Minecraft

Minecraft Mounts of Mayhem Zombie Guide: Every Zombie Mob Explained

Minecraft·November 15, 2025·24 min read

The Mounts of Mayhem update expands Minecraft's zombie family with two more mobs, bringing the official count covered here to eight. This guide breaks down every zombie-type mob, including the Zombie Nautilus and Zombie Horse, with health, damage, spawn locations, loot, and key behavior.

All Zombies in Mounts of Mayhem

Zombie

  • Health: 10 Hearts
  • Base Damage: 1.25/1.5/2.25 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: Overworld
  • Loot: Rotten Flesh, Iron Ingot, Carrot, Potato, Baked Potato, Zombie Head, Lava Chicken Music Disc

The standard Minecraft zombie looks like a dark green Steve and can spawn throughout the Overworld at light level 0. It slowly moves toward players for melee attacks and can break doors when a player hides behind one.

Zombies can spawn with armor and weapons, changing both their durability and damage. A helmet also prevents sunlight from burning them. Any gear they spawn with can be part of their drops, and nearby zombies can pick up dropped items too.

Baby zombies are faster and can sometimes spawn riding a chicken. They otherwise behave like regular zombies, but give more XP. Adult and baby zombies that stay underwater for 30 seconds convert into drowned.

Husk

  • Health: 10 Hearts
  • Base Damage: 1.25/1.5/2.25 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: Desert
  • Loot: Rotten Flesh, Iron Ingot, Carrot, Potato, Baked Potato

Husks are desert zombie variants with a dry, mummified look and faded clothing. They share many zombie traits, including baby variants, but gain two important advantages.

First, husks do not burn in sunlight. Second, their melee hits apply a hunger effect that drains the player's hunger bar faster. That makes them more dangerous during longer desert trips where food may already be limited.

If a husk remains underwater for 30 seconds, it becomes a regular zombie. After another 30 seconds underwater, it turns into a drowned.

Drowned

  • Health: 10 Hearts
  • Base Damage: 1.25/1.5/2.25 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: Oceans, Rivers, Pools of Water (Any Overworld Biome)
  • Loot: Rotten Flesh, Copper Ingot

Drowned spawn in oceans, rivers, and Overworld water pools at light level 0. They have dark blue flesh, algae-like details, and worn brown clothing. Baby drowned can also appear.

Their main special trait is water breathing, but their equipment makes them dangerous. Drowned can spawn with nautilus shells, fishing rods, and tridents. A trident gives them stronger melee damage and a repeated ranged attack.

  • Trident Base Damage: 3.25/5.5/8.25 Hearts (Easy/Normal/Hard)
  • Ranged Trident Base Damage: 2.5/4/6 Hearts (Easy/Normal/Hard)

Zombie Villager

  • Health: 10 Hearts
  • Base Damage: 1.25/1.5/2.25 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: Overworld
  • Loot: Rotten Flesh, Iron Ingot, Carrot, Potato, Baked Potato

Zombie villagers look like villagers with green skin and torn clothing. Mechanically, they are close to regular zombies, but their spawning and curing behavior make them unique.

When a normal zombie would spawn, there is a 5% chance it appears as a zombie villager instead. In old-growth pine taiga biomes, that chance rises to 20%.

Zombie villagers can be cured. Apply weakness with a splash potion of weakness, then feed the zombie villager a golden apple. After a few minutes, it becomes a villager again. This can reverse zombie conversions and may provide trade discounts later.

Zombie Horse

  • Health: 12.5 Hearts
  • Base Damage: Passive
  • Spawn Biomes: Savanna, Plains
  • Loot: Rotten Flesh

Zombie horses existed in Java Edition for a long time, but were only accessible through commands. They are green horses with black manes and visible bone details.

In Mounts of Mayhem, zombie horses can spawn with a zombie rider, creating a spear-wielding zombie horseman. The rider chases players and attacks with the spear.

After the rider is defeated, the zombie horse becomes passive and can be tamed as a mount. It works like a living horse, except it cannot breed and cannot safely stay in direct sunlight. Horse armor protects a zombie horse from the sun.

Zombie Nautilus

  • Health: 7.5 Hearts
  • Base Damage: 1.25/1.5/2.25
  • Spawn Biomes: Oceans
  • Loot: Rotten Flesh

Zombie nautilus mobs also spawn as mounts. They appear with trident-wielding drowned riders, forming zombie nautilus jockeys that pressure players with melee and ranged attacks.

The zombie nautilus has a pale blue shell with algae and dark green flesh. Once its drowned rider is defeated, it can be tamed by players as a mount. It behaves like a living nautilus, except it cannot breed and cannot survive direct sunlight without protection. Nautilus armor protects it from sun damage.

Warm ocean biomes can also contain a coral zombie nautilus. Its shell has coral instead of only algae, but it is mechanically the same.

Camel Husk

  • Health: 16 Hearts
  • Base Damage: Passive
  • Spawn Biomes: Desert
  • Loot: Rotten Flesh

Camel husks are mount zombies that spawn with both a spear-wielding husk and a bow-wielding parched. Together, they form a camel husk jockey that can threaten players at close and ranged distance.

The camel husk has a dry brown texture with visible ribs. Once both riders are defeated, players can tame it with rabbit feet. It functions like a living camel except it cannot breed. Unlike zombie horses and zombie nautilus mobs, camel husks can safely move through sunlight.

Zombified Piglin

  • Health: 10 Hearts
  • Base Damage: 1.75/2.5/3.75 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: Nether Wastes, Crimson Forest, Nether Fortress
  • Loot: Rotten Flesh, Gold Nugget, Gold Ingot

Zombified piglins bring the zombie category into the Nether. They spawn in nether wastes, crimson forests, and nether fortresses at light level 11 or below. They look like piglins with pale pink skin, green rot, and exposed bones.

Unlike Overworld zombies, zombified piglins are neutral until one is damaged. Then nearby zombified piglins swarm the attacker, which is a strong argument for not poking them unless you have a plan.

They are immune to fire and lava and do not burn in sunlight. Their listed base damage is for unarmed attacks, but they often spawn with golden swords.

  • Golden Sword Base Damage: 2.5/4/6 Hearts (Easy/Normal/Hard)

Zombified piglins can also rarely ride striders in lava oceans while holding warped fungus on a stick. Nether portals in the Overworld can occasionally spawn them, piglins that enter the Overworld become zombified after 15 seconds, and pigs struck by lightning also turn into zombified piglins.

Zoglin

  • Health: 20 Hearts
  • Base Damage: 1.25-2.5/1.5-4/2.25-6 Hearts (Easy/Normal/Hard)
  • Spawn Biomes: None
  • Loot: Rotten Flesh

Zoglins do not naturally spawn, but they still exist in vanilla Mounts of Mayhem gameplay. To make one, bring a hoglin into the Overworld. After 15 seconds, it converts into a zoglin.

Zoglins resemble hoglins with lighter skin, green rot, and exposed bones. They are hostile to nearly everything except other zoglins and creepers, including non-living targets like armor stands. If a zoglin is placed on a lead, it stops attacking the person leading it.

Like zombified piglins, zoglins are immune to fire and lava, and sunlight does not burn them.

Still have questions?

Come chat with us and we will get back to you as soon as possible!

Contact Support