Palworld

Palworld v0.1.4.0 Patch Breakdown: Crash Fixes, Pal Theft Block, and New Keybinds

Palworld·February 1, 2024·11 min read

Palworld v0.1.4.0 Patch Breakdown: Crash Fixes, Pal Theft Block, and New Keybinds

Pocketpair started February by pushing out the first big maintenance pass for Palworld. Patch v0.1.4.0 on Steam (and v0.1.1.3 on Xbox, landing "as soon as it is ready") targets crashes, exploits, base AI problems, and keybind friction. The notes are identical on both platforms, so the rest of this writeup treats them as the February 1 update.

What This Update Actually Fixes

Several of the patch's headline fixes deal with things that were either ruining saves or ruining sessions:

  • Crash trigger removed. The game no longer hard-crashes under the specific conditions that had been knocking players out of long sessions.
  • Pal stealing closed. Capturing another player's Pal or base Pal once it dipped to 30% HP or below is no longer possible. Yes, that was actually a thing.
  • Charge attack wall clipping. Enemy Pals were getting stuck inside walls after charge attacks. Fixed.
  • The 7,000-Pal save corruption bug. When a guild's total captured Pal count reached roughly 7,000, the game would crash and corrupt the save. The fix prevents new occurrences. Saves already in the broken state (including dedicated server world files) will still fail to load, and Pocketpair is still working on a permanent recovery path.

Input Support Catches Up

Keyboards with side mouse buttons and a numeric keypad are now usable inside the key configuration menu. Further keybinding work is on the roadmap, including configurable interact keys.

The big practical change for base players: the "Lift Pal" action moved from F to V on keyboard (X to Y on controller). Anyone who has tried to grab a Pal and instead picked up a rock or lit a torch will appreciate the separation, since F was double-duty before.

Player and Combat Fixes

  • Dedicated server and online co-op players were taking damage twice per hit. That double-tap is gone.
  • Movement at extremely low speed now works even when over the weight limit, so being overloaded no longer means being fully locked in place.
  • Dismounting through walls is no longer possible.
  • Capture power boosted by Lifmunk Effigies is preserved when memory reset drugs are used.
  • An armor slot bug that let pieces equip in the wrong slot has been corrected.
  • Several Pal mounts had their camera positions adjusted for better forward visibility.

Base Behavior Cleanup

Most of the patch's volume sits here. A long list of base Pal problems has been addressed:

  • Pals manually assigned to a breeding farm no longer get hungry or have their manual assignment removed.
  • Fire spread on wooden buildings is slower and shorter range.
  • Raids with absurdly high-level Relaxaurus attacking the base have been corrected.
  • Base Pals getting stuck in geometry, freezing mid-task, or dropping items on the spot mid-transport are all targeted.
  • Base Pals that kept "cutting" trees that were already chopped will now stop.
  • Mysterious fall damage that was leaving base Pals at near-zero HP is fixed.
  • Floating Pals (a small but persistent quirk) addressed.
  • Work assignment bugs that locked the menu under certain conditions are resolved.
  • Farms built on a second floor or higher were preventing worker Pals from moving on lower floors. That pathing block is gone.

Misc

  • Anti-cheat measures added to make Pal-stealing exploits harder.
  • Various text corrections.
  • New UI key guide additions.
  • Other minor cleanup not detailed individually.

The raw full patch notes live on the Steam news feed, and Pocketpair's official tweet covers the Xbox timing.

This patch is firmly a polish pass. Big systems are still on the horizon, but the immediate-pain fixes here should make a noticeable difference for anyone running a busy base or a co-op server.

Still have questions?

Come chat with us and we will get back to you as soon as possible!

Contact Support