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Factorio: Space Age adds interplanetary exploration, turning the factory from a local pollution problem into a multi-planet logistics problem. The expansion includes Nauvis plus four additional planets: Vulcanus, Gleba, Fulgora, and Aquilo.

Planets in Factorio: Space Age are endless, including Nauvis. The game only procedurally generates chunks when needed, so planets across different servers will not be identical. Each world has its own resources, items, hazards, and production problems to solve.

Nauvis is the main Factorio planet and feels the most Earth-like, with grasslands, deserts, and familiar starter resources. It has Iron Ore, Copper Ore, Coal, Stone, Uranium Ore, Crude Oil, Water, Wood, and Raw Fish.
It is not completely safe. Biters and Spitters become more aggressive as pollution spreads and the factory grows. If pollution reaches a spawner, attacks can follow, so defense and pollution control matter early.

Vulcanus is a hot volcanic world of lava rivers, ash plains, and volcanic peaks. Named after the Roman god of fire and metalworking, it pushes players toward heat, mining, and heavy industry.
The major threat here is the Demolisher, a boss-like giant worm creature. Defeating Demolishers unlocks map chunks and grants access to valuable resources, especially Tungsten.

Gleba is a lush world of fungal hills, swampy lowlands, biological processing, and spider-like Pentapods. Its biggest mechanic is item spoilage. Many biological products have timers, and when those timers hit zero, the items spoil.
This makes throughput more important than stockpiling. On Gleba, a big buffer can become a large pile of expired regret.

Fulgora is a harsh desert planet with plateaus, oil sands, and violent nighttime lightning storms. Bases need protection from lightning through Lightning Rods, Lightning Collectors, or Fulgoran Lightning Attractors.
The planet's weak solar output makes lightning power especially valuable. Harnessing storms is not optional for long-term factory growth.

Aquilo is a freezing ocean planet covered in liquid ammonia oceans. The main challenge is extreme cold, which forces players to use heat towers and pipes to keep machines operational.
Solar is nearly useless here compared with Nauvis. Panels produce only 0.6 kW per day, or about 1% of Nauvis solar output, so heat planning is central to survival.
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Contact SupportSurvive Fulgora in Factorio Space Age with planet basics, exclusive items, useful blueprints, lightning power, oil oceans, packing tips, and scrap handling.
Learn how to survive Gleba in Factorio Space Age with key resources, spoilage management, useful blueprints, Heating Tower power, Biochambers, and Pentapod defense tips.
Find out how to unlock the Heating Tower in Factorio, what it costs to craft, which fuels it accepts, and why it matters for Aquilo and biological waste.