7 Days to Die

Darkness Falls Mod for 7 Days to Die: Classes, Features, and Install Guide

7 Days to Die·September 18, 2023·24 min read

Vanilla 7 Days to Die starts to feel routine after a few horde nights. If you have already burned through the standard zombie checklist, the Darkness Falls mod by KhaineGB is the usual next step. It rebuilds large parts of the game, adds a class system, throws in nastier enemies, and gives you actual gear progression to work toward.

What the Darkness Falls Mod Changes

Darkness Falls is a full overhaul, not a cosmetic pack. It raises the difficulty in most places, then hands you the tools to deal with it. Expect more zombies, tougher horde nights, and a chunkier crafting tree, but also classes, better traders, and more inventory space than vanilla ever offered.

Below is a breakdown of the systems that shape a typical run.

The Eight Character Classes

The headline feature is a class system that replaces the "everyone is the same survivor" baseline. Each class has its own quest line and rewards, so picking one shapes how you play, especially in multiplayer where roles actually matter.

  • Civilian: No masteries, no perks. Essentially the hardcore option for players who think the mod is not punishing enough.
  • Farmer: Unlocks farming recipes and the Blunderbuss. Slow start, strong mid game once the crops are stable.
  • Hunter: Masteries grant extra weapon blueprints. Solid early damage scaling.
  • Laborer: Higher tier recipes for construction tools and base building.
  • Mechanic: Specializes in engines, vehicles, and related crafting.
  • Scientist: The medic. Crafts advanced healing items and is basically required in serious multiplayer parties.
  • Security: The tank. Better armor access and damage absorption thanks to unique perks.
  • Survivalist: A generalist with early access to the Radio, Pickaxe, and Fire Axe.

In a co-op group, pick complementary classes. Two Scientists is a waste. One Scientist plus a Security plus a Mechanic is a real team.

More Zombies, and Meaner Ones

Towns and points of interest now have noticeably higher zombie density. You will not be casually clearing a gas station while humming.

The mod also introduces the Behemoth, a new heavy zombie that does not care about your starter shotgun. Plan accordingly.

Horde nights have been reworked too. Feral zombies start appearing earlier than in vanilla, so the seventh day window for building defenses is much tighter than what you may be used to. Skip the daydreaming and start pouring concrete.

A 96-Slot Backpack

Inventory math is one of the quiet pains of vanilla 7 Days to Die. Darkness Falls increases the backpack to 96 slots, which means longer scavenging trips before you have to drop loot at base. Pair that with a Mechanic's vehicle access and your scrap runs change shape entirely.

New Resources and Workstations

The mod adds craftable items and ingredients vanilla never had. Titanium is the standout, a high tier metal feeding into stronger tools and weapons. There is also the Advanced Forge, which smelts without burning fuel, removing one of the more annoying logistics problems in long campaigns.

Smarter Traders

Trader inventories carry more variety, so the loot ceiling at NPCs is higher. The catch: zombies can now enter trader locations during attacks. When a trader gets swarmed, that is your problem to solve. NPCs are no longer untouchable.

Smaller Quality of Life Additions

A short list of changes that do not need their own section but still matter:

  • Queued crafting orders, so you can line up multiple jobs and walk away.
  • UI changes including dedicated hunger and thirst indicators.
  • More crops like apples, carrots, and wheat.
  • New decorative and functional furnishings such as sinks and stoves.
  • A revamped skill system with books unlocking level 100 skills.

How to Install Darkness Falls

The install is not technically hard, but it is fiddly. Follow the steps in order and you will be fine.

