Few games sell desperation quite like 7 Days to Die. Bandages run out, ammo runs out, and the seventh night comes whether you are ready or not. The console is the developer escape hatch, and once you know the commands and item IDs it exposes, you can stitch a broken save back together, prep a roleplay scenario, or fast forward past the parts of the loot grind you have already done a dozen times. This page gathers every console command worth knowing along with the full giveself item ID reference, sorted by category.

The console is available in both singleplayer and multiplayer, although several commands only run when you are the host or have admin privileges on the server. Open it by pressing F1, F2, or the double-quote (") key.
A practical warning before you go wild: aggressive use of debug commands has been known to corrupt character files and even world saves. If you plan on stress testing, back up your save folder first. The console was never meant to be a stable feature, it is a debug shell that happens to ship with the retail game.
The table below lists every command exposed by the in-game console, along with the syntax you type and a brief description of what each one does. Arguments inside square brackets are required, slashes indicate alternatives.
| Command | Syntax | What it does | |---|---|---| | `giveself` | `giveself [item id] [quality 1-6]` | Spawns the given item at the chosen quality. | | `buff` | `buff [buff id]` | Applies a buff to your character. | | `debuff` | `debuff [buff id]` | Removes an active buff. | | `buffplayer` | `buffplayer [steam id / name / entity id] [buff id]` | Applies a buff to another player. | | `debuffplayer` | `debuffplayer [steam id / name / entity id] [buff id]` | Removes a buff from another player. | | `switchview` | `switchview` | Toggles between first and third person view. | | `systeminfo` | `systeminfo` | Prints CPU and operating system details. | | `debugmenu` | `debugmenu` | Turns debug mode on or off. | | `exhausted` | `exhausted` | Forces your character into the exhausted state. | | `giveselfxp` | `giveselfxp [amount]` | Awards experience points to your character. | | `creativemenu` | `creativemenu` | Toggles the creative menu. | | `spawnsupplycrate` | `spawnsupplycrate` | Drops a supply crate above your head. | | `admin` | `admin [add / remove / list] [target] [level]` | Manages admin permission levels. | | `kick` | `kick [target] ["message"]` | Disconnects a player with an optional message. | | `kickall` | `kickall ["message"]` | Disconnects every player on the server. | | `whitelist` | `whitelist [add / remove / list] [target]` | Manages the whitelist. | | `ban` | `ban [add / remove / list] [target] [duration] ["message"]` | Bans or unbans a player. | | `killall` | `killall` | Kills every player in the current instance. | | `teleport` | `teleport [target] [x y z] [offset] [facing]` | Teleports your own character. | | `teleportplayer` | `teleportplayer [target] [target] [x y z] [facing]` | Teleports another player. | | `showclouds` | `showclouds [texture]` | Renders a single cloud layer using the chosen texture. | | `repairchunkdensity` | `repairchunkdensity [x z] ['fix']` | Verifies that block density matches block type, with an optional fix. | | `weather` | `weather [setting]` | Forces a weather state. | | `weathersurvival` | `weathersurvival [on / off]` | Enables or disables weather impact in survival mode. | | `spawnentity` | `spawnentity [player id] [entity id]` | Spawns an entity from the spawnable list. | | `spawnwanderinghorde` | `spawnwanderinghorde` | Calls in a wandering zombie horde. | | `givequest` | `givequest [quest id]` | Assigns the specified quest. | | `removequest` | `removequest [quest id]` | Removes the specified quest. | | `say` | `say ["message"]` | Broadcasts a message to every connected client. | | `cp` | `cp [add / remove / list] [command] [0-1000]` | Adds a command to the permission list at the chosen level. | | `listplayers` | `listplayers` | Prints every player with IDs, positions, health, stats and IP. | | `version` | `version` | Prints the running game version and any loaded mods. | | `water limit` | `water limit [amount]` | Caps the water flow rate on the map. | | `thirsty` | `thirsty` | Makes your character thirsty. | | `spectrum` | `spectrum [id]` | Forces a lighting spectrum. | | `gettime` | `gettime` | Prints the current day and time. | | `spawnscouts` | `spawnscouts [target] [x y z]` | Spawns screamers at a player or coordinate. | | `listents` | `listents` | Lists every zombie, animal and player. | | `shutdown` | `shutdown` | Stops the running game. | | `spawnairdrop` | `spawnairdrop` | Spawns a supply airdrop. | | `staticmap` | `staticmap` | Switches the Navazgane map between static and dynamic. | | `listplayerids` | `listplayerids` | Lists every player and their ID. | | `setgamestat` | `setgamestat [stat] [value]` | Overrides a game statistic. | | `getgamestat` | `getgamestat [string]` | Prints current game statistics. | | `setgamepref` | `setgamepref [preference] [value]` | Overrides a game preference. | | `getgamepref` | `getgamepref [string]` | Prints current preferences. | | `starve` | `starve` | Forces a hungry state. | | `settempunit` | `settempunit [c / f]` | Switches temperature units between Celsius and Fahrenheit. | | `memcl` | `memcl` | Prints client memory info and triggers garbage collection. | | `mem` | `mem` | Prints memory info and triggers garbage collection. | | `traderarea` | `traderarea` | Reveals trader areas. | | `exportitemicons` | `exportitemicons` | Dumps every item icon to the game folder. | | `lights` | `lights` | Toggles all light-emitting objects. | | `shownexthordetime` | `shownexthordetime` | Shows when the next wandering horde is scheduled. | | `pplist` | `pplist` | Prints persistent player data. | | `clear` | `clear` | Clears the console output. | | `listthreads` | `listthreads` | Lists active threads. | | `spawnscreen` | `spawnscreen` | Opens the spawn screen. | | `showalbedo` | `showalbedo` | Toggles albedo visibility in the gBuffer. | | `settime` | `settime [day / night / 0-24000 / d hh mm]` | Sets the in-game time. | | `help` | `help [command]` | Prints help text for a command. | | `sounddebug` | `sounddebug` | Toggles SoundManager debug output. | | `shownormals` | `shownormals` | Toggles normal maps in the gBuffer. | | `loggamestate` | `loggamestate [header] [true / false]` | Logs the current game state. | | `chunkcache` | `chunkcache` | Lists every loaded chunk in the cache. | | `loglevel` | `loglevel [level] [true / false]` | Toggles a log level on the connection. | | `saveworld` | `saveworld` | Saves the world. | | `showchunkdata` | `showchunkdata` | Prints chunk data. | | `aiddebug` | `aiddebug` | Toggles AIDirector debug output. | | `showspecular` | `showspecular` | Toggles specular display in the gBuffer. |
Once you have the console open, the `giveself` command does the heavy lifting. The syntax is straightforward:
`giveself [item id] [quality]`
For example, to spawn a Steel Sledgehammer at top quality:
`giveself meleeWpnSledgeT3SteelSledgehammer 6`
The quality argument is optional and only applies to gear that has a quality scale. Tools, weapons and armor accept values from 1 (low) to 6 (legendary). Resources, blocks and consumables ignore the quality argument.
Every category below lists the human readable name on the left and the exact ID you feed into `giveself` on the right.
Sleeper animals are the entity IDs used when zombies and wildlife are pre-placed in points of interest.
- Bear Animal: `sleeperBearAnimal`
- Boar Animal: `sleeperBoarAnimal`
- Chicken Animal: `sleeperChickenAnimal`
- Rabbit Animal: `sleeperRabbitAnimal`
- Snake Animal: `sleeperSnakeAnimal`
- Vulture Animal: `sleeperVultureAnimal`
- Wolf Animal: `sleeperWolfAnimal`
Arch and curve blocks used in builds. The list is long because the game ships with practically every angle combination.
- Arch: `shapeArch`
- Arch 3m: `shapeArch3m`
- Arch Center: `shapeArch3mCenter`
- Arch 3: `Center Window: shapeArch3mCenterWindow`
- Arch Full: `shapeArch3mFull`
- Arch Tip: `shapeArch3mTip`
- Arch Window: `shapeArch3mWindow`
- Arch 3: Half Clock: `shapeArch3mWindowCenterMiddleHalfClock`
- Arch Window: `shapeArch3mWindowCenterSide`
- Arch 3: Side Half: `shapeArch3mWindowCenterSideHalf`
- Arch 1: Half Clock1: `shapeArch3mWindowCenterSideHalfClock1`
- Arch 2: Half Clock2: `shapeArch3mWindowCenterSideHalfClock2`
- Arch 3: Half Clock3: `shapeArch3mWindowCenterSideHalfClock3`
- Arch 4: Half Clock4: `shapeArch3mWindowCenterSideHalfClock4`
- Arch 3: Two Sided: `shapeArch3mWindowCenterTwoSided`
- Arch 3: Sided Half: `shapeArch3mWindowCenterTwoSidedHalf`
- Arch Window: `shapeArch3mWindowCornerSide`
- Arch 3: Side Half: `shapeArch3mWindowCornerSideHalf`
- Arch 1: Half Clock1: `shapeArch3mWindowCornerSideHalfClock1`
- Arch 2: Half Clock2: `shapeArch3mWindowCornerSideHalfClock2`
- Arch 3: Half Clock3: `shapeArch3mWindowCornerSideHalfClock3`
- Arch 4: Half Clock4: `shapeArch3mWindowCornerSideHalfClock4`
- Arch 3: Two Sided: `shapeArch3mWindowCornerTwoSided`
- Arch 3: Sided Half: `shapeArch3mWindowCornerTwoSidedHalf`
- Arch 3: Window Tip: `shapeArch3mWindowTip`
- Arch 3: Side Left: `shapeArch3mWindowTipSideLeft`
- Arch 3: Left Half: `shapeArch3mWindowTipSideLeftHalf`
- Arch 3: Side Right: `shapeArch3mWindowTipSideRight`
- Arch 3: Right Half: `shapeArch3mWindowTipSideRightHalf`
- Arch 3: Sided Left: `shapeArch3mWindowTipTwoSidedLeft`
- Arch 3: Left Half: `shapeArch3mWindowTipTwoSidedLeftHalf`
- Arch 3: Sided Right: `shapeArch3mWindowTipTwoSidedRight`
- Arch 3: Right Half: `shapeArch3mWindowTipTwoSidedRightHalf`
- Arch Corner: `shapeArchCorner`
- Arch Curve Base: `shapeArchCurveBase`
- Arch Curve Filler: `shapeArchCurveFiller`
- Arch Curve Middle: `shapeArchCurveMiddle`
- Arch Curve Top: `shapeArchCurveTop`
- Arch Curve: Top Middle: `shapeArchCurveTopMiddle`
- Arch Curve Top: Middle Topper: `shapeArchCurveTopMiddleTopper`
- Arch Curve Wall: `shapeArchCurveWall`
- Arch Curve: Wall Cap: `shapeArchCurveWallCap`
- Arch Door Trim: `shapeArchDoorTrim`
- Arch Half Window: `shapeArchHalfWindow`
- Arch Inside Corner: `shapeArchInsideCorner`
- Arch Quarter Trim: `shapeArchQuarterTrim`
- Arch Quarter Trim: Two Sided: `shapeArchQuarterTrimTwoSided`
- Arch Quarter Trim: Two Sided: `shapeArchQuarterTrimTwoSided2`
- Arch Ramp Bottom: `shapeArchRampBottom`
- Arch Ramp Top: `shapeArchRampTop`
- Arch Trim: `shapeArchTrim`
- Arch Window: `shapeArchWindow`
- Arch Window Centered: `shapeArchWindowCentered`
- Arch Window Trim: `shapeArchWindowTrim`
- Cube Arch01: `shapeCube5mArch01`
- Cube Arch02: `shapeCube5mArch02`
- Cube Arch03: `shapeCube5mArch03`
- Cube Arch04: `shapeCube5mArch04`
- Cube Arch05: `shapeCube5mArch05`
- Cube Arch: Quarter Trim: `shapeCubeArchQuarterTrim`
- Plate Arched: `shapePlateArched`
- Window Arch Top: `shapeWindowArchTop`
- Window Arch: Top Filled: `shapeWindowArchTopFilled`
- Window Arch Top: Filled Centered: `shapeWindowArchTopFilledCentered`
- Window Arch Top: Half Filled: `shapeWindowArchTopHalfFilled`
- Window Arch: Top Trim: `shapeWindowArchTopTrim`
Defensive wall slits useful for chokepoints and bunker designs.
