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Minecraft survival can feel calm once everyone knows the usual routine: punch tree, build shelter, avoid falling into suspicious holes. The Weather, Storms, and Tornadoes Forge mod changes that by adding animated clouds, wind, hail, sandstorms, snowstorms, tornadoes, and even the occasional sharknado. It makes the world feel more alive, and sometimes much less interested in your architectural plans.
The mod can damage blocks, move mobs, throw players around, and turn peaceful weather into something worth watching from underground. If your group wants a harsher survival world, it is a strong choice for a Forge server. This guide explains how to download the mod, install it on both client and server, understand the main weather events, adjust configuration files, and fix common problems.


Some builds are marked as beta, including versions for newer Forge releases. Beta builds can work fine, but they may also include bugs or unexpected server behavior. If stability matters more than version support, use a release build instead. Older release builds may only support earlier Minecraft versions, so make sure your Forge version, server version, and mod files all match.
Every player joining the server needs Forge installed for the same Minecraft version as the mod. Once Forge is ready in the Minecraft Launcher, install the mod locally with these steps:



If the client crashes or the mod does not appear, recheck that both files are for the same Minecraft and Forge version. One mismatched jar is enough to ruin the forecast.
The server also needs Forge installed with the matching game version. In most hosting panels, this is done by selecting the correct Forge version from the game or server type menu, then restarting once so the server generates its files. After that, upload the mod files.



The server and every connecting client must use the same mod files. If one player forgets CoroUtil or uses a different build, they may fail to join.

After joining, the first obvious change is the sky. Vanilla clouds are replaced with animated cloud formations, and wind can move through the landscape. At first this may only look atmospheric, but the system can develop into major weather events over time.
While gathering resources, players may see hail, heavy wind, lightning, or a tornado forming nearby. Some events are mostly visual, while others can damage blocks, harm players, or destroy builds. If a serious storm appears before your base is ready, underground shelter is usually the smartest option. Stylish sky bridges can wait.
The mod uses animated clouds as an early warning system. Small groups of clouds are usually harmless, but large clusters forming in one area can mean a storm is building. Clouds may shift in color, size, and density as conditions worsen.

Wind is another clue. Stronger wind can affect smoke and other particles, and sudden direction changes may signal that a more dangerous event is nearby. Not every cloud formation becomes a tornado or storm, but paying attention gives players more time to react.

Hailstorms can appear when enough storm clouds form, often in colder or snowy areas. They bring hardened water particles, darker skies, stronger storm visuals, and more lightning. Hail itself usually does not damage the world or players, but lightning can still start fires, damage mobs, and strike unlucky players.

Sandstorms happen in large desert biomes. Beaches, tiny desert patches, and unrelated warm areas normally will not trigger them. During a sandstorm, visibility drops heavily and particles fill the air. Tumbleweeds, sticks, and debris may blow across the ground, but the storm is more annoying than destructive. It will not usually break blocks or directly harm players.

Snowstorms appear in snowy biomes such as frozen plains and mountains. They reduce visibility, fill the screen with snow particles, and can include more lightning than expected. The snowstorm itself is not the most destructive event, but it can make travel, building, and fighting much harder. In some cases, severe conditions can develop into something more dangerous.
When wind speeds rise quickly and clouds gather into a dense formation, a tornado may be starting. Tornadoes usually take time to develop. Players may first notice rotating clouds over land or water, followed by a growing funnel shape. Once fully formed, the tornado moves through the world and pulls in nearby blocks, mobs, and players.

Escaping a tornado is much easier with elytra or another movement option, but panic-flying through debris is still not exactly relaxing.

If a tornado reaches a base, it can tear down trees, rip apart blocks, kill wildlife, and damage structures in its path. Underground bases are much safer, although players caught in the funnel may still be carried along until the storm weakens. Once the tornado ends, anyone dropped from the air can take fatal fall damage.
It is possible to design more resilient builds, but disaster-proofing takes planning. Stronger materials, underground rooms, and compact layouts tend to survive better than exposed wooden houses.
The rarest event is the sharknado. Since Minecraft does not have sharks by default, the mod uses dolphins as the flying sea creature stand-in. Sharknados often begin near oceans, then may move inland while flinging aquatic chaos across the map. They are dangerous and should be avoided, though the affected area can leave raw fish behind afterward. That is technically a reward, if your standards are flexible.

Operators can use the mod's commands to control weather events instead of waiting for them naturally. Depending on the installed version, commands may allow storms to be spawned, cleared, debugged, or adjusted. They can usually be run from in-game chat by an operator, and many can also be used from the server console.
Because command names and arguments can vary between mod versions, use command autocomplete in-game or check the CurseForge documentation for the build you installed. If a command fails, confirm that you are an operator and that the server is running the same version you checked documentation for.
Server owners can change how storms, tornadoes, particles, wind, sand, snow, and other systems behave by editing the mod's configuration files. These files are usually found in:
`/config/Weather2`
Common config files include settings for foliage, miscellaneous behavior, particles, sand, snow, storms, tornadoes, and wind. For example, tornado-related settings control how tornadoes interact with blocks, players, and the world.



Only change one or two settings at a time if you are tuning the mod for a live server. That makes it much easier to identify which option caused a new behavior.
If you cannot join the server, first confirm that you launched Minecraft with the correct Forge profile. The local `mods` folder must contain both Weather, Storms, and Tornadoes and CoroUtil. The server must also have those same files installed under its own `mods` folder.
If commands do not work, make sure your account has operator permissions. Beta builds can also cause internal errors or command problems, so testing a different mod build may help. When a server relies on beta files, report repeatable issues to the mod developer and keep backups before changing versions.
If players get kicked while caught in a tornado, the server may be blocking flight. Open the server settings or properties file and enable `allow-flight`, then save and restart. This prevents the server from treating tornado movement as suspicious flying.
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