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Vanilla Minecraft is great until you realize you have been mining for six hours with nothing to show for it besides a full chest of cobblestone. Aurelium Skills fixes that by layering a level progression system on top of normal survival gameplay. Every tree chopped, fish caught, or block placed counts toward something useful: stats, passive perks, and mana powered abilities. This guide walks through getting the plugin onto your server through the HolyHosting panel and explains what to expect once it is running.
Aurelium Skills is distributed on Spigot, which is where most well maintained Minecraft plugins live.

If you specifically need an older build for compatibility reasons, the Version History tab on the resource page lists every prior release with its own download link.



Spawn into your world and look above the hotbar. Two new readouts appear: your current health, which mirrors the standard heart bar, and your Mana pool. Mana fuels the active abilities you will unlock as you climb in level.

As you do things, a small XP bar appears at the top of the screen showing progress for whichever skill you just triggered. The plugin tracks several categories including foraging, farming, archery, fishing, mining, and more.
Each skill levels through actions that match its theme. Cutting trees feeds foraging. Taking fall damage somehow rewards agility. Tilling soil and harvesting crops fills the farming bar. The mapping is intuitive once you start playing.

Every time you complete a level, the game shows an on screen notification along with a chat message describing what you just unlocked. These messages list stat boosts, ability upgrades, and milestone rewards. Worth reading them rather than dismissing on autopilot.
Run `/skill` in chat to open the central interface. From there you can browse every category, hover over icons for tooltips, or click into a specific skill to inspect your detailed progression.


Inside an individual skill view, the stained glass panels are color coded: green for your current level, yellow for the next one, and red for everything still ahead. Hover any tile to preview the rewards waiting at that tier. The icons along the top expose extra tabs for unlocked abilities, leaderboard rankings, XP sources, and ability descriptions.

Each skill carries its own roster of passive abilities that level up alongside the skill itself. Most of them work quietly in the background. Better drop rates, higher XP gain, bonus damage, and similar quality of life perks. Categories differ widely, so glance through the ability list early to plan which skills are worth grinding first.

The flashier side of progression is the Mana Abilities. These are player triggered, consume mana on use, and usually have a cooldown attached. Examples include felling an entire tree in one swing, briefly boosting attack speed, or sprinting at increased speed. Most unlock around skill level 7.

Stats like Strength, Toughness, Wisdom, and Regeneration grow as you level. These are global modifiers that buff your character in subtle but cumulative ways. Stacking them is what eventually separates a new player from a max level veteran.
Nothing seems to be happening. Run `/plugins` in chat and check whether Aurelium Skills appears in the list. If it does not, the .jar file probably landed somewhere other than the `plugins` folder. Move it into the correct location, then restart and try again.
Commands return a permissions error. Aurelium Skills usually does not need extra setup for vanilla permissions, but if you run a permissions manager such as LuckPerms, you will need to grant the appropriate nodes. The plugin's wiki keeps an updated list of every permission. After editing the configuration, reload or restart and the commands should respond.
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