- Arrow Slit: `shapeArrowSlit`
- Arrow Slit Half: `shapeArrowSlitHalf`
- Arrow Slit: Half Corner: `shapeArrowSlitHalfCorner`
- Arrow Slit: Half Cross: `shapeArrowSlitHalfCross`
- Arrow Slit: Half Ramp: `shapeArrowSlitHalfRamp`
- Arrow slit Half: Ramp Tip: `shapeArrowSlitHalfRampTip`
- Arrow Slit: Half Tee: `shapeArrowSlitHalfTee`
- Arrow Slit Quarter: `shapeArrowSlitQuarter`
Planted crops with their stage IDs. Use the harvest variants for fully grown plants.
- Aloe1: `plantedAloe1`
- Aloe Harvest: `plantedAloe3Harvest`
- Blueberry1: `plantedBlueberry1`
- Blueberry Harvest: `plantedBlueberry3Harvest`
- Chrysanthemum1: `plantedChrysanthemum1`
- Chrysanthemum Harvest: `plantedChrysanthemum3Harvest`
- Coffee1: `plantedCoffee1`
- Coffee Harvest: `plantedCoffee3Harvest`
- Corn1: `plantedCorn1`
- Corn2: `plantedCorn2`
- Corn Harvest: `plantedCorn3Harvest`
- Cotton1: `plantedCotton1`
- Cotton Harvest: `plantedCotton3Harvest`
- Goldenrod1: `plantedGoldenrod1`
- Goldenrod Harvest Player: `plantedGoldenrod3HarvestPlayer`
- Grace Corn Harvest: `plantedGraceCorn3Harvest`
- Hop1: `plantedHop1`
- Hop Harvest: `plantedHop3Harvest`
- Mushroom1: `plantedMushroom1`
- Mushroom Harvest: `plantedMushroom3Harvest`
- Potato1: `plantedPotato1`
- Potato Harvest: `plantedPotato3Harvest`
- Pumpkin1: `plantedPumpkin1`
- Pumpkin Harvest: `plantedPumpkin3Harvest`
- Snowberry1: `plantedSnowberry1`
- Snowberry Harvest: `plantedSnowberry3Harvest`
- Yucca1: `plantedYucca1`
- Yucca Harvest: `plantedYucca3Harvest`
Every door, hatch and gate variant the game knows about.
- Door 3: HouseBrown Brown3x3: `garageDoorHouseBrown3x3`
- Door House3x3: `garageDoorHouse3x3`
- Door Industrial3x3: `garageDoorIndustrial3x3`
- Door House Brown: `garageDoorHouseBrown`
- Gate CTRPlate: `securityGateCTRPlate`
- Gate CTRPlate Diagonal: `securityGateCTRPlateDiagonal`
- Door1_v1: `commercialDoor1_v1`
- Door1_v2: `commercialDoor1_v2`
- Door1_v3: `commercialDoor1_v3`
- Door2_v1: `commercialDoor2_v1`
- Door2_v2: `commercialDoor2_v2`
- Door2_v3: `commercialDoor2_v3`
- Door4_v1: `commercialDoor4_v1`
- Door4_v2: `commercialDoor4_v2`
- Door4_v3: `commercialDoor4_v3`
- Up 3: Door3x White: `rollUpDoor3x3White`
- Up 4: Door5x White: `rollUpDoor5x4White`
- Up 4: Door7x White: `rollUpDoor7x4White`
- Front Door1_v1: `houseFrontDoor1_v1`
- Front Door1_v2: `houseFrontDoor1_v2`
- Front Door1_v3: `houseFrontDoor1_v3`
- Front Door2_v1: `houseFrontDoor2_v1`
- Front Door2_v2: `houseFrontDoor2_v2`
- Front Door2_v3: `houseFrontDoor2_v3`
- Door House: `garageDoorHouse`
- Hatch1_v1: `woodHatch1_v1`
- Hatch1_v2: `woodHatch1_v2`
- Hatch1_v3: `woodHatch1_v3`
- Door Industrial: `garageDoorIndustrial`
- Door1_v1: `ironDoor1_v1`
- Door1_v2: `ironDoor1_v2`
- Door1_v3: `ironDoor1_v3`
- Door Double Iron: `cellarDoorDoubleIron`
- Door Static: `jailDoorStatic`
- Hatch: `manholeHatch`
- Door Metal_v1: `garageDoorMetal_v1`
- Door Metal_v2: `garageDoorMetal_v2`
- Door Metal_v3: `garageDoorMetal_v3`
- Gate Plate: `securityGatePlate`
- Door Industrial Powered: `garageDoorIndustrial_Powered`
- Reinforced Door Wooden: `secureReinforcedDoorWooden`
- Hatch_v1: `scrapHatch_v1`
- Hatch_v2: `scrapHatch_v2`
- Hatch_v3: `scrapHatch_v3`
- Door Double Steel: `cellarDoorDoubleSteel`
- Door01: `vaultDoor01`
- Door02: `vaultDoor02`
- Door03: `vaultDoor03`
- Hatch_v1: `vaultHatch_v1`
- Hatch_v2: `vaultHatch_v2`
- Hatch_v3: `vaultHatch_v3`
- Door Wooden: `secureDoorWooden`
- Door Double Wood: `cellarDoorDoubleWood`
Wiring, control panels and electrical infrastructure. Most of the panel variants are color swaps.
