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Factorio: Space Age introduced quality, a system that lets players craft buildings and equipment with stronger attributes. Better quality can improve stats such as turret range, health, crafting speed, energy output, and more.

According to Factorio's quality overview, there are two main ways to create higher-quality items:
Both methods can produce stronger items, but they behave differently.

Item recipes have quality variations. To craft an item at a specific quality, the ingredients must match that required quality. The ingredients also need to share the same quality for this method to work correctly.
Fluids are an exception because they do not have quality requirements. The same fluid can be used when crafting items of any quality.
Careful sorting matters. If high-quality ingredients accidentally enter a lower-quality production line, they can disrupt the factory's flow. Factorio already has enough ways to punish casual belt planning.

Quality modules add a chance for machines to produce higher-quality results. The chance depends on the module tier:
When a crafting machine starts a recipe, it uses the sum of quality chances from installed modules. If the roll succeeds, the item upgrades. The game then repeats the process, but further upgrade rolls use a constant 10% chance until a roll fails.
Quality modules are only needed to improve quality through this random system. Without them, crafting produces items at the base quality of the materials used. Like ingredient-based crafting, inputs must be the same quality.

Vanilla Factorio has five quality tiers:
Known quality effects include:
Some buildings only receive specific benefits. For example, walls and transport belts may only gain effects such as increased health.
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