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Vanilla Minecraft gives you the tools to survive, but rarely the tools to scale. Once you start chasing efficient farms, sorting systems, or automation, you hit the limits of hoppers and redstone pretty fast. The Extra Utilities mod sits squarely in that gap, layering new blocks, transport options, and power sources onto the base game without trying to rewrite it.
This guide walks through installing the mod on a HolyHosting server, getting your client matched, and a quick tour of the features that tend to be most useful.
Extra Utilities is the work of rwtema and is hosted on CurseForge. It supports Minecraft versions from 1.7.10 through 1.12.2 and has racked up more than 80 million downloads, which gives you a decent idea of how heavily it has been adopted across modpacks. Among its highlights are wireless power grids, sound-muffling blocks, mob spikes, and the famously aggressive Quantum Quarry.


Open your HolyHosting control panel and stop the server before touching anything. Modifying files on a running instance is a quick way to corrupt them.


The server cannot help you if your game does not speak the same language. Forge needs to be installed on your client too, using the same major version as the server.


Extra Utilities is wide rather than deep. Instead of one big feature, it ships dozens of small ones. A short tour of the most useful blocks should give you a feel for the mod.

A mini chest is exactly what it sounds like: a chest with a smaller hitbox and very limited storage. The real value is not capacity. It is the ability to tuck one into corners, alcoves, or wall cavities where a regular chest would not fit, which makes it a tidy spot for items you would rather guests not stumble on.

A prebuilt redstone clock in a single block. Plop it down, attach a redstone wire, and you have a clean pulse signal without piston towers or hopper loops cluttering your build.

Pipes behave like souped-up hoppers. They move items, fluids, and even power between containers, with proper directional control and no fight against gravity when you want to send things upward. Linking large arrays of chests together for bulk storage becomes much easier than relying on hopper chains.
The mod ships with a small family of spikes, each tuned for a different farming style. Pick the one that matches what you actually want out of your farm.


Most of the advanced gear in Extra Utilities runs on power, and the mod uses a per-player grid instead of wires. Generators feed your grid from anywhere in the dimension, and any consumer placed on your grid can draw from it. Windmills want open sky and air movement, water mills want to sit by a stream, solar panels want daylight, and so on. It is automation with very little spaghetti.
The Quantum Quarry is the showpiece block. It mines at frankly absurd speeds without chewing through your actual terrain, since it pulls blocks from a parallel hypothetical dimension instead of the world you are standing in.


Setup is straightforward. Place the quarry somewhere accessible, either floating with a path under it or sitting on a small platform. Attach a Quantum Quarry Actuator to each of its six faces, then right-click the quarry to open its interface.
The quarry is hungry, so connect a serious power source before expecting results. Once it has enough energy, mining begins.

If you do not see anything filling up, you probably forgot output storage. Slot a chest against any of the actuators and items will start pouring in almost immediately, so be ready to deal with a lot of cobblestone.

The GUI also accepts customization items. A filter lets you discard blocks you do not care about, which spares your storage a lot of grief. An enchanted book applies effects such as Silk Touch to whatever is being extracted, and a biome marker tells the quarry which biome to pull from. Together, these turn a brute-force tool into something surprisingly precise.
"I get an error when joining the server." Almost always a client-side mismatch. Confirm Forge is installed on your client, with the exact same Extra Utilities version as the server. Modpack launchers occasionally swap versions silently, so double-check.
"The server is stuck loading." This usually means a mod was removed from a world that already contained its blocks or entities. Open the server console and run `/fml confirm`. The world will load and discard the missing references.
"Modded items show in the creative menu but not on the server." The server is probably still on vanilla, or the `.jar` is not where Forge expects it. Switch the version selector to Forge, reupload the mod through FTP, and restart the instance.
Come chat with us and we will get back to you as soon as possible!
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