- Box Broken: `breakerBoxBroken`
- Box Closed: `breakerBoxClosed`
- Box Open: `breakerBoxOpen`
- Box Wall Closed: `breakerBoxWallClosed`
- Box Wall Open: `breakerBoxWallOpen`
- cable1: `cable1`
- Corner: `conduit01Corner`
- Curve: `conduit01Curve`
- duit01: `conduit01`
- End: `conduit01End`
- Single Angle: `conduitSingle90Angle`
- Single Centered: `conduitSingleCentered`
- Single Centered End: `conduitSingleCenteredEnd`
- Single Corner: `conduitSingleCorner`
- Single Offset: `conduitSingleOffset`
- Single Offset End: `conduitSingleOffsetEnd`
- Triple Angle End: `conduitTriple90AngleEnd`
- Panel Base Blue: `controlPanelBase01Blue`
- Panel Base Blue: `controlPanelBase02Blue`
- Panel Base Blue: `controlPanelBase03Blue`
- Panel Base Blue: `controlPanelBase04Blue`
- Panel Base Blue: `controlPanelBase05Blue`
- Panel Base Blue: `controlPanelBase06Blue`
- Panel Base Blue: `controlPanelBase07Blue`
- Panel Base Blue: `controlPanelBase08Blue`
- Panel Base Green: `controlPanelBase01Green`
- Panel Base Green: `controlPanelBase02Green`
- Panel Base Green: `controlPanelBase03Green`
- Panel Base Green: `controlPanelBase04Green`
- Panel Base Green: `controlPanelBase05Green`
- Panel Base Green: `controlPanelBase06Green`
- Panel Base Green: `controlPanelBase07Green`
- Panel Base Green: `controlPanelBase08Green`
- Panel Base Grey: `controlPanelBase01Grey`
- Panel Base Grey: `controlPanelBase02Grey`
- Panel Base Grey: `controlPanelBase03Grey`
- Panel Base Grey: `controlPanelBase04Grey`
- Panel Base Grey: `controlPanelBase05Grey`
- Panel Base Grey: `controlPanelBase06Grey`
- Panel Base Grey: `controlPanelBase07Grey`
- Panel Base Grey: `controlPanelBase08Grey`
- Panel Base Red: `controlPanelBase01Red`
- Panel Base Red: `controlPanelBase02Red`
- Panel Base Red: `controlPanelBase03Red`
- Panel Base Red: `controlPanelBase04Red`
- Panel Base Red: `controlPanelBase05Red`
- Panel Base Red: `controlPanelBase06Red`
- Panel Base Red: `controlPanelBase07Red`
- Panel Base Red: `controlPanelBase08Red`
- Panel Base White: `controlPanelBase01White`
- Panel Base White: `controlPanelBase02White`
- Panel Base White: `controlPanelBase03White`
- Panel Base White: `controlPanelBase04White`
- Panel Base White: `controlPanelBase05White`
- Panel Base White: `controlPanelBase06White`
- Panel Base White: `controlPanelBase07White`
- Panel Base White: `controlPanelBase08White`
- Panel Base01: `controlPanelBase01`
- Panel Base02: `controlPanelBase02`
- Panel Base03: `controlPanelBase03`
- Panel Base04: `controlPanelBase04`
- Panel Base05: `controlPanelBase05`
- Panel Base06: `controlPanelBase06`
- Panel Base07: `controlPanelBase07`
- Panel Base08: `controlPanelBase08`
- Panel Corner: `controlPanelCorner`
- Panel Corner Blue: `controlPanelCornerBlue`
- Panel Corner Green: `controlPanelCornerGreen`
- Panel Corner Grey: `controlPanelCornerGrey`
- Panel Corner Red: `controlPanelCornerRed`
- Panel Corner White: `controlPanelCornerWhite`
- Panel Top Blue: `controlPanelTop01Blue`
- Panel Top Blue: `controlPanelTop02Blue`
- Panel Top Blue: `controlPanelTop03Blue`
- Panel Top Blue: `controlPanelTop04Blue`
- Panel Top Blue: `controlPanelTop05Blue`
- Panel Top Blue: `controlPanelTop06Blue`
- Panel Top Blue: `controlPanelTop07Blue`
- Panel Top Green: `controlPanelTop01Green`
- Panel Top Green: `controlPanelTop02Green`
- Panel Top Green: `controlPanelTop03Green`
- Panel Top Green: `controlPanelTop04Green`
- Panel Top Green: `controlPanelTop05Green`
- Panel Top Green: `controlPanelTop06Green`
- Panel Top Green: `controlPanelTop07Green`
- Panel Top Grey: `controlPanelTop01Grey`
- Panel Top Grey: `controlPanelTop02Grey`
- Panel Top Grey: `controlPanelTop03Grey`
- Panel Top Grey: `controlPanelTop04Grey`
- Panel Top Grey: `controlPanelTop05Grey`
- Panel Top Grey: `controlPanelTop06Grey`
- Panel Top Grey: `controlPanelTop07Grey`
- Panel Top Red: `controlPanelTop01Red`
- Panel Top Red: `controlPanelTop02Red`
- Panel Top Red: `controlPanelTop03Red`
- Panel Top Red: `controlPanelTop04Red`
- Panel Top Red: `controlPanelTop05Red`
- Panel Top Red: `controlPanelTop06Red`
- Panel Top Red: `controlPanelTop07Red`
- Panel Top White: `controlPanelTop01White`
- Panel Top White: `controlPanelTop02White`
- Panel Top White: `controlPanelTop03White`
- Panel Top White: `controlPanelTop04White`
- Panel Top White: `controlPanelTop05White`
- Panel Top White: `controlPanelTop06White`
- Panel Top White: `controlPanelTop07White`
- Panel Top01: `controlPanelTop01`
- Panel Top02: `controlPanelTop02`
- Panel Top03: `controlPanelTop03`
- Panel Top04: `controlPanelTop04`
- Panel Top05: `controlPanelTop05`
- Panel Top06: `controlPanelTop06`
- Panel Top07: `controlPanelTop07`
- Box01: `electricalBox01`
- Electrical Box_01: `utilityElectricalBox_01`
- Electrical Box_02: `utilityElectricalBox_02`
- Electric Fence Post: `electricfencepost`
- usebox: `fusebox`
- orbank: `generatorbank`
- sensor: `motionsensor`
Firearms, bows and the thrown ordnance you can equip. Tier prefixes refer to gunsmithing tiers introduced in later alphas.
- .44 Magnum: `gun44Magnum`
- AK-47 Assault Rifle: `gunAK47`
- Blunderbuss: `gunBlunderbuss`
- Compound Bow: `gunCompoundBow`
- Crossbow: `gunCrossbow`
- Hunting Rifle: `gunHuntingRifle`
- Marksman Rifle: `gunMR10`
- Pistol: `gunPistol`
- Shotgun: `gunPumpShotgun`
- Rocket Launcher: `gunRocketLauncher`
- SMG-5: `gunSMG5`
- Wooden Bow: `gunWoodenBow`
- Molotov Cocktail: `thrownAmmoMolotovCocktail`
- Pipe Bomb: `thrownAmmoPipeBomb`
- Bot Robotics Parts: `gunBotRoboticsParts`
- Bot T1Junk Sledge: `gunBotT1JunkSledge`
- Bot T2Junk Turret: `gunBotT2JunkTurret`
- Bot T3Junk Drone: `gunBotT3JunkDrone`
- Bow T0Primitive Bow: `gunBowT0PrimitiveBow`
- Bow T1Iron Crossbow: `gunBowT1IronCrossbow`
- Bow T1Wooden Bow: `gunBowT1WoodenBow`
- Bow T1Wooden 1: `Bow Parts: gunBowT1WoodenBowParts`
- Bow T3Compound Bow: `gunBowT3CompoundBow`
- Bow T3Compound Crossbow: `gunBowT3CompoundCrossbow`
- Explosives T3Rocket Launcher: `gunExplosivesT3RocketLauncher`
- Explosives T3Rocket 3: `Launcher Parts: gunExplosivesT3RocketLauncherParts`
- Handgun T0Pipe Pistol: `gunHandgunT0PipePistol`
- Handgun T1Pistol Pistol: `gunHandgunT1Pistol`
- Handgun T1Pistol Parts: `gunHandgunT1PistolParts`
- Handgun T2Magnum Magnum44: `gunHandgunT2Magnum44`
- Handgun T3Desert Vulture: `gunHandgunT3DesertVulture`
- Handgun T3 SMG5: `gunHandgunT3SMG5`
- MGT0Pipe PipeMachine Gun: `gunMGT0PipeMachineGun`
- MGT1 AK47: `gunMGT1AK47`
- MGT1AK47Parts Parts: `gunMGT1AK47Parts`
- MGT2Tactical AR: `gunMGT2TacticalAR`
- MGT3 M60: `gunMGT3M60`
- Rifle T0Pipe Rifle: `gunRifleT0PipeRifle`
- Rifle T1Hunting Rifle: `gunRifleT1HuntingRifle`
- Rifle T1Hunting 1: Rifle Parts: `gunRifleT1HuntingRifleParts`
- Rifle T2Lever 2: Action Rifle: `gunRifleT2LeverActionRifle`
- Rifle T3Sniper Rifle: `gunRifleT3SniperRifle`
- Shotgun T0Pipe Shotgun: `gunShotgunT0PipeShotgun`
- Shotgun T1Double Barrel: `gunShotgunT1DoubleBarrel`
- Shotgun T1Double 1: Barrel Parts: `gunShotgunT1DoubleBarrelParts`
- Shotgun T2Pump Shotgun: `gunShotgunT2PumpShotgun`
- Shotgun T3Auto Shotgun: `gunShotgunT3AutoShotgun`
- Wpn Baton T0Pipe 0: Pipe Baton: `meleeWpnBatonT0PipeBaton`
- Wpn Baton T2Stun 2: Stun Baton: `meleeWpnBatonT2StunBaton`
- Wpn baton Stun: StunBaton BatonParts: `meleeWpnBatonT2StunBatonParts`
- Wpn Blade T0Bone 0: Bone Knife: `meleeWpnBladeT0BoneKnife`
- Wpn Blade T1Candy 1: Candy Knife: `meleeWpnBladeT1CandyKnife`
- Wpn Blade T1Hunting 1: Hunting Knife: `meleeWpnBladeT1HuntingKnife`
- Wpn Blade T3Machete Machete: `meleeWpnBladeT3Machete`
- Wpn Blade T3Machete 3: Machete Parts: `meleeWpnBladeT3MacheteParts`
- Wpn Club T0Wooden 0: Wooden Club: `meleeWpnClubT0WoodenClub`
- Wpn Club T1Baseball 1: Baseball Bat: `meleeWpnClubT1BaseballBat`
- Wpn Club T1Candy 1: Candy Club: `meleeWpnClubT1CandyClub`
- Wpn Club T3Steel 3: Steel Club: `meleeWpnClubT3SteelClub`
- Wpn club Steel: SteelClub ClubParts: `meleeWpnClubT3SteelClubParts`
- Wpn Knuckles T0Leather 0: `Leather Knuckles: meleeWpnKnucklesT0LeatherKnuckles`
- Wpn Knuckles T1Iron 1: Iron Knuckles: `meleeWpnKnucklesT1IronKnuckles`
- Wpn Knuckles T3Steel 3: Steel Knuckles: `meleeWpnKnucklesT3SteelKnuckles`
- Wpn knuckles Steel: SteelKnuckles KnucklesParts: `meleeWpnKnucklesT3SteelKnucklesParts`
- Wpn Sledge T0Stone 0: Stone Sledgehammer: `meleeWpnSledgeT0StoneSledgehammer`
- Wpn Sledge T1Iron 1: Iron Sledgehammer: `meleeWpnSledgeT1IronSledgehammer`
- Wpn Sledge T3Steel 3: Steel Sledgehammer: `meleeWpnSledgeT3SteelSledgehammer`
- Wpn sledge Steel: `SteelSledgehammer`
- Sledgehammer Parts: `meleeWpnSledgeT3SteelSledgehammerParts`
- Wpn Spear T0Stone 0: Stone Spear: `meleeWpnSpearT0StoneSpear`
- Wpn Spear T1Iron 1: Iron Spear: `meleeWpnSpearT1IronSpear`
- Wpn Spear T3Steel 3: Steel Spear: `meleeWpnSpearT3SteelSpear`
- Wpn spear Steel: SteelSpear SpearParts: `meleeWpnSpearT3SteelSpearParts`
Bullets, arrows, bolts and thrown explosives.
