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Minecraft servers can lag for plenty of reasons, but large groups of entities are one of the usual suspects. Mob farms, grinders, spawners, skyblock islands, faction bases, and crowded survival areas can all create piles of entities in one spot. When the server has to track too many mobs at once, everyone feels it.
StackMob helps reduce that load by combining matching mobs into a single visible stack. Instead of showing and processing dozens or hundreds of separate entities, the plugin represents them as one stacked mob with an amount attached. The mobs are still there in a practical gameplay sense, but the server has less entity chaos to juggle.
StackMob works on Minecraft 1.16 and newer servers running Paper, Spigot, or another Bukkit-based server type. It is especially useful for servers where players build grinders or farms, which is to say most servers sooner or later.




After installation, StackMob starts working automatically based on its default configuration. Some mobs may stack right away, while others may not. That depends on the plugin settings, nearby mob conditions, and which entity types are allowed to stack.
Most StackMob behavior is controlled through its configuration file. The plugin does not require players to learn a long list of commands for normal use. Once configured, it quietly handles stacking in the background, which is exactly where lag-reduction tools belong.
The `config.yml` file controls the main StackMob settings. You can use it to change stack limits, disable stacking for certain mobs, adjust how close mobs must be before stacking, and tune other behavior.


When editing YAML files, spacing matters. Use spaces instead of tabs, keep indentation consistent, and avoid changing option names unless the plugin documentation says to do so. YAML is powerful, but it is also very dramatic about tiny formatting mistakes.

StackMob also supports custom stack settings for specific entity types. This is useful when one mob should behave differently from the global rules. For example, you may want passive farm animals to stack in larger amounts while keeping hostile mobs at a smaller limit.
Custom stack options are found near the bottom of `config.yml`. When you define settings for a specific mob, those values override the general stack rules for that entity. This lets you solve problems without weakening the plugin across the entire server.
If stacking feels too aggressive, start by lowering the max stack size for the problem mob. If stacking is not happening enough, check the distance, entity type, and world rules before assuming the plugin is broken.

StackMob includes an admin tool that lets authorized users interact with stacked entities directly. Run `/sm tool` to receive it. After that, right-click a mob to use the selected mode, or shift-right-click to switch modes first.
Available modes include:
The `modify` mode is often the most useful because it lets you manually change the amount in a stack. The info mode is helpful for checking what StackMob thinks about a particular entity before changing settings.
StackMob does not overload admins with commands, but a few are important for management. `/sm reload` applies many configuration changes without restarting the whole server. Other commands can force stacking, spawn stacked entities, or provide information about the plugin.
Regular players usually cannot use these commands by default. Server operators can access them, and permission plugins such as LuckPerms can assign specific StackMob permissions to staff ranks.
First, confirm that the server is running Minecraft 1.16 or newer and uses Paper, Spigot, or another Bukkit-compatible platform. StackMob will not work correctly on the wrong server type.
Next, check that the `.jar` file was uploaded to the correct `plugins` folder and that the server was restarted after upload. If the plugin still does not load, review the server console for errors. You may need a different StackMob version from the plugin's version history.
After editing `config.yml`, save the file and either restart the server or run `/sm reload`. If changes still fail, inspect the YAML formatting. Missing spaces, incorrect capitalization, tabs, or invalid values can stop the plugin from reading the file properly.
If the file looks correct but behavior is unchanged, verify that another setting is not overriding the one you edited. Custom mob rules can override global values.
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