Palworld

Palworld Skill Fruit Hunting: Tree Coordinates, Orchards, and Every Attack

Palworld·December 28, 2024·28 min read

Want your Pals slinging the strongest attacks in the game? Skill Fruits are how it happens. Feed one to a Pal and that move sticks for good. The hard part is gathering enough fruit, which is what this guide is for.

Harvesting Wild Skill Fruit Trees

Skill Fruit trees grow across the map, and higher-level zones tend to hold the better fruit. Once you scout a tree worth claiming, drop a Palbox beside it and turn the area into a small farming outpost.

Assign a Pal with the Gathering work suitability and it will pick the fruit on its own, hauling each one to a nearby storage chest. For real efficiency, use a Pal at Gathering Lv.3 or higher. They double the haul per visit. Your options:

  • Verdash
  • Jetragon
  • Knocklem
  • Frostallion Noct

Knocklem is the standout pick. It pairs Gathering Lv.3 with Transporting Lv.4, so the same Pal grabs the fruit and drops it into storage without dragging its feet.

Each tree refreshes roughly every ten in-game days based on community testing. That cooldown is rough, so give your gatherer side jobs while it waits instead of leaving it idle on the clock.

Growing Your Own with the Skillfruit Orchard

The Feybreak update added a shortcut: the Skillfruit Orchard. Unlock it at Level 48 in the Technology Tree, then craft it from 200x Wood, 50x Paldium Fragment, and 30x Pal Fluids.

The mechanic is simple. Drop one Skill Fruit into the Orchard and it grows a tree producing that exact fruit. Feed it an Air Cannon Skill Fruit and you get Air Cannon fruits back. The tree disappears after each harvest, so it is one cycle per planted seed, but the predictability beats hiking across the map hoping a wild tree refreshed the right type.

One detail people miss: Orchard trees need watering. Park a Pal with the Watering suitability nearby or the tree never grows.

Wild Skill Fruit Tree Coordinates

You need at least one Skill Fruit before the Orchard becomes useful, which means a trip into the wild first. Below are the confirmed wild tree spots on the Palworld map, sorted by region.

Mount Obsidian
  • -259, -624
  • -554, -624
Forgotten Island
  • -453, -32
Bamboo Groves
  • -246, -204
  • -187, -403
  • -194, -518
Windswept Hills
  • -15, -482
  • 205, -455
Moonless Shore
  • -39, 162
  • 51, -51
Verdant Brook
  • 146, -25
  • 334, -40
Marsh Island
  • 365, -324
Desiccated Desert
  • 290, 254
  • 328, 484
Astral Mountains
  • 181, 427
  • -150, 585
Sakurajima Island
  • -685, 185
  • -598, 309
  • -461, 226
  • -573, 160

Skill Fruit Attack Reference

Every Skill Fruit teaches one attack matching its element. Here is the full move list with charge times and power values.

Neutral

Air Cannon (Power 25, 2s charge). Fires a quick burst of highly pressurized air.

Power Shot (Power 35, 4s charge). Builds and discharges a focused energy blast.

Power Bomb (Power 70, 15s charge). Stores massive energy before launching a large destructive ball.

Power Blast (Power 150, 55s charge). Charges destructive energy, then fires a high-powered beam across a wide forward area.

Implode (Power 230, 55s charge). The user sacrifices itself in a violent explosion and is left incapacitated.

Water

Hydro Jet (Power 30, 2s charge). Throws a high-speed water ball at the target.

Aqua Gun (Power 40, 4s charge). Launches a straight-flying water ball.

Bubble Blast (Power 65, 13s charge). Releases multiple bubbles that slowly track the enemy.

Acid Rain (Power 80, 18s charge). Forms acidic clouds that pour corrosive rain on enemies below.

Aqua Burst (Power 100, 30s charge). Creates a massive water ball and slams it into the enemy.

Hydro Laser (Power 150, 55s charge). Fires high-velocity pressurized water across a wide forward area.

Grass

Wind Cutter (Power 30, 2s charge). Sends a high-speed wind blade straight at the enemy.