- .44 Magnum AP Round: `ammo44MagnumBulletAP`
- .44 Magnum Bullet Ball: `ammo44MagnumBulletBall`
- .44 Magnum Bullet HP: `ammo44MagnumBulletHP`
- .44 Magnum Round: `ammo44MagnumBullet`
- .762 mm Bullet AP: `ammo762mmBulletAP`
- .762 mm Bullet Ball: `ammo762mmBulletBall`
- .762 mm Bullet HP: `ammo762mmBulletHP`
- 7.62mm Round: `ammo762mmBulletFMJ`
- 9mm Bullet AP: `ammo9mmBulletAP`
- 9mm Bullet Ball: `ammo9mmBulletBall`
- 9mm Bullet HP: `ammo9mmBulletHP`
- 9mm JHP Round: `ammo9mmBulletJHP`
- 9mm Round: `ammo9mmBullet`
- Ammo Molotov Cocktail: `thrownAmmoMolotovCocktail`
- Ammo Pipe Bomb: `thrownAmmoPipeBomb`
- Blunderbuss Ammo: `ammoBlunderbuss`
- Buckshot: `resourceBuckshot`
- Dynamite: `thrownDynamite`
- Exploding Arrow: `ammoArrowExploding`
- Exploding Bolt: `ammoCrossbowBoltExploding`
- Feral Vomit: `ammoProjectileZombieVomitFeral`
- Flaming Arrow: `ammoArrowFlaming`
- Flaming Bolt: `ammoCrossbowBoltFlaming`
- Frag Rocket: `ammoRocketFrag`
- Gas Can: `ammoGasCan`
- Grenade Contact: `thrownGrenadeContact`
- Grenade: `thrownGrenade`
- Iron Arrow: `ammoArrowIron`
- Iron Bolt: `ammoCrossbowBoltIron`
- Iron Dart: `ammoDartIron`
- Iron Dart: `ammoDartSteel`
- Junk Turret AP: `ammoJunkTurretAP`
- Junk Turret Regular: `ammoJunkTurretRegular`
- Junk Turret Shell: `ammoJunkTurretShell`
- Mutated: `ammoProjectileZombieMutated`
- Radiated Vomit: `ammoProjectileZombieVomitRadiated`
- Rocket HE: `ammoRocketHE`
- Shotgun Breacher Slug: `ammoShotgunBreachingSlug`
- Shotgun Shell: `ammoShotgunShell`
- Shotgun Slug: `ammoShotgunSlug`
- Steel Arrow AP: `ammoArrowSteelAP`
- Steel Bolt AP: `ammoCrossbowBoltSteelAP`
- Stone Arrow: `ammoArrowStone`
- Stone Bolt: `ammoCrossbowBoltStone`
- Timed Charge: `thrownTimedCharge`
- Vomit: `ammoProjectileZombieVomit`
- Vulture Vomit: `ammoProjectileVultureVomit`
Melee weapons together with the armor mod schematics that frequently get listed alongside them.
- Bone Knife: `meleeBoneShiv`
- Candy Cane Club: `meleeCandyCaneClub`
- Candy Cane Knife: `meleeCandyCaneShiv`
- Barbed Club: `meleeClubBarbed`
- Iron Reinforced Club: `meleeClubIron`
- Spiked Club: `meleeClubSpiked`
- Wooden Club: `meleeClubWood`
- Hunting Knife: `meleeToolHuntingKnife`
- Machete: `meleeToolMachete`
- Iron Sledgehammer: `meleeToolSledgehammer`
- Advanced Muffled Connectors: `modArmorAdvancedMuffledConnectors`
- Advanced Muffled Connectors Schematic: `modArmorAdvancedMuffledConnectorsSchematic`
- Customized Fittings: `modArmorCustomizedFittings`
- Customized Fittings Schematic: `modArmorCustomizedFittingsSchematic`
- Helmet Light: `modArmorHelmetLight`
- Helmet Light Schematic: `modArmorHelmetLightSchematic`
- Improved Fittings: `modArmorImprovedFittings`
- Improved Fittings Schematic: `modArmorImprovedFittingsSchematic`
- Muffled Connectors: `modArmorMuffledConnectors`
- Muffled Connectors Schematic: `modArmorMuffledConnectorsSchematic`
Schematics, magazines and skill books. Useful for testing perk progression without grinding.
- Flaming Arrow Schematic: `ammoArrowFlamingSchematic`
- Exploding Crossbow Bolt Schematic: `ammoCrossbowBoltExplodingSchematic`
- Gas Can Schematic: `ammoGasCanSchematic`
- Shotgun Slug Schematic: `ammoShotgunSlugSchematic`
- Leather Armor Schematic: `armorLeatherChestSchematic`
- Scrap Armor Schematic: `armorScrapChestSchematic`
- Steel Armor Schematic: `armorSteelChestSchematic`
- Battery Bank Schematic: `batterybankSchematic`
- Tasting And Brewing: `beerSchematic`
- First Aid Kit Schematic: `firstAidKitSchematic`
- Enforcer Magazine: `gun44MagnumSchematic`
- AK-47 Schematic: `gunAK47Schematic`
- Compound Bow Schematic: `gunCompoundBowSchematic`
- Crossbow Schematic: `gunCrossbowSchematic`
- Hunting Rifle Schematic: `gunHuntingRifleSchematic`
- MR-10 Schematic: `gunMR10Schematic`
- Pistol Book: `gunPistolSchematic`
- Shotgun Schematic: `gunPumpShotgunSchematic`
- Rocket Launcher Schematic: `gunRocketLauncherSchematic`
- SMG-5 Schematic: `gunSMG5Schematic`
- Nailgun Schematic: `gunToolNailgunSchematic`
- Auger Schematic: `meleeToolAugerSchematic`
- Chainsaw Schematic: `meleeToolChainsawSchematic`
- Hunting Knife Book: `meleeToolHuntingKnifeSchematic`
- Sledgehammer Schematic: `meleeToolSledgehammerSchematic`
- Barrel Extender Schematic: `modGunBarrelExtenderSchematic`
- Bipod Schematic: `modGunBipodSchematic`
- Polymer String Schematic: `modGunBowPolymerStringSchematic`
- Shotgun Choke Schematic: `modGunChokeSchematic`
- Cripple 'Em Schematic: `modGunCrippleEmSchematic`
- Shotgun Duckbill Schematic: `modGunDuckbillSchematic`
- Weapon Flashlight Schematic: `modGunFlashlightSchematic`
- Fore Grip Schematic: `modGunForegripSchematic`
- Magazine Extender Schematic: `modGunMagazineExtenderSchematic`
- Feel the Heat Schematic: `modGunMeleeFeelTheHeatSchematic`
- Rad Remover Schematic: `modGunMeleeRadRemoverSchematic`
- The Hunter Schematic: `modGunMeleeTheHunterSchematic`
- Muzzle Brake Schematic: `modGunMuzzleBrakeSchematic`
- Reflex Sight Schematic: `modGunReflexSightSchematic`
- Retracting Stock Schematic: `modGunRetractingStockSchematic`
- Rod and Spring Replacement Schematic: `modGunRodAndSpringSchematic`
- Scope 8x Schematic: `modGunScopeLargeSchematic`
- Scope 4x Schematic: `modGunScopeMediumSchematic`
- Scope 2x Schematic: `modGunScopeSmallSchematic`
- Silencer Schematic: `modGunSoundSuppressorSilencerSchematic`
- Trigger Group: Full Auto Schematic: `modGunTriggerGroupAutomaticSchematic`
- Trigger Group: Burst Schematic: `modGunTriggerGroupBurstSchematic`
- Trigger Group: Semi Schematic: `modGunTriggerGroupSemiSchematic`
- Bunker Buster Schematic: `modMeleeBunkerBusterSchematic`
- Barbed Wire Mod Schematic: `modMeleeClubBarbedWireSchematic`
- Burning Shaft Mod Schematic: `modMeleeClubBurningShaftSchematic`
- Metal Spikes Mod Schematic: `modMeleeClubMetalSpikesSchematic`
- Ergonomic Grip Schematic: `modMeleeErgonomicGripSchematic`
- Fortifying Grip Schematic: `modMeleeFortifyingGripSchematic`
- Grave Digger Schematic: `modMeleeGraveDiggerSchematic`
- Iron Breaker Schematic: `modMeleeIronBreakerSchematic`
- Serrated Blade Schematic: `modMeleeSerratedBladeSchematic`
- Structural Brace Schematic: `modMeleeStructuralBraceSchematic`
- Tempered Blade Schematic: `modMeleeTemperedBladeSchematic`
- Weighted Head Schematic: `modMeleeWeightedHeadSchematic`
- Wood Splitter: `modMeleeWoodSplitterSchematic`
- Sawed-off Shotgun Barrel Schematic: `modShotgunSawedOffBarrelSchematic`
- Painting: Decorations: `paintMagazineDecorations`
- Painting: Faux: `paintMagazineFaux`
- Painting: Masonry: `paintMagazineMasonry`
- Painting: Metal: `paintMagazineMetal`
- Painting: Wall Coverings: `paintMagazineWallCoverings`
- Painting: Wood and Roofing: `paintMagazineWoodAndRoofing`
- Schematic Test: `schematicMaster`
- Minibikes For Dumbshits: `vehicleMinibikesForDumbshitsSchematic`
- Art of Mining: Lucky Strike: `bookArtOfMiningLuckyStrike`
- Auto Weapons Damage: `bookAutoWeaponsDamage`
- Bar Brawling 1: `Basic Moves: bookBarBrawling1BasicMoves`
- Batter Up: `Big Hits: bookBatterUpBigHits`
- Enforcer Damage: `bookEnforcerDamage`
- Firemans Almanac Heat: `bookFiremansAlmanacHeat`
- Hunting Journal Bears: `bookHuntingJournalBears`
- Lucky Looter Dukes: `bookLuckyLooterDukes`
- Needle and Thread: Winter Wear: `bookNeedleAndThreadWinterWear`
- Night Stalker: Stealth Damage: `bookNightStalkerStealthDamage`
- Pistol Pete: Take Aim: `bookPistolPeteTakeAim`
- Rangers Arrow Recovery: `bookRangersArrowRecovery`
- Shotgun Messiah Damage: `bookShotgunMessiahDamage`
- Sniper Damage: `bookSniperDamage`
- Spear Hunter Damage: `bookSpearHunter1Damage`
- Tech Junkie Damage: `bookTechJunkie1Damage`
- The Great: Heist Safes: `bookTheGreatHeistSafes`
- Urban Combat Landing: `bookUrbanCombatLanding`
- Waste Treasures Honey: `bookWasteTreasuresHoney`
Clothing pieces and armor sets. Several entries share the same internal ID because the game reuses base assets across visual variants.
