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Exploring a Minecraft world is easier when the game gives you more than a paper map and a vague sense of direction. New biomes, villages, caves, bases, and mob farms can be hard to find again if you are relying only on coordinates or memory. Xaero's Minimap adds a live map to your screen so you can see nearby terrain, track useful entities, and mark important locations with waypoints.
The mod is popular because it works well for casual survival, large modpacks, and multiplayer servers. It can show coordinates, biome names, entities, deathpoints, compass directions, and custom markers without forcing you to edit config files by hand. Tiny miracle, really. Most options are handled from the in-game menu.
Xaero's Minimap is mainly a client-side mod. That means players usually install it in their own Minecraft launcher. Adding it to a server is optional, but some servers may install it to support specific features or keep the mod setup consistent.


If Minecraft crashes or the mod does not load, check that the downloaded file matches both your Minecraft version and loader. A Fabric file will not behave kindly in a Forge profile.
If you want the mod on the server too, keep a copy of the same downloaded file.


After loading into Minecraft, Xaero's Minimap places a small map on your screen and adds several menu controls. The main settings menu opens with Y by default. Waypoints use their own menu, commonly opened with U.
The mod has many options, including slime chunks, death waypoints, entity radar, coordinates, biome display, compass information, and map styling. Most players can use the default setup immediately, then adjust only the parts that affect visibility or navigation.

The minimap gives a top-down view around your player. It helps when scouting terrain, finding nearby structures, watching paths around a base, or checking where mobs and players are located. This is especially useful in modpacks where the world is packed with new biomes, dungeons, and dimensions.

Press Y and open View Settings to change how the minimap looks. From there, you can adjust the map size, shape, zoom, frame color, and similar visual options. There is no single correct layout. A builder may prefer a larger square map, while a PvE player may want something smaller that stays out of the way.
If you are unsure, start with the default settings and only change one option at a time. That makes it easier to undo a choice if the map suddenly becomes the size of a dinner plate.

The minimap can show extra text below it, such as coordinates, biome, dimension, and in-game time. Open Information Settings from the mod menu to decide which details appear.
Coordinates are usually the most useful option, especially when sharing a location with other players. Biome and dimension labels are helpful when exploring modded worlds where terrain changes quickly or dimensions have similar-looking areas.

If the minimap blocks something important, open Change Position from the menu. Left-click and drag the map to a better spot, then press Confirm.
The top corners are usually the safest positions because they avoid the hotbar and most combat information. Placing the map too low can cover hearts, armor, hunger, or item slots, which is rarely ideal unless you enjoy surprises during fights.

Entity radar lets the minimap show nearby players and mobs. This is helpful for finding animals, spotting hostile mobs, or checking whether players are nearby on a multiplayer server. It can also make cave exploration easier by showing where underground entities are clustered.
Open the mod menu with Y, then select Entity Radar Settings to change how radar behaves.

The main radar settings control dot size, name scale, whether entities always render, and how many entities can appear on the map. These settings affect readability, so avoid making every marker huge unless you want the minimap to become a confetti machine.
The second radar page includes options for height limits and depth indicators. These help show whether an entity is above or below you, which is useful in caves, mineshafts, and large mob farms.


Advanced players can adjust how different entity types appear. For example, you can change dot colors, enable head icons for mobs, or tune settings for specific categories.
Most players only need the top-level radar options. If you experiment with category settings and dislike the result, use Reset Defaults to return the menu to its original behavior.

Waypoints are one of Xaero's Minimap's strongest features. They let you save locations for bases, mines, farms, portals, villages, strongholds, and anything else worth finding again. A good waypoint list saves a lot of coordinate screenshots and a lot of wandering in the wrong direction.
Depending on your settings and permissions, waypoints may also support teleporting. On servers, teleport behavior can vary, so check the rules or available commands before assuming every marker is a free fast-travel button.

Press U in-game to open the waypoint menu, then choose Add/Edit. Enter a name for the waypoint and adjust its color, initials, and coordinates if needed.
The most important fields are the name, color, and initials. Clear names like `Home`, `Nether Portal`, or `Iron Farm` are easier to use later than a dozen mystery markers named `Point`.

To teleport, open the waypoint menu, select a waypoint or deathpoint, then press Teleport or the listed shortcut. This can instantly move you to the saved coordinates when the feature is allowed.
Teleporting is powerful, so server owners may restrict it for balance. In single-player worlds, it can be a convenient way to recover from long trips or test builds quickly.

When you die, Xaero's Minimap can automatically create a deathpoint at that location. This gives you a visible marker to follow back to your dropped items, which is especially useful after dying far from base or in a dangerous modded area.
Deathpoints are enabled by default in many setups. They make recovery much less painful, especially when the alternative is guessing where you last saw a creeper and regret.

Open Waypoint Settings from the mod menu to adjust how waypoints and deathpoints appear. The key options include icon scale, name scale, distance display, visibility range, and whether markers always appear in-game.
Most players do not need to change these settings immediately. Increase scale if markers are hard to read, or reduce it if the screen feels crowded.

Additional waypoint pages include settings for cross-dimensional behavior, maximum render distance, and related display controls. Cross-dimensional waypoints are useful if you regularly travel between the Overworld, Nether, End, or modded dimensions.

The later settings also include compass-related display options. Keeping the compass visible can help with navigation because it shows direction without requiring the debug screen or a separate item.
Xaero's Minimap is useful right after installation, but its real value comes from tuning it to your playstyle. Builders may care most about map size and position, explorers may focus on waypoints and coordinates, and survival players may rely on entity radar and deathpoints.
Install the correct version, keep the map readable, and create waypoints for places that matter. Future you will appreciate not having to rediscover the same cave entrance for the fifth time.
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