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Strays already had a reputation for ruining a calm walk with their frosty arrows. Minecraft Snapshot 24W07A decided one ranged skeleton variant was not enough and introduced the Bogged, a moss-and-mud covered cousin that swaps cold for poison. Here is everything worth knowing about this addition to the 1.21 update.

The Bogged looks like a regular skeleton that fell asleep in a swamp and never bothered cleaning up. Mushrooms grow on its skull, vines hang from its ribs, and its overall vibe is hostile gardener. Behavior wise, it acts a lot like a standard skeleton, but with two important differences:
That sounds like a downgrade until the first arrow lands. Bogged shoot Arrows of Poison, which means a single hit can chip away at health long after you walk out of line of sight. A shield turns the encounter into a non-event, so pack one before exploring damp biomes.

There are two reliable places to find them:
Identifying a Bogged Trial Spawner is easy once you know what to look for. Check the blocks around its base. If you see mushrooms sitting on top of Podzol and Bone Blocks, that spawner is set to produce Bogged. The decoration acts as a built-in label, so there is no guessing involved.
Killing a Bogged can drop the following:
The Bone and Arrow counts scale with the Looting enchantment, capping at five each with Looting III. The Arrow of Poison only ever drops a single unit, but Looting boosts the drop chance up to roughly 93%, which is excellent for stocking ranged consumables.
One important catch: like the Stray and its tipped arrows, the special drop only triggers if a player delivers the killing blow. Letting your iron golem buddy finish the job means no poison arrows for the loot pile.
Swamps were already busy real estate with Witches, Slimes, and now Bogged sharing the space. A few practical pointers:
Frogs will hop around looking unbothered the whole time. Take that as inspiration.
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