Palworld

Palworld Home Sweet Home Update: ULTRAKILL Crossover, New Raid Boss, and 48 Building Parts

Palworld·December 17, 2025·14 min read

The Palworld Home Sweet Home Update has landed, and it brings one of the biggest content drops the Palpagos Islands have seen so far. Pocketpair is loading the game with a guest crossover, a much bigger building toolkit, a brand new raid boss, and a melee combat refresh that finally makes swords and katanas feel like they should. Consider this the dress rehearsal for the 1.0 release.

What the Home Sweet Home Update Brings

This patch is the last big stop before Palworld leaves early access. It bundles a high-profile collaboration, an expanded base building system, fresh endgame content, and a long list of balance tweaks. If you stopped playing months ago, your save is about to feel very different.

ULTRAKILL Crossover Arrives on Palpagos

The headline act is the team-up with ULTRAKILL, the cult first-person shooter known for ricochet bullets and a permanent state of caffeine. Players can now suit up as V1 or V2, the iconic blood-fueled robots, and parade them around the islands.

You also get two signature weapons from the game. The Marksman Revolver keeps its Coin Toss mechanic, here renamed Ricoshot. Toss a coin, fire at it, and the bullet bounces off into nearby targets for absurd damage. It is exactly as satisfying as it sounds, and it pairs beautifully with the new raid boss fight further down.

Base Building Gets Serious

The update earns its name in the building department. Pocketpair added 48 new building parts, including the triangular pieces players have been requesting since launch. Roofs no longer have to look like leaky boxes.

A paint mode is now available for compatible structures and foundations, so you can finally color your base instead of accepting whatever default brown the game ships with. The building UI has been rebuilt as a list-based menu, which makes hunting for specific parts faster and less frustrating.

Other quality-of-life additions:

  • An arrow now shows the orientation of the piece you are placing.
  • Buildings with a set work location display a Cattiva icon on placement.
  • The Palbox can now snap to foundations and roofs.
  • On keyboard and mouse, controls feel more intuitive, and continuous building is the default.

New Raid Boss: Hartalis, King of Salvation

Veterans hunting for tougher fights have a new target. Hartalis, the King of Salvation is summoned using the Summoning Altar and drops solid XP and rewards for groups willing to take it on. There is also a separate raid battlefield now, so you can choose between fighting in your base or in a clean dedicated arena. Bringing the boss home was fun, but it was also a great way to lose three weeks of farming to friendly fire.

Melee Combat Reworked

Swords, katanas, and beam swords feel completely different. The light attack button now chains into a faster consecutive combo, so spamming actually pays off.

Katanas and beam swords also get special attacks. Hold right click or left trigger, then press left click or right trigger to unleash them. The end result is a melee loop that finally keeps up with ranged builds.

New Features Worth Highlighting

  • PvP (Experimental) has arrived. Treat it as a beta, but it is officially in.
  • Steam Workshop support is live on PC, allowing players to browse, download, and run mods without manual installation.

Balance Changes and Status Effect Reductions

Almost every negative status effect has been softened. The headline numbers:

  • Hungry: Attack, Defense, and Work Speed penalty reduced from -20% to -10%.
  • Starving: same stats now -20% instead of -50%.
  • Cold: Work Speed -5% (was -10%).
  • Sprain: Movement Speed -5% (was -10%).
  • Overfull: hunger loss rate increase cut from +100% to +50%.
  • Ulcer, Fracture, Weakened, and Depressed all received similar reductions.

New implants were also added to the surgery table: Mine Foreman, Logging Foreman, Fine Furs, Sleek Stroke, and Work Slave. Freeing a Pal from an enemy camp can now reward you with a Little Kinship Peach. The final hit during mercy attacks now displays MERCY HIT to make the intent clear, and Pals no longer lose SAN when taking damage.

A few skill attributes were also rebalanced. Broncherry's Body Smash is now Grass, and Rushoar's Heavy Charge is now Earth. An Item Decay Speed Multiplier option has been added to settings.

Bug Fixes and AI Tweaks

  • Flopie now correctly picks up dropped items while Helper Bunny is active.
  • Pal pathfinding has been improved for movement inside the base.
  • Summoned Pals no longer attack visitors when set to aggressive.
  • Attacking visitors in your own base now properly registers as hostile action.
  • On dedicated servers, police NPCs targeting criminal players will only damage that player and their guild.
  • Numerous smaller fixes round out the patch.

The official patch notes from Pocketpair go deeper into the technical changes. If you run a Palworld server, expect a busy weekend of players testing the new combat, redesigning bases with the painted triangle pieces, and figuring out how to coin-toss their way through Hartalis.

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