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Standard Minecraft usually starts the same way: punch a tree, make planks, craft tools, and pretend the first wooden pickaxe is exciting. SevTech: Ages changes that routine completely. This modpack rebuilds progression from the ground up, locking familiar blocks, recipes, ores, dimensions, and technologies behind an age-based advancement system.
On a multiplayer server, that structure gives everyone a clear path forward without making the early game vanish in five minutes. This guide covers how to install SevTech: Ages on a HolyHosting Minecraft server, how to install the client pack, what each age contains, and how to survive the very strange beginning.
SevTech: Ages is a Minecraft 1.12.2 modpack created by darkosto on CurseForge, with author credit to Firstnecron. It includes more than 250 mods and focuses on staged progression instead of open-ended access to every normal Minecraft system.
At the start, many familiar items are hidden or unavailable. Ores do not appear right away, recipes are changed, and even basic crafting works differently. As players complete advancements, new mechanics and materials become visible.
The result is a long-form progression pack where each stage feels distinct. It is slower than vanilla Minecraft, but that is the point. SevTech wants players to earn the ability to do ordinary things, including cutting wood without performing a small ritual first.
SevTech: Ages works best with the realistic world type used by the pack.

Save the file, create a fresh world, and restart the server. Using an old world here can cause missing generation, broken progression, or the kind of terrain problems that make everyone blame the server when the world is actually the issue.
Every player joining the server must run the same modpack on their own computer.

Once the game loads, add your server address from the multiplayer menu and join normally.
SevTech: Ages uses advancements to control progression. Press `L` in-game to open the advancement menu and see what the next required steps are.

Age 0 teaches the basic mechanics. Ores are unavailable, normal wood gathering is blocked, and players must use primitive materials such as rocks, sticks, and plant fibers. To leave this age, follow the advancement path until the Tinkers' Construct Melter advancement is completed.

Age 1 reveals copper and tin, making bronze possible. This stage also introduces ceramics, early magic, a proper crafting table, and more normal farming tools. Progression continues by upgrading to a luminous crafting table.

Age 2 adds iron, gold, lapis lazuli, rock crystal ore, more Tinkers' Construct content, exploration goals, and Astral Sorcery. It also pushes players toward the Twilight Forest and the Betweenlands before they can build a coal engine and move forward.

Age 3 unlocks additional ores, including redstone and platinum. The Nether becomes available, electricity enters the picture, and progression begins to revolve around steel, nether bricks, oil drilling, power, and plastic. Crafting plastic is the main step into the next age.

Age 4 reveals cobalt and ardite, which allow manyullyn production. The End opens, and advanced technology mods such as Applied Energistics and Galacticraft become important. To advance, players must launch a rocket and land on the Moon.

Age 5 is the final major stage. Diamonds, emeralds, uranium, and other resources appear in the overworld. There is no single next-age requirement, but the advancements focus on bosses, advanced machines, powerful blocks, and late-game tools.
The first surprise is that trees do not drop usable wood when you break them. SevTech: Ages expects players to build up from scattered natural materials instead.
Open the advancement menu with `L` and follow the dark-gray path when you want the direct route toward the next age.

Start by gathering rocks, sticks, and plant fibers. Rocks and sticks can be found on the ground, while plant fibers come from breaking grass.


Use the inventory crafting grid to turn three plant fibers into plant twine. Place a rock in the grid to make a crafting rock, which is needed for early work stump crafting.


Craft a grass fiber mesh with two sticks and two plant twine. Combine that mesh with gravel to obtain flint, since gravel does not drop flint the normal way in this pack.

Hit flint against stone to make flaked flint. Hit it again to create a flaked flint point.

Craft flaked flint with a stick and plant twine to make a flint hatchet. With that, logs finally become available.


Place a log in your inventory crafting grid and it becomes a chopping block instead of planks. Put the chopping block down, place a log on top of it, then chop it repeatedly with the hatchet to produce planks.

Next, use a chopping block with a wooden log to make a work stump. This acts as the earliest crafting station.
Work stump crafting is manual. Place items into the correct slots, then use a crafting rock on the stump to complete the recipe. A useful first goal is a flint pickaxe, made with two sticks, two flaked flint, and one plant twine.


The work blade breaks leaves quickly and can be used as a simple melee weapon. Craft it at the work stump with two flaked flint, two sticks, and one plant twine.

A stone pickaxe is still part of the early progression. Its recipe is unchanged: two sticks and three cobblestone.

Bone tools appear in the questline for later use. Similar to flaked flint, bone can be shaped by striking it against solid stone.

The spear is a throwable long-range weapon. It deals extra damage to mobs smaller than a full block and is crafted with two sticks and one flaked flint piece.

The tomahawk is another throwing weapon and can be thrown faster when several are held. Craft it with one stick, one plant twine, one flaked flint, and one flaked flint point.

The fire pit is the first reliable cooking block. Place it down, add food with right-click, then supply fuel such as coal.

The grill is another option, but it needs active fire underneath. Fire sticks are used to light fires. Craft them from two sticks, place one in each hand, then right-click to create flame.
Temporary fire works, but it does not always last long enough. A better early setup uses low grade charcoal as a permanent fire source.


Craft a kiln from clay and cobblestone, place a wooden log inside, then light a fire underneath. It may take several attempts before the kiln heats enough to process the log into low grade charcoal.

Low grade charcoal behaves like netherrack when lit, keeping fire active indefinitely. Place it under a grill for easy long-term cooking.

After the first tools and food setup, use the advancement menu as your main guide. The dark-gray branch points toward the requirements for the next age, while side branches often unlock optional tools, quality-of-life features, or extra mod systems.

If a recipe is unclear, use the Not Enough Items menu on the right side of the inventory. Search for the item, then check its recipe before spending ten minutes guessing. SevTech recipes are changed often enough that vanilla memory can be a trap.
I get an error when joining the server.
The most common cause is a client mismatch. Make sure the official SevTech: Ages modpack is installed through CurseForge and that you are launching that profile, not a vanilla or different modded profile.
My server is stuck while loading.
This can happen if a mod was removed from an existing world or if the world was created before the pack was correctly selected. In the console, `/fml confirm` may allow loading to continue, but a fresh world is usually the cleaner fix for SevTech: Ages.
Modded items appear in creative but do not spawn in the world.
The server may not be running the correct modpack version, or the world may have been generated before the pack loaded. Confirm that the server version is set to SevTech: Ages, restart the server, and generate a new world if needed.
SevTech: Ages is built for players who want Minecraft progression to feel unfamiliar again. Instead of rushing from wood tools to diamonds, each stage asks players to learn new systems, explore new dimensions, and unlock the world piece by piece.
It also works well on servers because progression is tracked per player. If someone joins later, they can still begin in Age 0 without being skipped past the early experience.
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