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Vanilla Minecraft has plenty of survival tactics, from outdoor builds to hauling shulker boxes for extra storage, but the campsite vibe is hard to nail with sticks and torches alone. That is where Campanion comes in. The mod adds tents, backpacks, grappling hooks, lawn chairs, throwable spears, and a pile of other gear that turns any clearing into a proper outdoor camp. It supports both Forge and Fabric, and dropping it onto a HolyHosting server only takes a few minutes once you know the steps. If you have never modded a Minecraft server before, this guide walks through everything from the initial download to your first marshmallow roast.
Grab the Campanion jar and the matching loader dependency before you touch anything else.


Forge users should grab the Forge build of Campanion from the same CurseForge listing instead. One thing to flag up front: Campanion does not get along with Sodium or OptiFine. The mod hooks into rendering and inventory features that those optimisation mods also touch, so they tend to fight each other. This mostly bites Fabric users, but Forge setups can break too. Remove those mods before installing if you want to skip a long debugging session.
Before you touch the mod itself, you need Fabric or Forge running in your launcher. The loader has to match what you plan to put on the server, otherwise nothing loads.



The server side mirrors the client. Switch the version selector in your panel to Fabric or Forge so it knows what to load, then restart so the change takes effect. After that:




Once you log in, you will see new entries in the creative tabs and unfamiliar items when you start crafting. The fastest way to learn recipes is to install JEI (Just Enough Items) on your client. If you prefer reading, the official Campanion wiki has a recipe list too.
Stockpile string, wool, planks, sticks, and iron before you commit to a base layout. Almost every Campanion recipe leans on those, so a quick gathering run saves a lot of backtracking. The sections below cover the main features worth your time.
The first crafts most players try are tents and sleeping bags. Both rely on Wool Wrap, Wooden Rod, and Rope, although only sleeping bags actually consume the Wool Wrap. A sleeping bag works like a portable bed, which is great for resting through the night while you are far from spawn. Tents come in regular and large sizes, and even outside of their shelter use they double as great visual filler for towns or roleplay builds.


Backpacks are where this mod really earns its place. Crafting them starts with pouches, made from leather (or tanned leather) plus string. For the tanned variant you need a Leather Tanner: drop in some leather, wait for the treatment to finish, and right-click to collect the tanned hide. Plain leather works for the base recipe if you do not feel like waiting.
There are three backpack tiers to pick from:
Wearing a backpack takes the chest armor slot. Press B to open it and stash whatever you like inside. Bigger pack, more space. Just remember that the contents drop on the ground when you unequip it, so try not to casually swap it off mid-fight.


Campanion adds two cave-friendly tools worth keeping in your hotbar. Flares (coal plus paper) light up dark areas without burning a torch slot. The grappling hook (iron, sticks, rope, planks) reels you up cliffs or yanks you out of trouble when a creeper turns the corner. The hook has durability so it will not last forever, but enchanting it with Mending or Unbreaking stretches its lifespan considerably.
If you want something with more bite than a sword, the spear is worth crafting. The recipe is just a stick and a mineral ingot, and spears accept trident-style enchants plus durability buffs. They shred zombies and skeletons cleanly. They are less useful against creepers or other players, because you have to retrieve the spear after each throw, and that round trip can get you killed.


For food, Campanion adds smores, marshmallows, and MREs. Marshmallows roast over a campfire with three different toast levels depending on how long you wait, which is a nice cosmetic touch. The MRE is the heavy hitter: combine four different food items on a crafting table and you get a single item that fills hunger faster than almost anything else in the game.
A campsite without somewhere to sit is just a clearing. Lawn chairs need wool carpet, sticks, and planks, and they come in every wool colour. Picked the wrong shade? Drop the chair into a crafting table with another dye and the colour swaps over, no need to build a new one from scratch.


Once your gear is sorted, the build side is up to you. Tents make solid roofs over portable shops, a few lawn chairs around a campfire turn any corner of a base into a hangout, and scattered logs sell the outdoorsy look. Small detail worth knowing: right-click a campfire with a dye and the smoke takes on that colour for a while. The effect fades, but it lasts longer than a piece of fish being cooked over the fire. Plenty of other small features sit inside the mod, so spend an hour in creative and you will keep finding things.
Most "I cannot join the server" reports trace back to the same handful of issues:
Line all of that up and the mod usually behaves.
Come chat with us and we will get back to you as soon as possible!
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