7 Days to Die

Every Armor Set in 7 Days to Die 1.0: Stats, Crafting and Set Bonuses

7 Days to Die·July 31, 2024·43 min read

Every Armor Set in 7 Days to Die 1.0: Stats, Crafting and Set Bonuses

7 Days to Die Update 1.0 shrank the armor system from ten slots down to four, which sounds like a downgrade until you realize it forces real choices. With fewer pieces, the bonus that comes from wearing a full matching set carries more weight, and every outfit feels purpose-built rather than thrown together from whatever dropped that night.

The rundown below covers every set in the game broken down by weight class, with crafting recipes, the standout stats at Quality 1, and the set bonus you unlock when all four pieces match. Stats scale upward at higher quality tiers, which you reach by reading Armored Up skill magazines (so keep an eye out for those during loot runs).

Before the lists, a quick weight-tier cheat sheet so the per-piece numbers below make sense:

  • Light armor: roughly 8 protection per piece, zero stamina drain, zero mobility loss, zero added noise. The stealth-and-stamina pick.
  • Medium armor: about 13 per piece, -0.56 stamina/second, -5% mobility, +10% noise. The balanced bruiser pick.
  • Heavy armor: around 18 per piece, -0.9 stamina/second, -8% mobility, +20% noise. The tank pick. Loud, slow, and very hard to kill.

Every non-Primitive piece shares the same recipe pattern: 1 Armor Crafting Kit + 5 Cloth Fragment for light gear, or 1 Armor Crafting Kit + 5 Leather for medium and heavy. Every piece has 250 max durability at Q1.

Light Armor

Light gear is the only realistic path if you want to actually sneak, and it is the only weight class with no built-in penalties. Stamina is your most valuable resource in the early game, so the lack of drain matters more than the lower raw protection numbers.

Primitive

Set Bonus: None.

The freebie kit. Cheap, ugly, and you will replace it within a few in-game days. Each piece costs 3x Wood + 10x Plant Fibers, and that is the entire pitch. No set bonus, but at least you are not running through the woods in your underwear.

  • Primitive Hood: thin and light, blocks small scrapes. Armor 8.
  • Primitive Outfit: scratchy but covers the basics. Armor 8.
  • Primitive Gloves: improves grip and saves a few bloody knuckles. Armor 7.9.
  • Primitive Shoes: keep your feet intact one step at a time. Armor 8.

Lumberjack

Set Bonus: Double wood harvest and axes drain 5% less stamina.

Felling trees is the early-game tax everyone pays. This kit cuts the bill in half and adds some utility on top. Pair it with a good iron axe and you can stockpile wood for an entire base in one afternoon.

  • Lumberjack Hat: +5% Wood Harvest. Armor 7.9.
  • Lumberjack Outfit: +1 Carrying Capacity. Armor 8.
  • Lumberjack Gloves: +2 Axe Melee Damage. Armor 7.9.
  • Lumberjack Boots: +2% Stamina Regen while running. Armor 8.

Preacher

Set Bonus: -5% chance of critical injuries and -5% infection chance.

Built for fighting the undead and dealing with traders politely. The damage bonus on the gloves is significant for a light option, and the combined infection plus crit reduction makes early horde nights a lot more survivable.

  • Preacher Hat: +2% Bartering when buying. Armor 8.
  • Preacher Outfit: +2% Undead Damage Resist. Armor 8.
  • Preacher Gloves: +10% Undead Damage. Armor 7.9.
  • Preacher Boots: +2% Treated Crit Healing. Armor 8.

Rogue

Set Bonus: Find 15% more cash and dukes in loot.

Sneaky, slippery, and good at finding shiny things. Pairs neatly with the Lucky Looter perk for a clear loot-stage focused build, and the boots also save you from the occasional bad jump off a POI roof.

  • Rogue Hood: +2% Loot Bonus. Armor 7.9.
  • Rogue Outfit: +2% Sneak Effectiveness. Armor 7.9.
  • Rogue Gloves: +2% Lockpicking Speed and +2% Lockpicking Success. Armor 8.
  • Rogue Boots: +1 Safe Fall Distance. Armor 8.