  1. Download the Darkness Falls mod from the official mod page and save the archive somewhere you will remember.
  2. Open Steam and go to your library.
  3. Right click 7 Days to Die in the left sidebar and select Properties.
  4. Under Installed Files, click Browse, then open the Common folder.
  5. Right click the 7DTD folder and choose Copy.
  6. Paste the copy back into the Common folder, then rename it to 7 Days to Die Modded (no quotes).
  7. Open that new folder and extract the Darkness Falls archive into it.
  8. Back in Steam, click Add a Game at the bottom left of the window.
  9. Choose Add a Non-Steam Game, then browse to the 7 Days to Die Modded folder.
  10. Select 7dlauncher.exe and confirm.

If everything went right, the modded version appears in your library as a separate entry. Launch it like any other Steam game. This keeps the vanilla install untouched, so you can swap between the two versions without reinstalling.

Build DF-V5.0.0-DEV-B22 Patch Notes

https://twitter.com/KhainesKorner/status/1700489185147211922

Build 22, released on September 9, is the current version of Darkness Falls at the time of writing. Full patch notes live on the community forum. The highlights:

Additions

  • Zombie hand attacks now deal 50% less damage when they hit the player in the head. Getting one shot through a collider was not fun.
  • Coil ammo can drop from ammo piles, but it is gamestaged so it does not appear too early.
  • Cupboard loot includes the missing flour and yeast drops.
  • Jason's Machete gets a corpse removal effect.
  • A journal tooltip for the Dew Collector now appears shortly after a game starts.
  • The small bunker has extra "fetch" bags to reduce multiplayer reset issues.
  • Bunker-specific loot lists adjusted.

Changes

  • Removed the broken LootGamestage stat from the character display.
  • Removed dye bundles because of TFP item mod crafting issues that prevented refunds on cancel.
  • Removed quality up and down buttons from the crafting window. Not needed for DF.
  • Removed the "take all" button from workbench output windows because of bugs.
  • Replaced sewing kits in T5 end loot chests with workstation tools like calipers and welding torch.
  • Cleaned up a duplicate creativemode tag on the vanilla dew collector so it no longer leaks into creative mode.
  • Replaced all vending machines in both bunkers with block placeholders to dodge a multiplayer POI reset bug.
  • New ink recipes use raw resources instead of dye.
  • The scout at Hugh and Rekt is now penned in with invisible walls so it stops wandering off.

Fixes

  • (IDC) Recipes going into negative craft times and insta crafting are fixed.
  • Forge Ahead book now correctly grants level 3 of the perk and returns the book.
  • Scout fixed again. Yes, again.
  • Missing lantern recipe restored.
  • Bellows display type corrected.
  • Hunter localization no longer mentions a weapon requirement, since the quest accepts any kill method.
  • Iron helmet stats corrected.
  • Missing steel club model when using the metal chain mod restored.
  • First aid bandage stack size corrected.
  • Cooked canned food no longer instantly adds to food and water.
  • Stealth damage UI now appears even without the stealth assassin perk.
  • Lockpicks properly unlock with the lockpicking perk.
  • Lockpick bundle returns the full 100 when expected, and its localization is fixed.
  • Shotgun shell box localization corrected.
  • Generic Schematic recipe uses crops instead of dyes, avoiding a vanilla dye crafting bug.
  • Stove on Big Lab level 2 faces the right way.
  • Hunter and Security localization for stealth armor crafting levels corrected.
  • TV recipe simplified back toward vanilla.
  • Iron Gut perk no longer causes player food issues.
  • "Fixed" vehicles with engines being usable just before and during horde night.
  • Incubi and Lord of Hell no longer get stuck on their back.
  • Vanilla bone knife, hunting knife, and machete damage scaled back.
  • Caitlin NRE patched.
  • Arc Gun fire noise no longer loops in single player.
  • Statement IDs on Rekt and Bob corrected, so they can teach masteries again.
  • Clawhammer and wrench display types corrected.
  • (IDC) Added a patch to disable zombie crawling, since it was janky and causing unfair hits.

If you want a quieter survival run, vanilla still exists. If you want one that actually pushes back, Darkness Falls is the easiest large overhaul to install and the most actively maintained.

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