Don't Starve Together

Best Don't Starve Together Biomes for Building a Camp

Don't Starve Together·May 1, 2024·11 min read

Picking a biome in Don't Starve Together is one of the biggest early decisions you make. Every biome brings different resources, hazards, building space, and character-specific advantages, so the best choice depends on how you plan to survive The Constant.

Best Biomes in Don't Starve Together, Ranked

This ranking focuses on useful resources, safety, and long-term camp potential. Your favorite biome may differ, especially if your character has unusual needs. Wurt players, for example, will look at a swamp very differently from someone who simply sees danger noodles in the ground.

8. Rockyland

Rockyland is exactly what it sounds like: a strong place to gather stone-related resources. Boulders, Gold Veins, Flint, and Rocks are common here, making it useful when you need materials for tools, crafting stations, and other early structures.

Crows can also spawn in Rockyland, which makes it possible to farm Morsels and Jet Feathers. Depending on world generation, you may find Spider Dens, Tallbird Nests, loose Gold Nuggets, Mini Glaciers, Sinkholes, Worm Holes, or even Walrus Camps.

The downside is food. Rockyland does not naturally provide the same berries, vegetables, and convenient ingredients that friendlier biomes offer. If you camp here, expect to rely more on hunting, fishing, or farming to stay fed.

7. Sunken Forest

The Sunken Forest is found deep in the Caves, and it can be a surprisingly peaceful place. Hostile mobs do not naturally spawn there, making it a safer underground refuge than many other cave areas.

It is useful for farming Logs, Pine Cones, and Cut Grass. Sometimes, other gathering points such as Berry Bushes and Spider Dens can appear too.

However, the Sunken Forest is usually small, so building space is limited. Light is also scarce unless you craft and place your own light sources. It can work well, but it asks you to solve underground problems before it becomes comfortable.

6. Forest

The regular Forest biome is a surface-world area filled with trees, bushes, and plant resources. Evergreen, Lumpy Evergreen, and Saplings make it a solid location for wood and basic materials. Rocks and Graves may also appear often enough to make exploration worthwhile.

The danger is that the Forest is not empty. Both neutral and hostile creatures can appear, and nighttime can bring the usual horrors of The Constant. Fire is another major risk. Characters such as Willow can easily cause accidental wildfires, and a forest base burns with impressive enthusiasm.

5. Deciduous Forest

The Deciduous Forest is another green biome with strong resource potential. Birchnut Trees are the main attraction, giving players a renewable source of Birchnuts and wood-related materials. Saplings and Crows can appear here, and Redbirds are common enough to farm for Crimson Feathers.

Other resources can include Mushrooms, Rabbits from Rabbit Holes, and Fish from nearby ponds. The Pig King may also spawn here, though that is rare.

The risks come at night, when spiders and were-creatures may wander through. Autumn can also make Birchnut Trees less healthy, reducing how useful they are for farming during that season.

4. Oasis Desert

The Oasis Desert offers a strong mix of safety and resources. Most importantly, it is immune to wildfires, even during summer. That alone makes it attractive for players who are tired of watching their careful base layout become barbecue.

The biome usually includes a small pond for fishing, plus Tumbleweeds that can drop random items, including valuable gems. Spiky Trees, Cacti, and Crows give it additional farming value.

The major warning is summer. Visiting the Oasis Desert during that season can put you near the Antlion boss, so plan carefully before settling too close.

3. Swamps

Swamps, also called Marshes, are among the most dangerous biomes in Don't Starve Together. New players can be punished quickly by Tentacles, Spiders, and other threats.

The reward is valuable loot. Tentacles can drop Monster Meat, Tentacle Spikes, and Tentacle Spots. Spider Dens are common, giving access to Spider-related resources if you can manage the danger.

Wurt is the special case here. Because Wurt can live more comfortably around swamp creatures, this biome can become a strong home rather than a nightmare. For most other characters, though, the Swamp is powerful but hostile.

2. Savanna

The Savanna is excellent for players who need Cut Grass and open building space. Grass Tufts are abundant, which helps keep Campfires and Fire Pits supplied. The biome also offers renewable food options, making it one of the best long-term base choices for many players.

Savannas are usually large, so they work well for bigger camps and organized layouts. Beefalos commonly spawn there too, which is useful if you want to tame them or use their presence as part of your survival strategy.

The disadvantages are wood and defense. Trees and Saplings do not naturally spawn in the Savanna, so Logs require travel or transplanting. It is also open terrain, which means enemies can approach from many directions.

1. Grasslands

Grasslands take the top spot because they provide a strong balance of resources, safety, and buildable space. They are common throughout The Constant and usually easier to work with than more specialized biomes.

Grass, Flint, and Berries are all available here, making the biome helpful for early survival and ongoing base maintenance. Grasslands also have fewer natural hazards than places like Swamps, which makes them friendlier for new players and organized groups alike.

Like the Savanna, the openness can invite attacks from multiple angles. A Gigantic Beehive may also spawn here, and hammering it can summon the Bee Queen. Defeating her may reward the rare Bee Queen Crown, but that is not exactly a casual afternoon chore.

If you are preparing a shared world, a Grasslands base on a HolyHosting Don't Starve Together server gives groups a flexible starting point with room to expand, organize resources, and survive long enough to argue about where the kitchen should go.

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