- Bandana: `bandana`
- Baseball Cap: `ballCap`
- BDU Bottoms: `armyPants`
- BDU Top: `armyShirt`
- Black Goth Boots: `gothBootsBlack`
- Black Goth Pants: `gothicPants`
- Blue Denim Pants: `denimPants`
- Cigar: `cigar`
- Cigarette: `cigarette`
- Cloth Boots: `armorClothBoots`
- Cloth Gloves: `armorClothGloves`
- Cloth Hat: `armorClothHat`
- Cloth Jacket: `armorClothJacket`
- Cloth Pants: `armorClothPants`
- College Jacket: `jacketLetter`
- Cowboy Boots: `cowboyBoots`
- Cowboy Hat: `cowboyHat`
- Dress Shoes: `dressShoes`
- Facial Piercings: `facialPiercings`
- Flannel Shirt: `flannelShirt`
- Football Helmet: `armorFootballHelmet`
- Gasmask: `gasMask`
- Hazmat Boots: `hazmatBoots`
- Hazmat Gloves: `hazmatGloves`
- Hazmat Jacket: `hazmatShirt`
- Hazmat Mask: `hazmatMask`
- Hazmat Pants: `hazmatPants`
- Hooded Sweatshirt: `hoodedSweatshirt`
- Iron Boots: `armorIronBoots`
- Iron Chest Armor: `armorIronChest`
- Iron Gloves: `armorIronGloves`
- Iron Helmet: `armorIronHelmet`
- Iron Leg Armor: `armorIronLegs`
- Jacket: `jacketWhite`
- Leather Boots: `armorLeatherBoots`
- Leather Chest Armor: `armorLeatherChest`
- Leather Duster: `leatherDuster`
- Leather Gloves: `armorLeatherGloves`
- Leather Hood: `armorLeatherHood`
- Leather Leg Armor: `armorLeatherPants`
- Leather Poncho: `leatherPoncho`
- Lucky Goggles: `aviatorGoggles`
- Military Boots: `armorMilitaryBoots`
- Military Gloves: `armorMilitaryGloves`
- Military Helmet: `armorMilitaryHelmet`
- Military Leg Armor: `armorMilitaryLegs`
- Military Set: `armorMilitarySetParts`
- Military Vest: `armorMilitaryVest`
- Mining Helmet: `armorMiningHelmet`
- Nerdy Glasses: `nerdGlasses`
- Night Vision Goggles: `nightvisionGoggles`
- Overalls: `overalls`
- Plant Fiber Gloves: `plantFiberGloves`
- Plant Fiber Hood: `plantFiberHood`
- Plant Fiber Pants: `plantFiberPants`
- Plant Fiber Shirt: `plantFiberShirt`
- Plant Fiber Shoes: `plantFiberShoes`
- Press Boy Cap: `pressboyCap`
- Puffer Coat: `pufferCoat`
- Running Shoes: `runningShoes`
- Santa Hat: `armorSantaHat`
- Santa Hat: `santaHat`
- Scrap Boots: `armorScrapBoots`
- Scrap Chest Armor: `armorScrapChest`
- Scrap Gloves: `armorScrapGloves`
- Scrap Helmet: `armorScrapHelmet`
- Scrap Leg Armor: `armorScrapLegs`
- Shades: `shades`
- Shirt: `shirt`
- Shorts: `denimShortsPants`
- Ski Goggles: `goggles`
- Skirt: `skirt`
- Skull Cap: `skullCap`
- Steel Boots: `armorSteelBoots`
- Steel Chest Armor: `armorSteelChest`
- Steel Gloves: `armorSteelGloves`
- Steel Helmet: `armorSteelHelmet`
- Steel Leg Armor: `armorSteelLegs`
- Steel Set: `armorSteelSetParts`
- Suit Jacket: `suitJacket`
- Suit Pants: `suitPants`
- SWAT Helmet: `armorSwatHelmet`
- Sweatshirt: `sweatshirt`
- Tank Top: `tankTop`
- T-Shirt: `tshirt`
- Worn Boots: `wornBoots`
Spikes, blade traps and the boards-and-glass tiles used as environmental hazards.
- Barbed Wire Fence: `barbedFence`
- Barbed Wire: `barbedWireSheet`
- Air Filter Land Mine: `mineAirFilter`
- Tin Land Mine: `mineCandyTin`
- Hubcap Land Mine: `mineHubcap`
- R Iron Log Spike 5: `rScrapIronLogSpike5`
- Reinforced Wood Log Spike 2: `rWoodLogSpike2`
- Reinforced Wood Metal Log Spike 3: `rWoodMetalLogSpike3`
- Iron Log Spike: `scrapIronLogSpike4`
- Steel Log Spike 6: `steelLogSpike6`
- Explosive Charge (Ammo): `tnt`
- Trap Spikes Damage 1: `trapSpikesDamage1`
- Trap Spikes Damage 2: `trapSpikesDamage2`
- Trap Spikes Damage 3: `trapSpikesDamage3`
- Trap Spikes Damage 4: `trapSpikesDamage4`
- Trap Spikes Damage 5: `trapSpikesDamage5`
- Iron Spikes Trap 1: `trapSpikesIronDmg1`
- Iron Spikes Trap 2: `trapSpikesIronDmg2`
- Wood Spikes: `trapSpikesNew`
- Wood Spikes Trap 1: `trapSpikesWoodDmg1`
- Wood Spikes Trap 2: `trapSpikesWoodDmg2`
- Wood Log Spike: `woodLogSpike1`
- Blade Trap: `bladeTrap`
- Spikes Trap POI: `ironSpikesTrap1POI`
- Spikes Trap POI: `ironSpikesTrap2POI`
- Spikes Trap Blood POI: `ironSpikesTrapBloodPOI`
- Glass 2: BusinessSheet Sheet1x2: `trapGlassBusinessSheet1x2`
- Spikes Scrap: Iron Master: `trapSpikesScrapIronMaster`
- Spikes Wood Master: `trapSpikesWoodMaster`
- Spikes Trap POI: `woodSpikesTrap1POI`
- Spikes Trap POI: `woodSpikesTrap2POI`
- Spikes Trap Blood POI: `woodSpikesTrapBloodPOI`
- Trap: `flamethrowerTrap`
- Boards trap TrapBlock: `looseBoardsTrapBlock1x1Ceiling`
- Boards 3: `looseBoardsTrapBlock3x3`
- Boards trap TrapBlock: 3x 3Destroyed: `looseBoardsTrapBlock3x3Destroyed`
- Boards Trap Block 3: Destroyed Half: `looseBoardsTrapBlock3x3DestroyedHalf`
- Boards Trap Block 3x 3: Half Offset: `looseBoardsTrapBlock3x3DestroyedHalfOffset`
- Boards trap TrapBlock: 3x 3Half: `looseBoardsTrapBlock3x3Half`
- Boards Trap Block 3: Half Offset: `looseBoardsTrapBlock3x3HalfOffset`
- Boards Trap: Half Plate: `looseBoardsTrapHalfPlate`
- Boards 1: TrapPlate Plate1x1: `looseBoardsTrapPlate1x1`
- Boards trap Plate: Half Triangle: `looseBoardsTrapPlateHalfTriangle`
- Boards trap Plate: Quarter Triangle: `looseBoardsTrapPlateQuarterTriangle`
- Boards trap Plate: `looseBoardsTrapPlateQuarterTriangleCorner`
- Boards Trap Pole: `looseBoardsTrapPole`
- Boards Trap: `looseBoardsTrapPoleCentered`
- Boards Trap: `looseBoardsTrapPolePlate`
- Boards trap Pole: `looseBoardsTrapPoleSideCentered`
- Concrete 3: `looseConcreteTrapBlock3x3`
- Concrete trap TrapBlock: 3x 3Destroyed: `looseConcreteTrapBlock3x3Destroyed`
- Concrete Trap Block 3: Destroyed Half: `looseConcreteTrapBlock3x3DestroyedHalf`
- Concrete Trap Block 3x 3: Half Offset: `looseConcreteTrapBlock3x3DestroyedHalfOffset`
- Concrete trap TrapBlock: 3x 3Half: `looseConcreteTrapBlock3x3Half`
- Concrete Trap Block 3: Half Offset: `looseConcreteTrapBlock3x3HalfOffset`
- Concrete Trap Cube: `looseConcreteTrapCube`
- Concrete Trap: Cube Half: `looseConcreteTrapCubeHalf`
- Corrugated Metal: Trap Cube: `looseCorrugatedMetalTrapCube`
- Corrugated metal Trap: Cube Half: `looseCorrugatedMetalTrapCubeHalf`
- repost: `tripwirepost`
Searchable containers, vehicles that act as loot, and the random helper IDs used internally by world generation.