Seed Machine Gun (Power 50, 9s charge). Sprays hardened seeds at everything in front.

Seed Mine (Power 65, 13s charge). Tosses a seed that detonates on contact with an enemy.

Grass Tornado (Power 80, 18s charge). Spawns two tornadoes on either side before hurling them forward.

Spine Vine (Power 95, 25s charge). Spawns thorny vines that crawl the ground and pierce enemies from below.

Solar Blast (Power 150, 55s charge). Stores solar energy and fires a powerful beam.

Fire

Ignis Blast (Power 30, 2s charge). Hurls a fireball straight at the target.

Spirit Fire (Power 45, 7s charge). Throws fireballs that explode at short range, scattering smaller flames forward.

Flare Arrow (Power 55, 10s charge). Fires three homing flame arrows in sequence.

Ignis Breath (Power 70, 15s charge). Sustained flame breath dealing continuous damage.

Flare Storm (Power 80, 18s charge). Generates two flaming tornadoes and launches them at the enemy.

Ignis Rage (Power 120, 40s charge). Charges the ground with fire energy, then triggers a delayed explosion.

Fire Ball (Power 150, 55s charge). A giant flame ball that detonates across a wide area on impact.

Electric

Spark Blast (Power 30, 2s charge). Releases a lightning sphere that expands outward in a forward arc.

Shockwave (Power 40, 4s charge). Quickly discharges electricity to shock anything nearby.

Electric Ball (Power 50, 9s charge). Sends out an electric ball that slowly homes in.

Plasma Tornado (Power 65, 13s charge). Creates two energy orbs that fire repeated lightning bolts.

Lock-on Laser (Power 70, 15s charge). Aims at the target, then fires a hyper-speed laser.

Lightning Streak (Power 75, 16s charge). Sends a forward-moving lightning bolt in a straight line.

Tri-Lightning (Power 90, 22s charge). Three lightning strikes hit the enemy from above.

Lightning Strike (Power 120, 40s charge). Acts as a rod, drawing thunderbolts that electrocute the surrounding area.

Lightning Bolt (Power 150, 55s charge). Stores electric energy, then unleashes a devastating shock.

Ground

Sand Blast (Power 40, 4s charge). Slings sticky mud at the enemy.

Stone Blast (Power 55, 10s charge). Slings sticky mud at the enemy.

Stone Cannon (Power 70, 15s charge). Digs up a boulder and hurls it forward.

Stone Tornado (Power 80, 18s charge). Spawns two sand tornadoes on either side and launches them at the target.

Rock Lance (Power 150, 55s charge). Generates a sharp rock spear that erupts beneath the enemy.

Dark

Poison Blast (Power 30, 2s charge). Hurls poisonous sludge at the target.

Shadow Burst (Power 55, 10s charge). Rapidly discharges dark energy, damaging anyone close by.

Spirit Flame (Power 75, 16s charge). Fires three malice-fueled balls that relentlessly chase the enemy.

Nightmare Ball (Power 100, 30s charge). Creates a giant ball of darkness and hurls it at the target.

Dark Laser (Power 150, 55s charge). Charges dark energy and fires a powerful beam.

Ice

Ice Missile (Power 30, 3s charge). Creates ice lances mid-air that fly toward enemies.

Icicle Cutter (Power 55, 10s charge). Forms a crescent ice blade and throws it forward.

Iceberg (Power 70, 15s charge). Summons a sharp ice lance beneath the enemy.

Crystal Breath (Power 90, 22s charge). Engulfs the target in a frigid blast for continuous damage.

Blizzard Spike (Power 130, 45s charge). Creates a massive ice chunk and slams it down, also damaging foes nearby on impact.

Dragon

Dragon Cannon (Power 30, 2s charge). Throws an energy ball imbued with draconic power.

Dragon Burst (Power 55, 10s charge). Rapidly discharges draconic energy in a close-range burst.

Dragon Breath (Power 70, 15s charge). Exhales draconic breath that deals continuous damage to anything in front.

Dragon Meteor (Power 150, 55s charge). Calls down a barrage of small meteorites at the enemy.

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