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Since launch, Minecraft Dungeons has kept a steady drip of DLC and free content, which is rare for a spinoff title. In a recent Mojang video, the studio laid out a clearer picture of where the game is heading next. Below is a breakdown of the most relevant news.
The biggest item on the horizon is Hidden Depths, the upcoming Season Pass expansion.

Hidden Depths drops on May 26th and introduces a new ocean biome to the dungeon crawler. Mojang first teased this content at Minecraft Live last year, so the wait has been long, but the finish line is finally in sight.
The studio also hinted that Hidden Depths is only one piece of the puzzle. Free content updates are still on the way, meaning players who skip the Season Pass will not be entirely left behind.
Guardians have long been one of the most distinctive threats in regular Minecraft, lurking in deep ocean monuments and making swimmers think twice.

According to the latest Ask Mojang segment, that menacing mob is officially crossing over into Minecraft Dungeons. Exact stats and behavior remain unconfirmed, but the addition lines up neatly with the ocean theme of Hidden Depths and continues the steady flow of new enemies arriving alongside each biome drop.
That same Ask Mojang segment offered an interesting peek behind the curtain at the design process.

Game Designer Laura de Llorens explained that the team usually starts with the biome. Rather than building enemies first or sketching a story arc, designers look at iconic Minecraft locations and ask how to remix them for a dungeon-crawler context. The Creeper Forest is a clear example: it takes a familiar biome from the base game and reshapes it into something with completely different rules and combat encounters.
That biome-first approach helps explain why each DLC has felt cohesive instead of bolted on. It also suggests future updates will keep mining Minecraft's existing world for inspiration before adding fresh twists on top.
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