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MineColonies turns Minecraft settlement building into a full town management system. Instead of placing every block yourself while vanilla villagers stare into walls, you can found a colony, assign jobs, place working buildings, and grow a functional community with builders, guards, homes, supply chains, and upgrade paths.
The mod supports many Minecraft versions, beginning around 1.10 and continuing through modern releases. It is owned by H3lay and authored by someaddon, and it has earned millions of downloads on CurseForge. Once installed, your goal is simple on paper: start a colony, give citizens work, protect them from raids, and slowly automate the chores that would otherwise eat your whole evening.


MineColonies usually needs one or more dependency mods. Do not skip this part, because Minecraft is not shy about crashing when required files are missing.


Keep MineColonies and every required dependency together. You will need to upload or copy all of them into the same `mods` folder.
Before changing files, stop the server from your control panel. This prevents the server from loading a half-updated mod folder.



After the upload finishes, return to the main server page and start the server. If the Forge version, MineColonies file, and dependencies all match, the mod should load during startup.
Every player joining the server also needs Forge, MineColonies, and the same required dependencies installed locally.


Start Minecraft using the Forge profile. If the client and server mod files match, you should be able to join without version mismatch errors.
When you first spawn, MineColonies does not immediately cover the world in buildings. You need to place a supply structure first, collect the starter tools, and then create the colony.


Craft either a Supply Camp or a Supply Ship. Both provide the starter items you need. The camp is best for flat land, while the ship is intended for water. Pick whichever fits your starting location.

Right-click with the supply item to open the placement interface. From this menu, you can change the building style, move the preview, rotate the structure, and line it up before confirming placement.
If the preview is hard to see, press Escape to close the menu, adjust your position, then right-click the item again. When the placement looks correct, press the green confirmation button.

After the supply camp or ship appears, go inside and find the chest. Take the Build Tool and Town Hall item. These are the core tools for founding the settlement and placing future buildings.
Choose your town location carefully. You will want room for houses, work buildings, roads, guards, farms, and whatever ambitious layout seems reasonable until your builder asks for sixteen stacks of materials.

Hold the build tool and open its menu. Select Town Hall in the building menu, then choose the style or palette you want. You can also preview different upgrade levels before placing the block.
Position the Town Hall preview, rotate it as needed, then confirm placement with the green button.

The full Town Hall structure does not appear instantly. Instead, the Town Hall block is placed first. Right-click that block and choose Create Colony. After a short wait, your first citizens should spawn nearby.
Those initial citizens are the start of your workforce, but they still need buildings and resources before they become useful.


The Builder's Hut should be one of your first real buildings. Craft and place the hut block, then use its interface to assign a worker and start the build process. The builder is required for constructing the Town Hall and most other colony structures.
Early on, expect to provide tools, food, blocks, and other materials manually. As the colony expands, you can add more houses for population, more job buildings for production, and guards to help defend against raids.
Once the Builder's Hut is running, check the MineColonies wiki for the full list of available huts and jobs. Expanding too fast can create bottlenecks, so focus on housing, builders, resource production, and defense before decorating every corner of town.
MineColonies rewards planning. Give citizens the buildings and items they need, upgrade important huts, and your small outpost can become a busy automated settlement instead of a pile of unfinished blueprints.
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