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Fulgora is one of the planets added in Factorio’s Space Age expansion, and it changes the usual factory rhythm immediately. It looks barren at first, but the planet offers valuable rewards if players can handle oil seas, limited building space, and nightly lightning storms.

Fulgora is not a gentle starter world. Its surface is split between dry plateaus and thick oceans of oil, which can make travel and factory placement awkward. The usable land tends to feel tighter than it looks, so early factory planning matters more than on a wide-open starting area. There are no lush forests or scenic beaches here, unless your definition of a beach includes industrial sludge.
The planet becomes more dangerous at night. Lightning strikes hit constantly after sunset, and unprotected structures can be damaged. A safe factory needs lightning protection and enough energy storage to turn that hazard into power. Once rods and accumulators are in place, the same storms that threaten your machines become one of the planet’s best advantages.
Some Space Age items are tied directly to Fulgora.
Craftable only on Fulgora:
Discovered on Fulgora, but craftable on other planets:
Fulgora’s biomes are:
Basic resources include:
Blueprints are especially helpful on Fulgora because space and sorting can become problems quickly. The planet throws many mixed outputs at the player, so a clean imported design can prevent belts from backing up before the factory even reaches full speed, especially during early scrap processing and storage planning. Even if you do not import another player’s design directly, studying the layout can help.

Reddit user Verbatos shared compact chemical plant layouts designed to save space. The post includes four different ways to fit chemical plants around different factory needs. That flexibility is useful when building around awkward plateau shapes or existing belts.

Reddit user Constructor20 created a sorter for Fulgora-specific item handling. The lower belt is intended for a sushi belt, while the upper belt sends specified items onward. The design holds 3,000 of a selected item, scraps everything else, and sends leftovers back to the main line. It is built for players who want specific products pulled out without letting unwanted materials clog the system.

Redditor Nez_1 built a scrap sorter that includes overflow management and jam prevention. The overflow settings can be adjusted to make the design more or less sensitive. That matters because Fulgora factories can swing between too much scrap and not enough sorted output very quickly.

Bring basics such as engines, pipes, concrete, and steel. Processing units, iron plates, red chips, and green chips are also useful.
Most importantly, bring the materials needed for a rocket silo. A silo from another planet cannot be transported by rocket, so Fulgora needs its own. Extra materials for building a new rocket are also worth carrying. Arriving underprepared can leave the player stuck gathering basic parts while the planet is already trying to electrocute the factory.

Lightning rods are central to power generation on Fulgora. With enough rods, lightning can provide so much energy that solar panels are not the main concern.
Connect the rods to accumulators so the factory stores energy at night and uses it during the day. Place rods around machinery as protection for anything that is not lightning-proof. Spread them through the production area instead of only building a power field in one corner.

Fulgora’s oceans are made of oil, so players do not need to build a traditional oil refinery setup to access crude. Place offshore pumps and start pulling in more oil than the factory may know what to do with. This makes oil access simple, but it also means the rest of the factory still needs enough processing and storage to use that supply.

Fulgora factories create large amounts of scrap and extra resources. Anything unused should be routed into recycling instead of piling up.
If a line produces materials that are sitting idle, scrap them, rebuild the space more efficiently, and keep improving the factory. Fulgora rewards clean sorting because the alternative is a very expensive junk drawer. Recyclers, sorters, and overflow controls should be treated as core infrastructure, not optional cleanup tools.
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