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Space Engineers throws a long list of functional blocks at new players. The Basic Refinery is one of the few that deserves attention right away. It is the cheaper, smaller cousin of the standard Refinery, and usually the first ore processing block you set up on a fresh save.

The Basic Refinery converts raw ore into ingots, the same job the full Refinery handles. The catch is range: this smaller version only accepts common metals and a few cheap inputs.
Supported materials:
Anything rarer (Uranium, Platinum, Gold, and so on) has to wait for the full Refinery.
The Basic Refinery occupies roughly one eighth of the standard Refinery's volume. That matters on small bases or mining ships that you do not want looking like a flying warehouse. It costs fewer components and pulls less power, which is kind to early setups running on a couple of wind turbines.
The catch: there are no upgrade ports, so speed and yield modules are not an option. The two internal inventory slots cap at 4,000 L each. Chaining it into a larger production line requires a mod, since vanilla offers no native way.
The block is large grid only. No small ship version exists, so do not bother trying to fit one on a fighter. It can hook into a Conveyor Network, which lets it pull ore automatically from any linked inventory.
Open the terminal and you will find:
Numbers reflect vanilla settings. Modded servers may differ. Each entry lists processing time, combined efficiency, consumption, production, production time, and output.
A few practical takeaways:
The Basic Refinery handles the opening hours well, but its limits show as soon as you mine your first batch of Platinum or Uranium. At that point, build the full Refinery and keep the Basic running alongside it for common ores. Two cheap blocks splitting the workload tend to beat one expensive block bottlenecking everything.
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