- Ammo Pile, Large: `cntAmmoPileLarge`
- Ammo Pile, Medium: `cntAmmoPileMedium`
- Ammo Pile, Small: `cntAmmoPileSmall`
- Weathered Backpack: `cntBackpack01`
- Moldy Backpack: `cntBackpack03`
- Empty Bath Tub: `cntBathTubEmpty`
- Bath Tub... filled: `cntBathTubGore`
- Beverage Cooler: `cntBeerCooler`
- Small Trash Bin: `cntBin`
- Birdnest: `cntBirdnest`
- Empty Bookcase: `cntBookcaseEmpty`
- Bookcase: `cntBookcaseFull`
- City Bus: `cntBusCity`
- School Bus: `cntBusSchool`
- Short School Bus: `cntBusSchoolShort`
- Shuttle Bus: `cntBusShuttle`
- Cabinet Door: `cntCabinetBottomBrokenDoor`
- Cabinet Filler (No Loot): `cntCabinetBottomFiller`
- Cabinet Red, Open: `cntCabinetBottomOpen`
- = Cabinet Old = Random Helper: `cntCabinetOldBottomLootHelper`
- Cabinet, Open: `cntCabinetOldBottomOpen`
- Cabinet Rounded (No Loot): `cntCabinetOldCNRRoundFiller`
- Old Sink: `cntCabinetOldSink`
- Sedan: `cntCar03SedanDamage0`
- Damaged Sedan: `cntCar03SedanDamage1`
- Car Wreck: `cntCar03SedanDamage2`
- Cash Register: `cntCashRegister`
- Cash Register Empty: `cntCashRegisterEmpty`
- Charcoal Grill: `cntCharcoalGrillClosed`
- Charcoal Grill (Open): `cntCharcoalGrillOpen`
- Wooden Chest: `cntChest01`
- Chest: `cntChest02`
- Coffin: `cntCoffin`
- = Construction Loot = Random Helper: `cntConstructionSuppliesRandomLootHelper`
- Cooler: `cntCoolerClosed`
- Cooler (Open): `cntCoolerOpen`
- Cupboard: `cntCupboardCabinetFullOldTopClosed`
- Cupboard: `cntCupboardCabinetFullRedTopClosed`
- = Cupboard Old = Random Helper: `cntCupboardCabinetOldTopLootHelper`
- Cupboard Old, Open: `cntCupboardCabinetOldTopOpen`
- = Cupboard Red = Random Helper: `cntCupboardCabinetRedTopLootHelper`
- Cupboard Red, Open: `cntCupboardCabinetRedTopOpen`
- Cupboard: `cntCupboardCornerCNROld`
- Cupboard: `cntCupboardCornerCNRRed`
- Desk Safe: `cntDeskSafe`
- Duffle Bag: `cntDuffle01`
- Dumpster: `cntDumpster`
- Fancy Garbage Can: `cntFancyGarbageCan`
- Courier Satchel: `cntFetchQuestSatchel`
- File Cabinet: `cntFileCabinetShortClosed`
- File Cabinet Short (Open): `cntFileCabinetShortOpen`
- File Cabinet: `cntFileCabinetTallClosed`
- File Cabinet Tall (Open): `cntFileCabinetTallOpen`
- Food Pile, Large: `cntFoodPileLarge`
- Food Pile, Medium: `cntFoodPileMedium`
- Food Pile, Small: `cntFoodPileSmall`
- Refrigerator, Stainless Steel: `cntFridgeStainlessSteel`
- Refrigerator, Open: `cntFridgeStainlessSteelVer2Open`
- = Garage Loot = Random Helper: `cntGarageRandomLootHelper`
- Garage Storage: `cntGarageStorage`
- Gas Grill: `cntGasGrillClosed`
- Gas Grill (Open): `cntGasGrillOpen`
- Gas Pump: `cntGasPump`
- Sink: `cntGraniteSink`
- Gun Safe: `cntGunSafe`
- Hardened Chest: `cntHardenedChestSecure`
- Laundry Basket, Empty: `cntLaundryBasketVer1Empty`
- Laundry Basket: `cntLaundryBasketVer2Full`
- Lockers: `cntLockersShortClosed`
- Lockers Short (Open): `cntLockersShortOpen`
- Lockers: `cntLockersTallClosed`
- Lockers: `cntLockersTallDoubleClosed`
- Lockers Tall Double (Open): `cntLockersTallDoubleOpen`
- Lockers: `cntLockersTallMixClosed`
- Lockers: `cntLockersTallMixLinkClosed`
- Lockers Mixed 2 (open): `cntLockersTallMixLinkOpen`
- Lockers Mixed 1 (open): `cntLockersTallMixOpen`
- Lockers Tall (Open): `cntLockersTallOpen`
- Reinforced Chest: `cntLootChestHero`
- Luggage: `cntLuggageBigClosed`
- Luggage, open: `cntLuggageBigOpen`
- Luggage: `cntLuggageMediumClosed`
- Luggage, open: `cntLuggageMediumOpen`
- Luggage: `cntLuggagePileAClosed`
- Luggage, open: `cntLuggagePileAOpen`
- Luggage: `cntLuggagePileBClosed`
- Luggage, open: `cntLuggagePileBOpen`
- Mailbox: `cntMailbox`
- Mail Box: `cntMailBox01`
- Mail Box: `cntMailBox02`
- Mail Box: `cntMailBox03`
- Medicine Cabinet, Closed: `cntMedicineCabinetClosed`
- Medicine Cabinet, Closed: `cntMedicineCabinetFaucetClosed`
- Medicine Cabinet: `cntMedicineCabinetFaucetOpen`
- Medicine Cabinet: `cntMedicineCabinetOpen`
- Medical Supplies: `cntMedicLootPileA`
- Medical Supplies: `cntMedicLootPileB`
- Iron Desk, Open: `cntMetalDesk02Open`
- = Metal Desk = Random Helper: `cntMetalDesk02RandomLootHelper`
- Microwave: `cntMicrowaveOvenVer1Closed`
- Microwave, Open: `cntMicrowaveOvenVer1Open`
- Munitions Box: `cntMunitionsBox`
- Night Stand: `cntNightstandClosed`
- Night Stand (Open): `cntNightstandOpen`
- Pill Case: `cntPillCase`
- Medical Cabinet: `cntPillCaseClosed`
- Medical Cabinet Empty: `cntPillCaseEmpty`
- Purse: `cntPurse01`
- Prefab Test Loot: `cntQuestTestLoot`
- Retro Refrigerator: `cntRetroFridgeVer1Closed`
- Retro Refrigerator, Open: `cntRetroFridgeVer2Open`
- Crack-A-Book Sealed Shipping Crate: `cntShippingCrateBookstore`
- Pass-N-Gas Sealed Shipping Crate: `cntShippingCrateCarParts`
- Sealed Shipping Crate: `cntShippingCrateHero`
- Pop-N-Pills Sealed Shipping Crate: `cntShippingCrateLabEquipment`
- Shamway Sealed Shipping Crate: `cntShippingCrateShamway`
- Shotgun Messiah Sealed Shipping Crate: `cntShippingCrateShotgunMessiah`
- Working Stiff Sealed Shipping Crate: `cntShippingCrateWorkingStiffs`
- Shopping Cart: `cntShoppingCart`
- Rotting Sports Bag: `cntSportsBag01`
- Weathered Sports Bag: `cntSportsBag02`
- Storage Box: `cntStorageGeneric`
- Old Stove: `cntStoveOldVer1Closed`
- Old Stove, Open: `cntStoveOldVer2Open`
- Suitcase: `cntSuitcase`
- Toilet: `cntToilet01`
- Fancy Toilet: `cntToilet02`
- Commercial Toilet: `cntToilet03`
- = Tools / Forge = Random Helper: `cntToolsAndForgeRandomLootHelper`
- Trash Compactor: `cntTrashCompactor`
- Trash Pile: `cntTrashPile01`
- Pile of Garbage: `cntTrashPile02`
- Mound of Garbage: `cntTrashPile03`
- Abandoned Rubbish: `cntTrashPile04`
- Rotting Trash: `cntTrashPile05`
- Spoiled Trash: `cntTrashPile06`
- Garbage Pile: `cntTrashPile07`
- Foul Trash: `cntTrashPile08`
- Old Trash: `cntTrashPile09`
- Trash Can: `cntTrash_can01`
- Player Vending Machine: `cntVendingMachine`
- Broken Vending Machine: `cntVendingMachine2Broken`
- Vending Machine Rental: `cntVendingMachineTrader`
- Wall Oven: `cntWallOven`
- Wall Safe: `cntWallSafe`
- Washing Machine: `cntWashingMachine`
- = Wasteland Loot = Random Helper: `cntWastelandRandomLootHelper`
- Water Cooler Bottle: `cntWaterCoolerBottle`
- Water Cooler: `cntWaterCoolerFull`
- Weapons Bag: `cntWeaponsBagLarge`
- Weapons Bag: `cntWeaponsBagSmall`
- Wooden Desk: `cntWoodDesk01Closed`
- Wooden Desk, Open: `cntWoodDesk01Open`
- Tree Stump: `treeStump`
Food, drinks, and the various Grandpa's tonics players craft from goldenrod.
