Palworld

Palworld Electric Pals: Roster, Locations, Skills, and Generator Output

Palworld·February 5, 2024·28 min read

Palworld Electric Pals: Roster, Locations, Skills, and Generator Output

Every Palworld base eventually outgrows its humble origins. What starts as a few crafting benches and a sleeping bag turns into a roaring assembly line that demands serious wattage. That is where Electric Pals earn their keep. The roster below covers every Electric type creature in the game, including where to track them down, what they drop, and how well each one keeps the lights on at your base.

Why Electric Pals Matter

Electric Pals pull double duty. In combat, they punish Water types and bring some of the flashiest partner skills in the game. Outside of battle, they keep your factory running by powering generators that would otherwise sit idle.

The trade-off is fragility against Ground attacks, which can shred even sturdier Electric units in a few hits. Anyone from the entry-level Sparkit up to the late-game Orserk can fill a generator slot, though higher-tier options crank out far more juice per Pal.

No. 007: Sparkit

The starter Electric companion. Cheap, easy to find, and good enough to keep an early base lit.

  • Element: Electric
  • Partner Skill: Static Electricity. While in the active party, boosts the attack power of Electric allies.
  • Drops: Electric Organ
  • Work Suitability: Handiwork Lv. 1, Transporting Lv. 1, Generating Electricity Lv. 1

No. 012: Jolthog

A spiky ball of static you can chuck like a grenade. Mainly a combat utility option with modest base value.

  • Element: Electric
  • Partner Skill: Jolt Bomb. Equips Jolthog to the player's hand. Throwing it triggers an electrical explosion on impact.
  • Drops: Electric Organ
  • Work Suitability: Generating Electricity Lv. 1

No. 033B: Mossanda Lux

The Electric variant of Mossanda. A versatile mid-game Pal that handles labor and combat without complaint.

  • Element: Electric
  • Partner Skill: Grenadier Panda. Rideable. Lets the player rapidly fire a grenade launcher while mounted.
  • Drops: Mushroom, Leather, Tomato Seeds
  • Work Suitability: Handiwork Lv. 2, Lumbering Lv. 2, Transporting Lv. 3, Generating Electricity Lv. 2

No. 056: Univolt

A fast mount that electrifies your melee strikes. One of the better solo-traversal picks in the mid game.

  • Element: Electric
  • Partner Skill: Swift Deity. Rideable. Adds Electric damage to player attacks while mounted.
  • Drops: Leather, Horn, Electric Organ
  • Work Suitability: Lumbering Lv. 1, Generating Electricity Lv. 2

No. 060: Rayhound

The double-jumping cat-dog hybrid. Mobility focused, with decent generator output on the side.

  • Element: Electric
  • Partner Skill: Jumping Force. Rideable. Enables a double jump while mounted.
  • Drops: Electric Organ
  • Work Suitability: Generating Electricity Lv. 2

No. 062: Dazzi

A tiny floating sidekick that calls down lightning during fights. Cute on paper, surprisingly handy in tight spots.

  • Element: Electric
  • Partner Skill: Lady of Lightning. While in the party, Dazzi tags along and chains lightning bolts to player attacks.
  • Drops: Electric Organ
  • Work Suitability: Handiwork Lv. 1, Transporting Lv. 1, Generating Electricity Lv. 1

No. 064: Dinossom Lux

A dual Electric and Dragon mount built around amplified lightning damage.

  • Element: Electric / Dragon
  • Partner Skill: Thunder Dragon. Rideable. Boosts Electric attacks while mounted.
  • Drops: Wheat Seeds
  • Work Suitability: Generating Electricity Lv. 2, Lumbering Lv. 2

No. 073: Beakon

A flying mount that hits hard. Great for crossing the map fast while zapping anything that crosses its path.

  • Element: Electric
  • Partner Skill: Thunderous. Rideable as a flying mount. Applies Electric damage to player attacks while airborne.
  • Drops: Electric Organ
  • Work Suitability: Transporting Lv. 3, Generating Electricity Lv. 2, Gathering Lv. 1

No. 085B: Relaxaurus Lux

The Electric Relaxaurus variant. Strong generator output paired with a functional cannon platform on its back.

  • Element: Electric
  • Partner Skill: Missile Party. Rideable. Fires a missile launcher rapidly from the saddle.
  • Drops: High-Quality Pal Oil, Electric Organ, Sapphire
  • Work Suitability: Generating Electricity Lv. 3, Transporting Lv. 1

No. 103: Grizzbolt

The yellow tank with a minigun, exactly what it sounds like. A jack-of-all-trades powerhouse that excels at almost every base task.

  • Element: Electric
  • Partner Skill: Yellow Tank. Rideable. Mounts a minigun for rapid fire.
  • Drops: Electric Organ, Leather
  • Work Suitability: Generating Electricity Lv. 3, Handiwork Lv. 2, Transporting Lv. 3, Lumbering Lv. 2

No. 106: Orserk

The top-tier Electric option. Orserk handles Lv. 4 generator duty and contributes across the rest of the base.

  • Element: Dragon / Electric
  • Partner Skill: Ferocious Thunder Dragon. While fighting alongside the player, Water Pals drop extra loot when defeated.
  • Drops: Electric Organ
  • Work Suitability: Generating Electricity Lv. 4, Handiwork Lv. 2, Transporting Lv. 3

For more breakdowns on other elemental families, the broader Palworld Paldeck guide on the site is worth a read.

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