Athletic

Set Bonus: Use 30% less food and water.

For players who would rather scout the map than babysit their hunger bar. The boots and gloves also feed a movement-heavy build, and the food/water bonus is huge if you tend to forget about eating until the screen turns red.

  • Athletic Hat: +2% discount on fitness items (food, drink, drugs). Armor 7.9.
  • Athletic Outfit: +2 Max Health. Armor 8.
  • Athletic Gloves: +5 Max Stamina. Armor 8.
  • Athletic Shoes: +2% Run Speed. Armor 8.

Enforcer

Set Bonus: .44 ammo deals 15% more damage and .44 Magnum and Desert Vulture reloads are 15% faster.

A revolver build's full kit in one place. Pair it with the right firearms and you punch well above light-armor weight. The vehicle fuel discount on the gloves is a nice quality-of-life bonus for road runs.

  • Enforcer Sunglasses: +2% Bartering. Armor 8.
  • Enforcer Outfit: +5% Crit Resist. Armor 7.9.
  • Enforcer Gloves: -2% Vehicle Fuel Usage. Armor 8.
  • Enforcer Shoes: +2% Run Speed. Armor 7.9.

Medium Armor

Medium gear is the popular middle ground. Every piece adds 13 protection on average, costs you a slice of stamina and mobility, and bumps your sound profile by 10%. Most general-purpose builds end up here once the early game stops being lethal.

Farmer

Set Bonus: Gain 10% more health and stamina from food.

Built for the player who treats the apocalypse like a farming sim with extra steps. The rifle damage bonus on the gloves is a quiet perk that surprises people who write the set off as flavor.

  • Farmer Hat: +2% chance to find seeds in loot. Armor 13.
  • Farmer Outfit: +10% Crop Harvest. Armor 13.
  • Farmer Gloves: +2% Rifle Damage. Armor 13.
  • Farmer Boots: +2% chance for an extra seed when harvesting. Armor 12.9.

Biker

Set Bonus: +1 Armor Rating overall, and minibikes and motorcycles use 2% less fuel.

A straightforward melee-tank kit with a free fuel discount thrown in. The +1 armor bonus is small but stacks well on top of high-quality pieces, and the gloves push melee damage into respectable territory.

  • Biker Helmet: +2% Stun Resist. Armor 13.
  • Biker Outfit: +2 Max Health. Armor 13.
  • Biker Gloves: +10% Melee Weapon Damage. Armor 12.9.
  • Biker Boots: -2% melee stamina cost. Armor 13.

Scavenger

Set Bonus: Loot quality is 2% better.

Everything you tear apart yields more, costs less stamina, and gives more XP. The full kit is one of the strongest economic options in the game and pairs naturally with a wrench-focused build.

  • Scavenger Hat: +10% Salvaging XP. Armor 13.
  • Scavenger Outfit: +1 Carrying Capacity. Armor 12.9.
  • Scavenger Gloves: +5% Salvage Harvest. Armor 13.
  • Scavenger Boots: -5% stamina cost when salvaging. Armor 13.

Ranger

Set Bonus: Reload Revolvers and Lever-Action Rifles 5% faster.

Cowboy build territory. The gloves stack neatly with the Enforcer's .44 bonus if you want to lean hard into revolver play, although you have to pick which set bonus to keep since you cannot wear both at once.

  • Ranger Hat: +2% Bartering. Armor 12.9.
  • Ranger Outfit: +2 Max Health. Armor 12.9.
  • Ranger Gloves: +5% Revolver/Lever-Action Damage. Armor 12.9.
  • Ranger Boots: +10 Max Stamina. Armor 12.9.

Commando

Set Bonus: Recovery items work 25% faster.

A ranged generalist set with a passive that turns First Aid Bandages and Painkillers into something close to instant heals during a fight. Strong pick for AR and shotgun builds that need to top off mid-encounter.

