake recipe now unlocks correctly.
  • The first magical storage chest appears earlier in crafting progression through the Blacksmith.
  • The Blacksmith crafting quest now includes armor pieces and auto-completes after clearing the first Elixir Well.
  • The Advanced Glider can now be crafted earlier.
  • Fixed an equipment upgrade quest completion issue involving missing Runes.
  • Equipment upgrades now use Runes from magical storage chests.
  • Lowered Tin Bar costs to better match similar recipes.
  • Fixed incorrect ingredients in some tier 4 recipes.
  • Fixed stamina deduction for normal jumps, sprint jumps, and double jumps.
  • Fixed chained long sprint jumps that moved players faster than intended.
  • Fixed Grappling Hook anchor interaction behind the camera.
  • Fixed glider interaction with hook anchors from too far away.
  • Fixed a bed interaction bug that made characters float upward.
  • Fixed the Warrior skill Absorb.
  • Nerfed Water Aura.
  • Buffed the tier 3 Ice Bolt spell with area damage.
  • Fixed incorrect item levels for several weapons.
  • Reduced damage from some poison attacks, especially Scavenger Matron poison.
  • Fixed collision issues with the Fell spitting plant.
  • Made bats spawn more reliably.
  • Fixed overly loud enemy sounds in multiplayer.
  • Fixed or improved several skill VFX.
  • Fixed two incorrect weapon models and some armor visual issues.
Building and Terraforming
  • Fixed single terrain voxel placement adding too much volume.
  • Removed the undo hint when the building menu is closed and undo is unavailable.
  • Improved ambient sound detection in player bases during terraforming.
  • Made base cellars sound less like natural caves.
  • Fixed roof visual detail glitches.
  • Increased durability for several dungeon materials against Powder Bombs.
  • Fixed a way to bypass the base maximum allowed by Flame level.
  • Fixed mouse-wheel action bar cycling while holding CTRL.
Building and Terraforming Notes

The building section is mostly a cleanup pass, but it matters for players who spend long sessions shaping a base. Terrain placement, roof visuals, cellar ambience, dungeon material durability, and action bar cycling all received fixes. These are not flashy changes, but they reduce the kind of small annoyances that slowly turn a construction project into a troubleshooting session.

UI
  • Fixed overflowing text in multiple languages.
  • Improved smaller layout issues.
  • Fixed text issues for weapon and armor stats.
  • Added fixes for Japanese, Simplified Chinese, and Traditional Chinese localization.
  • Fixed several other small text issues.

Patch #1 is not only about bug removal. It also smooths early progression by moving the magical storage chest earlier, lowering Tin Bar costs, improving the Advanced Glider timing, and making Runes in storage more convenient during upgrades.

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