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The mace gave Minecraft 1.21 a heavy new weapon, and its enchantments are built around that same theme: falling from dangerous heights and making the landing everyone else's problem. Below are all compatible mace enchantments, followed by the strongest general-purpose setup.
Density increases the mace's bonus damage from falling. The weapon normally gains extra damage for each block the player falls, and Density adds 1 more damage per fallen block for each enchantment level, up to level 5.
Smite adds 2.5 damage against undead mobs per level. At level 5, that bonus reaches 12.5 damage per hit against targets such as zombies, skeletons, and the Wither.
Bane of Arthropods works like a specialist damage enchantment for arthropod mobs. It adds 2.5 damage per level against spiders, cave spiders, silverfish, endermites, and bees, reaching level 5 at maximum.
Breach lets mace attacks ignore 15% of the target's armor per level. At level 4, that reaches 60% armor reduction, making it useful against heavily armored players or mobs.
Wind Burst creates a Wind Charge-style burst after a successful mace hit. It knocks enemies back and launches the player upward, with the effect growing stronger by level. It does not cancel fall damage, so gravity still gets a vote.
Unbreaking gives each use a chance not to consume durability. On average, each level adds roughly another full item's worth of lifespan, with level 3 as the cap.
Fire Aspect sets targets on fire for 4 seconds at level 1 and 8 seconds at level 2. Mobs that normally drop raw meat will drop the cooked version when killed while burning.
Mending consumes collected Experience Orbs to repair the enchanted item. The mace must be held in the main hand, off hand, or an equipped slot that can receive repairs.
For most players, this is the strongest mace build. Density V is chosen over Breach because the mace's biggest strength is enormous fall-based damage, including the possibility of deleting major threats such as the Wither when the setup is right.
Wind Burst III is powerful, but it is also the one enchantment worth thinking twice about. Wind Charges in the off hand can give more controlled movement and can help manage fall damage more safely. If Wind Burst stays on the mace, Feather Falling IV boots become strongly recommended.

The mace is at its best when the player builds around vertical movement, timing, and durability. A fully enchanted mace can hit absurdly hard, but a missed landing still hurts. Minecraft 1.21 did not make gravity friendlier.
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