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Version 0.6 of Palworld dropped a chunk of Terraria onto the island, and the result is a whole biome packed with familiar pixel-creatures rendered in 3D. If you want to add Herbil, Palumba, Finsider, or the Eye of Cthulhu to your roster, here is exactly where to head and what to expect when you arrive.

The Terraria dungeon, officially called the Sealed Realm of Terraria, sits on a small island southeast of Fisherman's Point. This is the entry point for the new Pals introduced with the Tides of Terraria update, which include Herbil, Palumba, and Finsider.

Once you land on the island, look for the towering statue wearing the Hallowed armor set. The portal that drops you into the dungeon proper is right in front of it.

A Pickaxe is basically mandatory. A couple of sections are gated behind breakable walls, and skipping the tool means turning around at the worst possible moment. Palworld dungeons also lack an in-game map, so memorizing the route saves a surprising amount of time.
Quick heads-up: every creature inside can be captured, but none of them register in the Paldex.

Once the portal spits you out, the music shifts to something Terraria veterans will recognize, and a small army of slimes shows up to say hello. Head into the small cave directly ahead. When the tunnel opens up, take the left path and keep moving until you find the next opening. Switch to the right path here. It leads into a wider cave with a wooden house tucked inside.

Walk through the house and you transition into the dungeon's first sub-biome. This stretch mimics Terraria's Underground layer, and the soundtrack swaps to match. Take the left route again, follow the narrow trail past the short stream, and drop off the cliff at the end.

The cave on your left leads into another themed area, this one styled after Terraria's Hallow.

Follow the curving corridor until it dead-ends at a breakable wall. Out comes the Pickaxe. Smash through and keep going.

You should now be inside a roomy chamber. Push forward, break the second wall, and step into what looks suspiciously like a coliseum. The stairs at the far end lead straight to the dungeon's Alpha Boss.


The Eye of Cthulhu shows up as a Level 45 Dark-Type Alpha Pal with a fairly limited move set. Its main trick is a high-speed lunge across the arena, so the rule of thumb is simple: keep stamina in reserve and dodge when it winds up.
Bringing Dragon-Type Pals pays off here. Jetragon, Astegon, Orserk, and Jormuntide Ignis all chew through the boss's HP quickly thanks to type advantage.

When the health bar dips into the red, throw your strongest Pal Sphere and add the Eye of Cthulhu to your collection. Fair warning: as a combat ally, this Pal is underwhelming, since it only knows a single move called Mad Eye Lunge. Where it actually earns its keep is back at base. It carries Transporting Lv. 4 work suitability and noticeably speeds up item logistics.
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