- Bacon and Eggs: `foodBaconAndEggs`
- Baked Potato: `foodBakedPotato`
- Beer: `drinkJarBeer`
- Blueberry Pie: `foodBlueberryPie`
- Boiled Egg: `foodEggBoiled`
- Boiled Meat: `foodBoiledMeat`
- Boiled Water: `drinkCanBoiledWater`
- Bottled Murky Water: `drinkJarRiverWater`
- Bottled Water: `drinkJarBoiledWater`
- Can Beef: `foodCanBeef`
- Can Catfood: `foodCanCatfood`
- Can Chicken: `foodCanChicken`
- Can Chili: `foodCanChili`
- Can Dogfood: `foodCanDogfood`
- Can Lamb: `foodCanLamb`
- Can Miso: `foodCanMiso`
- Can of Murky Water: `drinkCanRiverWater`
- Can of Pasta: `foodCanPasta`
- Can of Pears: `foodCanPears`
- Can of Peas: `foodCanPeas`
- Can of Salmon: `foodCanSalmon`
- Can of Sham: `foodCanHam`
- Can of Stock: `foodCanStock`
- Can of Tuna: `foodCanTuna`
- Can Sham: `foodCanSham`
- Can Soup: `foodCanSoup`
- Charred Meat: `foodCharredMeat`
- Chili Dog: `foodChiliDog`
- Coffee: `drinkJarCoffee`
- Corn Bread: `foodCornBread`
- Corn Meal: `foodCornMeal`
- Corn on the Cob: `foodCornOnTheCob`
- Crop Blueberries: `foodCropBlueberries`
- Crop Corn: `foodCropCorn`
- Egg: `foodEgg`
- Empty Can: `drinkCanEmpty`
- Fish Tacos: `foodFishTacos`
- Glass Jar: `drinkJarEmpty`
- Golden Rod Tea: `drinkJarGoldenRodTea`
- Grain Alcohol: `drinkJarGrainAlcohol`
- Grandpa's Awesome Sauce: `drinkJarGrandpasAwesomeSauce`
- Grandpa's Fergit'n Elixir: `drinkJarGrandpasForgettingElixir`
- Grandpa's Learn'n Elixir: `drinkJarGrandpasLearningElixir`
- Grandpa's Moonshine: `drinkJarGrandpasMoonshine`
- Grilled Meat: `foodGrilledMeat`
- Hobo Stew: `foodHoboStew`
- Jar Black: Strap Coffee: `drinkJarBlackStrapCoffee`
- Jar of Honey: `foodHoney`
- Meat Stew: `foodMeatStew`
- Mega Crush: `drinkCanMegaCrush`
- Moldy Bread: `foodMoldyBread`
- Old Sham Sandwich: `foodShamSandwich`
- Raw Meat: `foodRawMeat`
- Red Tea: `drinkJarRedTea`
- Rotting Flesh: `foodRottingFlesh`
- Sham Chowder: `foodShamChowder`
- Steak and Potato Meal: `foodSteakAndPotato`
- Vegetable Stew: `foodVegetableStew`
- Yucca Cocktail: `drinkJarYuccaCocktail`
- Yucca Juice Smoothie: `drinkYuccaJuiceSmoothie`
- Yucca Juice: `drinkJarYuccaJuice`
- Jar Pure: `Mineral Water: drinkJarPureMineralWater`
- Mushroom01: `mushroom01`
- Mushroom02: `mushroom02`
- Crop Mushrooms: `foodCropMushrooms`
- Crop Potato: `foodCropPotato`
- Pumpkin Bread: `foodPumpkinBread`
- Pumpkin Cheesecake: `foodPumpkinCheesecake`
- Pumpkin Pie: `foodPumpkinPie`
- Shepards Pie: `foodShepardsPie`
- Spaghetti: `foodSpaghetti`
- Gumbo Stew: `foodGumboStew`
- Tuna Fish: Gravy Toast: `foodTunaFishGravyToast`
- Crop Yucca Fruit: `foodCropYuccaFruit`
Bandages, splints, injectable drugs and chemical buffs.
- Aloe Cream: `medicalAloeCream`
- Antibiotics: `drugAntibiotics`
- Atom Junkies: `drugAtomJunkies`
- Bandage: `medicalBandage`
- Blood Bag: `medicalBloodBag`
- Blood Draw Kit: `medicalBloodDrawKit`
- Common Name: `Block ID`
- Covert Cats: `drugCovertCats`
- Eye Kandy: `drugEyeKandy`
- First Aid Bandage: `medicalFirstAidBandage`
- First Aid Kit: `medicalFirstAidKit`
- Fort Bites: `drugFortBites`
- Hackers: `drugHackers`
- Health Bar: `drugHealthBar`
- Jail Breakers: `drugJailBreakers`
- Nerd Tats: `drugNerdTats`
- Oh ♥♥♥♥♥ Drops: `drugOhShitzDrops`
- Painkillers: `drugPainkillers`
- Plaster Cast: `medicalPlasterCast`
- Recog: `drugRecog`
- Rock Busters: `drugRockBusters`
- Skull Crushers: `drugSkullCrushers`
- Splint: `medicalSplint`
- Steroids: `drugSteroids`
- Sugar Butts: `drugSugarButts`
- Vitamins: `drugVitamins`
Seeds, growth stages and harvestable crop drops, including the resource IDs for harvested leaves and beans.
- Blueberries: `foodCropBlueberries`
- Ear of Corn: `foodCropCorn`
- Mushrooms: `foodCropMushrooms`
- Potato: `foodCropPotato`
- Yucca Fruit: `foodCropYuccaFruit`
- Mushrooms 01 (POI): `mushroom01`
- Mushrooms 02 (POI): `mushroom02`
- Aloe Vera (Seed): `plantedAloe1`
- Aloe Vera Plant 3 (POI): `plantedAloe3Harvest`
- Blueberry (Seed): `plantedBlueberry1`
- Blueberry Plant 3 (POI): `plantedBlueberry3Harvest`
- Chrysanthemum (Seed): `plantedChrysanthemum1`
- Chrysanthemum 3 (POI): `plantedChrysanthemum3Harvest`
- Coffee (Seed): `plantedCoffee1`
- Coffee Plant 3 (POI): `plantedCoffee3Harvest`
- Corn (Seed): `plantedCorn1`
- Corn (Growing): `plantedCorn2`
- Corn Plant 3 (POI): `plantedCorn3Harvest`
- Cotton (Seed): `plantedCotton1`
- Cotton 3 (POI): `plantedCotton3Harvest`
- Goldenrod (Seed): `plantedGoldenrod1`
- Goldenrod Flower 3 (POI): `plantedGoldenrod3Harvest`
- Hop (Seed): `plantedHop1`
- Hop Plant 3 (POI): `plantedHop3Harvest`
- Mushroom Spores (Seed): `plantedMushroom1`
- Mushrooms 3 (POI): `plantedMushroom3Harvest`
- Potato (Seed): `plantedPotato1`
- Potato Plant 3 (POI): `plantedPotato3Harvest`
- Snowberry (Seed): `plantedSnowberry1`
- Snowberry Plant 3 (POI): `plantedSnowberry3Harvest`
- Yucca (Seed): `plantedYucca1`
- Yucca Plant 3 (POI): `plantedYucca3Harvest`
- Aloe Vera Leaf: `resourceCropAloeLeaf`
- Coffee Beans: `resourceCropCoffeeBeans`
Crafting materials, ores, rubble and the rock variants used by the terrain generator.
- Acid: `resourceAcid`
- Air Filter: `resourceAirFilter`
- Animal Fat: `resourceAnimalFat`
- Arrow Head Iron: `resourceArrowHeadIron`
- Arrow Head Steel AP: `resourceArrowHeadSteelAP`
- Bone: `resourceBone`
- Broken Glass: `resourceBrokenGlass`
- Buckshot: `resourceBuckshot`
- Bullet Casing: `resourceBulletCasing`
- Bullet Tip: `resourceBulletTip`
- Candle Stick: `resourceCandleStick`
- Candy Tin: `resourceCandyTin`
- Cement: `resourceCement`
- Clay Lump: `resourceClayLump`
- Cloth: `resourceCloth`
- Coal: `resourceCoal`
- Cobblestones: `resourceCobblestones`
- Concrete Mix: `resourceConcreteMix`
- Crop Aloe Leaf: `resourceCropAloeLeaf`
- Crop Coffee Beans: `resourceCropCoffeeBeans`
- Crushed Sand: `resourceCrushedSand`
- Door Knob: `resourceDoorKnob`
- Duct Tape: `resourceDuctTape`
- Electric Parts: `resourceElectricParts`
- Electronic Parts: `resourceElectronicParts`
- Feather: `resourceFeather`
- Fishing Weight: `resourceFishingWeight`
- Forged Iron: `resourceForgedIron`
- Forged Steel: `resourceForgedSteel`
- Glue: `resourceGlue`
- Gold Nugget: `resourceGoldNugget`
- Gun Powder: `resourceGunPowder`
- Headlight: `resourceHeadlight`
- Iron Fragment: `resourceIronFragment`
- Leather: `resourceLeather`
- Lock Pick: `resourceLockPick`
- Mechanical Parts: `resourceMechanicalParts`
- Metal Pipe: `resourceMetalPipe`
- Military Fiber: `resourceMilitaryFiber`
- Nail: `resourceNail`
- Oil: `resourceOil`
- Oil Shale: `resourceOilShale`
- Paint: `resourcePaint`
- Paper: `resourcePaper`
- Potassium Nitrate Powder: `resourcePotassiumNitratePowder`
- Radiator: `resourceRadiator`
- Raw Diamond: `resourceRawDiamond`
- Repair Kit: `resourceRepairKit`
- Rocket Casing: `resourceRocketCasing`
- Rocket Tip: `resourceRocketTip`
- Rock Small: `resourceRockSmall`
- Scrap Brass: `resourceScrapBrass`
- Scrap Iron: `resourceScrapIron`
- Scrap Lead: `resourceScrapLead`
- Scrap Polymers: `resourceScrapPolymers`
- Sewing Kit: `resourceSewingKit`
- Silver Nugget: `resourceSilverNugget`
- Snow Ball: `resourceSnowBall`
- Spring: `resourceSpring`
- Testosterone Extract: `resourceTestosteroneExtract`
- Trophy1: `resourceTrophy1`
- Trophy2: `resourceTrophy2`
- Trophy3: `resourceTrophy3`
- Wood: `resourceWood`
- Yucca Fibers: `resourceYuccaFibers`
- Flower: `forestFlower`
- Entity Glass Master: `decoEntityGlassMaster`
- Iron Boulder: `oreIronBoulder`
- Iron Cross Ctr: `rustyIronCrossCtr`
- Iron No: Upgrade Master: `scrapIronNoUpgradeMaster`
- Iron Pole: Support Ctr: `rustyIronPoleSupportCtr`
- Iron Table: `rustyIronTable`
- Scrap Iron Master: `rScrapIronMaster`
- Scrap Iron Plate: `rScrapIronPlate`
- Lead Boulder: `oreLeadBoulder`
- Entity Metal Master: `decoEntityMetalMaster`
- Metal Pile: `scrapMetalPile`
- Casino coin: `casinoCoin`
- Entity Polymer Master: `decoEntityPolymerMaster`
- Potassium Nitrate Boulder: `orePotassiumNitrateBoulder`
- Shale Boulder: `oreShaleBoulder`
- Boulder Master: `oreBoulderMaster`
- Pile Bricks: `rubblePileBricks`
- Pile Bricks Long: `rubblePileBricksLong`
- Pile Bricks Small: `rubblePileBricksSmall`
- Pile Cement: `rubblePileCement`
- Pile Concrete Small: `rubblePileConcreteSmall`
- Resource: `rockResource`
- Resource02: `rockResource02`
- rock01: `rock01`
- rock02: `rock02`
- rock03: `rock03`
- rock04: `rock04`
- rock05: `rock05`
- rock06: `rock06`
- rock07: `rock07`
- rock08: `rock08`
- rock09: `rock09`
- rock10: `rock10`
- rock11: `rock11`
- rock12: `rock12`
- Slab Overhang V1: `rubbleSlabOverhangV1`
- Slab Overhang V2: `rubbleSlabOverhangV2`
- Slab Overhang V3: `rubbleSlabOverhangV3`
- Entity Wood Master: `decoEntityWoodMaster`
- OSBWoodStack Stack: `OSBWoodStack`
- Pile Wood Large: `rubblePileWoodLarge`
- Pile Wood Small: `rubblePileWoodSmall`
- Pile Wood: Burnt Large: `rubblePileWoodBurntLarge`
- Pile Wood: Burnt Small: `rubblePileWoodBurntSmall`
- Ramp Bottom: `rubbleRampBottom`
- Ramp Top: `rubbleRampTop`
- Wood Master: `rWoodMaster`
Weapon and armor mods. The IDs without the Schematic suffix produce the equipable mod, with the suffix you get the recipe book instead.
