Palworld

Palworld Vendor and NPC Guide: Merchants, Dr. Brawn, and Black Marketeers Explained

Palworld·January 2, 2025·13 min read

Palworld throws you into a world stuffed with magical creatures called Pals, but there are also plenty of humans out there. Most exist to shoot at you or mumble two lines and walk off, yet a handful are worth tracking down. Vendors and a strange surgeon named Dr. Brawn fall into that group. Here is where to find them and what they actually sell.

Start at Duneshelter

Most of Palworld's useful NPCs roam the map or rotate between camps and cities, which makes them annoying to pin down when you need a specific item right now. The shortcut is Duneshelter, sitting around coordinates 351, 353 in the northeastern desert. The trip is warm but not particularly difficult, and the square in the middle of town hosts a permanent example of nearly every vendor type. Use it as a baseline, then hunt down their wandering cousins when you want better stock variety.

The Five Merchant Types

Palworld groups its traveling vendors by coat color, plus two specialists. Stock varies between individual merchants of the same type, so do not assume the Red Coat near your base shows the same inventory as the one camped on a cliff three regions over.

Red Coat Merchant

The most common vendor in the game. Red Coats handle basics: food, low to mid tier gear, Pal Spheres, and other early supplies. Inventories drift slightly between individuals but rarely shock you. Treat them like a general store, not a destination.

Green Coat Merchant

Same model, different paint job. Green Coats stock heavier gear: armor, clothing, ammo, weapons, and the occasional blueprint. Selection varies between vendors a bit more aggressively than with Red Coats, so it pays to check several if you are hunting a specific schematic.

Pal Merchant (Blue Coat)

Identical sprite, blue trim, very different role. Pal Merchants buy and sell Pals. The ones they offer can roll stats higher than what you typically catch in the wild, and their stock rotates with the in-game day or whenever one dies and respawns. That respawn loop is exploitable: if you do not like today's lineup, sleep forward and try again.

Black Marketeer

Rarer, more intimidating, and one of the most reliable spawns sits just outside Duneshelter. Walk around the right side of the city toward its rear and look for a large flat rock. If the merchant is not there yet, sleep through a day and check again.

Black Marketeers also trade Pals, but their selection skews toward the more valuable end. They will also buy humans from you, which is one of those mechanics Palworld lets you sit with for a moment. Do not expect to buy any humans back though. That side of the deal is one-way.

Medal Merchant

Last of the regular vendors. Medal Merchants haunt ruins, and the easiest one to reach is at the Desolate Church around coordinates 66, -414. Their inventory is small but unique: hats, helmets, elixirs, and other premiere items you will not see anywhere else.

The catch is currency. Medal Merchants only accept Dog Coins, which you collect from a handful of sources:

  • Scrap piles: Harvest them and roll for a coin drop.
  • Human enemies: Syndicate Thugs and similar foes occasionally drop coins on death.
  • Mimogs: These Pals disguise themselves as treasure chests and bolt the moment they notice you. Knock one out or capture it for a chance at coins.
  • Real treasure chests: Found out in the world, sometimes loaded with Dog Coins.

Dr. Brawn

Added in the Feybreak update, Dr. Brawn is not technically a merchant, but he might be the most interesting NPC on the list. He wanders the islands with random spawn points, so finding him takes patience. The narrowed pool of likely areas comes from The Pal Professor, and a fast mount turns the search from tedious to manageable.

What he does is run what the game cheerfully calls a "sketchy surgery" on your Pals, rerolling their passives. The results can be excellent, but they can also gut your Pal's stats. It is a gamble every time, which is presumably why nobody put him through credentialing. Each Dr. Brawn can only perform the procedure once per in-game day, so the real upgrade is bringing him home with you.

Bringing NPCs Back to Your Base

Tired of trekking out every time you want to browse stock or roll the surgical dice? You can capture these NPCs and set them up in your base. Pal Merchants, Black Marketeers, and Dr. Brawn give the biggest payoff because their inventories rotate. Red and Green Coats still earn their keep though, since they restock on their own and give you a steady drip of basic supplies without leaving home.

Catching a human takes a different approach than catching a Pal. Hitting them with your own weapons works, but it slaps a wanted status on you and makes future NPC interactions a headache. The clean method is to let your Pals do the damage. That dodges the wanted flag, though it makes it harder to keep the target alive long enough to throw a sphere. If you do kill them by mistake, the NPC respawns after a while, so it is a setback rather than a disaster.

Pack high-tier spheres for these captures. Dr. Brawn in particular shrugs off lower grades, and even Ultimate Spheres can fail. Persistent attempts pay off, and a permanent in-base Brawn is worth a stack of wasted spheres.

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