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Vanilla Minecraft is satisfying for a while, but eventually the cave systems start to feel familiar and the mob spawns predictable. If you and your friends want to inject some unpredictability into the world, the Chance Cubes mod is one of the easier ways to do it. The premise is short. A small dice-shaped block spawns scattered through the map, and breaking it triggers a random event. That event might drop a pile of diamonds, summon a creeper next to your face, or quietly replace your floor with bedrock. It is essentially gambling with your build.
Setup is not complicated, but if you are new to running modded servers there are a few specific steps to follow on both the server and the client. This guide walks through downloading the mod, installing it on both sides, and what to expect once you start playing.
Chance Cubes is distributed through CurseForge, the standard hub for Forge-compatible mods.


Before the mod itself goes anywhere, every player who connects to the server needs Forge installed in their Minecraft launcher. Without Forge, the game cannot read mod files, so this step is non-negotiable.
Once Forge is in place, the actual mod install is short.



If Minecraft loads to the main menu without any error screens, the mod is recognized. If it crashes during loading, the most likely cause is a mismatch between the mod version and either Forge or the Minecraft version.
The server side mirrors the client side. Forge must already be running on the server, which you can select from your panel's version dropdown and then restart. After that, the mod file goes into the matching `mods` directory.



One important note. Chance Cubes adds new world generation, so an existing world will mostly behave like vanilla because the cubes were never placed during the original generation. To see the mod working as intended, generate a fresh world after installation.

At first glance, nothing about the world looks different. The mod does not change biomes, hostile mobs, or the basic survival loop. The change appears when someone finds a cube, which can take a while. It looks like a small block with a dotted face, similar to a die. If you want recipe references for the items the mod adds, installing JEI alongside Chance Cubes makes that much easier.
The cubes generate similarly to ore. Above ground they can appear almost anywhere, including forests, deserts, plains, and other biomes. The catch is that only one cube generates per chunk on the surface, so above-ground hunting is slow.


Underground spawning is more generous. Up to four can appear per chunk below the surface, so caving is the better strategy if you want to find them quickly. Loot chests in villages, mineshafts, mansions, ruined portals, and similar structures also have a chance to contain one cube each. Check every loot chest. If hunting them down sounds tedious, you can craft a cube with 8 lapis lazuli and 1 lapis lazuli block.
Breaking a cube triggers an event chosen at random from the mod's table. Possible outcomes include rare ore drops, item showers, hostile mob spawns, terrain edits, or sudden explosions. The good and bad outcomes share the same pool with no warning before you swing.


Some events change the terrain rather than dropping items. Patches of randomly colored wool, scrambled block soup, diamond ore deposits, or solid bedrock walls can all appear. The mod has no concept of my base, and it will happily replace your storage room with bedrock if the dice land that way. Most players learn quickly to never break a cube next to anything important.
The mod also adds pendants that improve your odds of pulling a positive outcome. The first tier is crafted with gold blocks, lapis lazuli blocks, and a diamond block. Upgrades use the same recipe but with the previous pendant in the center slot replacing the diamond block. There are three crafted tiers, and additional pendants that require operator commands to obtain.


Each pendant has durability and breaks after enough cubes are opened. You do not need to hold the pendant in your main hand for it to work, just keep it somewhere in your inventory. Pendants shift the odds in your favor, but they do not guarantee good outcomes. Bad events can still hit you while wearing one.
A rarer Giant Cube variant exists, and its event pool is dramatically more powerful. Outcomes can include diamond rain, gravity inversion, large terrain reshaping, and other intense effects. Giant cubes cannot be crafted, so the only way to interact with one is to stumble onto it naturally.

Whether breaking one is worth the risk depends on how attached you are to the landscape around you.
If you want more control over how cubes spawn, what rewards appear, or which events are enabled, the mod exposes a configuration file you can edit through FTP.



Other files in the same folder control reward weights and event lists if you want to disable specific outcomes. The defaults are reasonable for most servers, so only change them if a specific behavior is causing problems.
If players cannot connect, the most common cause is the mod being installed on only one side. Both the server and every connecting client need the same Chance Cubes file in their `mods` folder, and Forge must be installed on both. Restart everything after copying files. Confirm the connection details match what is displayed on your main server panel, and try the Direct Connect option in-game if the standard server list is being uncooperative.
If the mod loads cleanly but no cubes are appearing anywhere, the most likely explanation is that the world existed before the mod was added. New chunks generated after the install should contain cubes normally, so exploring outward to fresh terrain often solves the issue. If even new worlds show no cubes, double-check that the mod is actually loaded by reviewing the server logs for the Chance Cubes entry on startup.
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