- Fuel Tank Large: `modFuelTankLarge`
- Fuel Tank Small: `modFuelTankSmall`
- Gun Barrel Extender: `modGunBarrelExtender`
- Gun Bipod: `modGunBipod`
- Gun Bow: `Arrow Rest: modGunBowArrowRest`
- Gun Bow: `Polymer String: modGunBowPolymerString`
- Gun Choke: `modGunChoke`
- Gun Cripple Em: `modGunCrippleEm`
- Gun Drum: `Magazine Extender: modGunDrumMagazineExtender`
- Gun Duckbill: `modGunDuckbill`
- Gun Flashlight: `modGunFlashlight`
- Gun Foregrip: `modGunForegrip`
- Gun Laser Sight: `modGunLaserSight`
- Gun Magazine Extender: `modGunMagazineExtender`
- Gun Melee: Blessed Metal: `modGunMeleeBlessedMetal`
- Gun Melee: Flammable Oil: `modGunMeleeFlammableOil`
- Gun Melee: Liquid Nitrogen: `modGunMeleeLiquidNitrogen`
- Gun melee Ni: Cd Battery: `modGunMeleeNiCdBattery`
- Gun Melee: Rad Remover: `modGunMeleeRadRemover`
- Gun Melee: The Hunter: `modGunMeleeTheHunter`
- Gun Muzzle Brake: `modGunMuzzleBrake`
- Gun Reflex Sight: `modGunReflexSight`
- Gun Retracting Stock: `modGunRetractingStock`
- Gun Scope Large: `modGunScopeLarge`
- Gun Scope Medium: `modGunScopeMedium`
- Gun Scope Small: `modGunScopeSmall`
- Gun shotgun Tube: `Extender Magazine: modGunShotgunTubeExtenderMagazine`
- Gun Sound: Suppressor Silencer: `modGunSoundSuppressorSilencer`
- Gun Trigger: Group Automatic: `modGunTriggerGroupAutomatic`
- Gun Trigger: Group Burst: `modGunTriggerGroupBurst`
- Gun Trigger: Group Semi: `modGunTriggerGroupSemi`
- Melee Bunker Buster: `modMeleeBunkerBuster`
- Melee Club: Barbed Wire: `modMeleeClubBarbedWire`
- Melee Club: Burning Shaft: `modMeleeClubBurningShaft`
- Melee Club: Metal Spikes: `modMeleeClubMetalSpikes`
- Melee Diamond Tip: `modMeleeDiamondTip`
- Melee Ergonomic Grip: `modMeleeErgonomicGrip`
- Melee Firemans: `Axe Mod: modMeleeFiremansAxeMod`
- Melee Fortifying Grip: `modMeleeFortifyingGrip`
- Melee Grave Digger: `modMeleeGraveDigger`
- Melee Iron Breaker: `modMeleeIronBreaker`
- Melee Serrated Blade: `modMeleeSerratedBlade`
- Melee Structural Brace: `modMeleeStructuralBrace`
- Melee Stun: `Baton Repulsor: modMeleeStunBatonRepulsor`
- Melee Tempered Blade: `modMeleeTemperedBlade`
- Melee Weighted Head: `modMeleeWeightedHead`
- Melee Wood Splitter: `modMeleeWoodSplitter`
- Radiation Ready: `modRadiationReady`
- Robotic drone Armor: Plating Mod: `modRoboticDroneArmorPlatingMod`
- Robotic Drone: Cargo Mod: `modRoboticDroneCargoMod`
- Robotic Drone: Headlamp Mod: `modRoboticDroneHeadlampMod`
- Robotic Drone: Medic Mod: `modRoboticDroneMedicMod`
- Robotic drone Morale: Booster Mod: `modRoboticDroneMoraleBoosterMod`
- Robotic drone Stun: Weapon Mod: `modRoboticDroneStunWeaponMod`
- Robotic Drone: Weapon Mod: `modRoboticDroneWeaponMod`
- Shotgun Sawed: Off Barrel: `modShotgunSawedOffBarrel`
Tools and workstations. Several tools have two IDs because the codebase tracks both the legacy name and the tiered name used after the tool tier rework.
- Anvil: `toolAnvil`
- Auger: `meleeToolAuger`
- Auger: `meleeToolPickT3Auger`
- Beaker: `toolBeaker`
- Bedroll: `bedroll`
- Bellows: `toolBellows`
- Campfire: `campfire`
- Cement Mixer: `cementMixer`
- Chainsaw: `meleeToolChainsaw`
- Chansaw Parts: `meleeToolAxeT3ChainsawParts`
- Chansaw: `meleeToolAxeT3Chainsaw`
- Chemistry Station: `chemistryStation`
- Claw Hammer: `meleeToolClawHammer`
- Claw Hammer: `meleeToolRepairT1ClawHammer`
- Cooking Grill: `toolCookingGrill`
- Cooking Pot: `mineCookingPot`
- Cooking Pot: `toolCookingPot`
- Die Set: `toolAndDieSet`
- Empty: `bucketEmpty`
- Flashlight: `meleeToolFlashlight02`
- Forge Crucible: `toolForgeCrucible`
- Forge: `forge`
- Impact Driver: `meleeToolSalvageT3ImpactDriver`
- Iron Fireaxe: `meleeToolAxeT1IronFireaxe`
- Iron Fireaxe: `meleeToolFireaxeIron`
- Iron Garden Hoe: `meleeToolHoeIron`
- Iron Hoe: `meleeToolFarmT1IronHoe`
- Iron Pickaxe: `meleeToolPickaxeIron`
- Iron Pickaxe: `meleeToolPickT1IronPickaxe`
- Iron Shovel: `meleeToolShovelIron`
- Iron Shovel: `meleeToolShovelT1IronShovel`
- lanter: `planter`
- Nailgun: `gunToolNailgun`
- Nailgun: `meleeToolRepairT3Nailgun`
- Paint Brush: `meleeToolPaintTool`
- Ratchet: `meleeToolSalvageT2Ratchet`
- River Water: `bucketRiverWater`
- Saw: `tableSaw`
- Steel Axe: `meleeToolAxeT2SteelAxe`
- Steel Parts: `meleeToolAllSteelParts`
- Steel Pickaxe: `meleeToolPickaxeSteel`
- Steel Pickaxe: `meleeToolPickT2SteelPickaxe`
- Stone Axe: `meleeToolRepairT0StoneAxe`
- Stone Axe: `meleeToolStoneAxe`
- Stone Shovel: `meleeToolShovelStone`
- Stone Shovel: `meleeToolShovelT0StoneShovel`
- Torch: `meleeToolTorch`
- Wire Tool: `meleeToolWireTool`
- Workbench: `workbench`
- Wrench: `meleeToolSalvageT1Wrench`
- Wrench: `meleeToolWrench`
Player-deployable defensive turrets.
- Turret: `shotgunTurret`
- Auto Turret: `autoTurret`
Vehicle component parts. Spawning a Placeable variant gives you the deployable item, the other parts are crafting intermediates.
- Truck Accessories: `vehicle4x4TruckAccessories`
- Truck Chassis: `vehicle4x4TruckChassis`
- Truck Placeable: `vehicle4x4TruckPlaceable`
- Bicycle Chassis: `vehicleBicycleChassis`
- Bicycle Handlebars: `vehicleBicycleHandlebars`
- Bicycle Placeable: `vehicleBicyclePlaceable`
- Gyro Copter Accessories: `vehicleGyroCopterAccessories`
- Gyro Copter Chassis: `vehicleGyroCopterChassis`
- Gyrocopter Placeable: `vehicleGyrocopterPlaceable`
- Minibike Chassis: `vehicleMinibikeChassis`
- Minibike Handlebars: `vehicleMinibikeHandlebars`
- Minibike Placeable: `vehicleMinibikePlaceable`
- Motorcycle Chassis: `vehicleMotorcycleChassis`
- Motorcycle Handlebars: `vehicleMotorcycleHandlebars`
- Motorcycle Placeable: `vehicleMotorcyclePlaceable`
- Wheels: `vehicleWheels`
That covers every console command and every giveself item ID currently exposed by 7 Days to Die. Bookmark this page, because the moment you need the ID for a Reinforced Wood Log Spike at 3 in the morning is exactly the moment you will not remember it. Run a HolyHosting 7 Days to Die server? You can paste any of these commands directly into your server console, with the obvious caveat that admin-only commands need the correct permission level configured first.