  • Commando Hat: +2% Stun Resist. Armor 13.
  • Commando Outfit: +2% Natural Crit Healing. Armor 13.
  • Commando Gloves: +5% Ranged Damage. Armor 12.9.
  • Commando Boots: +2% Run Speed. Armor 13.

Assassin

Set Bonus: Become hidden 30% faster.

Sneak-attack specialist. The boots are the standout: full silence on stealth sprinting is one of the strongest stealth perks in the entire game and the main reason this set is the default pick for stealth-melee builds.

  • Assassin Hood: +10% Sneak Damage. Armor 13.
  • Assassin Outfit: +2% Sneak Effectiveness. Armor 12.9.
  • Assassin Gloves: +2% Attack Speed on agility weapons. Armor 12.9.
  • Assassin Boots: -100% Stealth Sprint Noise. Armor 13.

Heavy Armor

Heavy gear gives you the highest raw protection in the game in exchange for the worst penalties. Mobility and stamina take a real hit, you broadcast yourself loud and clear, and you will hate every staircase. The bonuses are usually worth it for the specific builds they support.

Miner

Set Bonus: Mining tools degrade slower.

Tunnel-builder kit. Between the harvest bonus, the damage bonus, and the slower tool wear, it pays for itself within a few mining runs. Essential if you plan to dig out a horde base underground.

  • Miner Helmet: +5% Ore Harvest. Armor 18.
  • Miner Outfit: -5% mining tool stamina cost. Armor 18.
  • Miner Gloves: +5% Ore Block Damage. Armor 18.
  • Miner Boots: +1 Safe Fall Distance. Armor 18.

Nomad

Set Bonus: -15% food and water cost for regenerating stamina.

The long-distance explorer kit. Built for trips through bad biomes, and the gloves give you a niche damage boost against radiated enemies in higher-tier wasteland zones.

  • Nomad Headgear: -10% Food/Water Use. Armor 18.
  • Nomad Outfit: +1 Carrying Capacity. Armor 17.9.
  • Nomad Gloves: +5% Radiated Damage. Armor 18.
  • Nomad Boots: +2% Run Speed. Armor 18.

Nerd

Set Bonus: Tools and weapons degrade slower.

The intellect-build flagship. Stun batons, robotic sledges, and turret play all live and die by this set. The +5% chance for an extra crafting skill point from magazines also helps you progress faster through the workbench grind.

  • Nerd Goggles: +2% XP Gain. Armor 17.9.
  • Nerd Outfit: +5% chance for an extra skill point when reading crafting magazines. Armor 18.
  • Nerd Gloves: +10% Intellect Weapon Damage. Armor 17.9.
  • Nerd Boots: +1 Safe Fall Distance. Armor 18.

Raider

Set Bonus: Lower chance of critical injuries.

The pure tank kit. Stun resist, faster crit healing, melee damage, and fall protection, all in one outfit. If you want to walk into the horde and walk back out, this is the set you commit to.

  • Raider Helmet: +10% Stun Resist. Armor 18.
  • Raider Outfit: +5% Natural Crit Healing. Armor 17.9.
  • Raider Gloves: +10% Melee Weapon Damage. Armor 18.
  • Raider Boots: +1 Safe Fall Distance. Armor 18.

How to Pick

There is no single best set. The right answer depends on what you actually spend your time doing in the wasteland:

  • Stealth runs and looter playstyles: Rogue or Assassin. The Assassin boots alone often justify going medium.
  • Horde night and front-line fighting: Preacher early on, Raider once you can stomach the mobility loss.
  • Resource grinding: Lumberjack for trees, Miner for ore, Scavenger for everything else.
  • Vehicle and shooting builds: Enforcer for revolvers, Ranger for lever-actions, Farmer or Commando if you lean rifle.
  • Crafting and intellect builds: Nerd, no contest.

Mixing pieces from different sets is allowed but kills the set bonus, which is usually a bigger deal than the per-piece stat you gain by mixing. Commit to all four pieces of the same set if you can.

Finally, higher quality tiers (Q2 through Q6) scale every stat number listed above. Once you settle on a set, focus on cycling in better-quality pieces as your Armored Up library grows and your crafting ceiling rises with it.

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