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Patch 0.221.1 is live on the Public Test branch and the main Valheim build, and it does a lot more than tweak numbers. The Call to Arms update adds two new enemy types, an Adrenaline mechanic tied to equippable Trinkets, sweeping combat refinements, and one of the biggest server list rewrites the game has shipped.

The biggest gameplay change is the Adrenaline system. You build it up by landing hits, pulling off Perfect Blocks, executing Perfect Dodge Rolls, casting certain magic attacks, or triggering a Forsaken Power. When the meter fills, you get a temporary perk that depends on whichever Trinket you have equipped. Drop out of combat for too long and the meter drains, so the system rewards aggressive, sustained engagement.
Trinkets themselves are a brand new equipment slot. With nothing equipped, you generate no Adrenaline at all, which makes them effectively required gear for any late-game combat build.
The second major addition is the arrival of Bears and their undead cousin, the Viles. They show up as fresh world threats and drop materials you cannot get anywhere else, including the components for the Bear armor set and its darker counterpart, the Vilebone set.
A few changes are noticeable inside the first ten minutes of play:
Two-handed weapon enjoyers and Tower Shield holdouts are the obvious winners here.
A small but welcome addition: wooden variants of most weapons. Sword, Greatsword, Axe, Two-handed Axe, Mace, Sledge, Spear, Atgeir, and Knife all have practice versions you can use to spar with friends without sending anyone back to spawn. Pair them with the new Archery Target and Battle Brother training dummies and you have a proper combat range at your base.
Every Forsaken Power was reworked, and most got more interesting:
Fader's Adrenaline bonus is the obvious pairing for any Trinket-focused build.
The new enemies and locations open up a fresh supply chain:
New weapons include the Paws of the Bear and Vilebone Maulclaws fist weapons, the Black Metal Battleaxe, the Skull Splittur Battleaxe, and five flavors of Bottled Blob: Poison, Oozer, Tar, Lava, and Frost.
Thirteen Trinkets ship in this update:
Each one triggers a different effect at full Adrenaline, so experimentation will matter more than copying the first build guide you find.
A long list of items can now sit on item stands: Barley Flour, Tankard, Ancient Seed, Dragon Tear, Volture Egg, Cores, Padded Helmet, Carapace Helme, Fresh Seaweed, Fragrant Bundle, Thistle, and Celestial Feather.
Positions and orientations were also retuned for an even longer list of categories: Atgeirs, Axes, Bombs, Bows, Crossbows, Knives, Maces, Pickaxes, Shields, Sledges, Spears, Staffs, Swords, Tower Shields, all Fish, all Helmets, Cooked Lox Meat, Rotten Meat, Blueberries, Carrot, Cooked Bonemaw Meat, Cooked Serpent Meat, Cooked Neck Tail, Cooked Boar Meat, Raspberry, all Meads, Cultivator, Feaster, Fishing Rod, Hammer, Hoe, Scythe, Asksvin Saddle, Lox Saddle, all Trophies, Goblin Totem, and Scythe Handle. If you keep a trophy hall, it will look noticeably better.
A generous helping of small but important fixes:
This is the section long-time hosts will care about. The full server list code was rewritten for performance, reliability, and scalability:
The complete writeup lives on the official patch notes page. The short version: combat is more responsive, exploration has new threats worth fearing, and self-hosted Valheim servers should be noticeably snappier in the matchmaking layer.
Come chat with us and we will get back to you as soon as possible!
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