Abiotic Factor

Abiotic Factor Weapon List: Melee, Ranged, and Throwable Stats

Abiotic Factor·July 3, 2024·89 min read

Abiotic Factor gives players plenty of ways to turn scavenged junk, alien parts, and actual firearms into survival tools. The right weapon depends on range, ammo access, repair materials, and whether the target is a pest, a soldier, or a science problem with legs.

This guide lists melee, ranged, and throwable weapons. Ammunition details are included where the weapon uses ammo, but off-hand shields are not covered here. Some entries are also tools, which means they have no durability and do not need repairs.

Complete Abiotic Factor Weapon Reference

Use melee weapons when resources are tight or enemies can be controlled safely. Use ranged weapons when distance matters more than ammo conservation. Throwables are best saved for bursts of damage, crowd control, or disabling threats before they get too close.

Melee Weapons

Basic Baton

A security nightstick made for blunt force. Type: Blunt Melee. Damage: 8. Weight: 3. Durability: 15. Repair: 1x Metal Scrap. Scrap: 4x Metal Scrap. Source: Start as the Defense Analyst job.

Cane Sword

A walking cane with a blade hidden inside. Type: Sharp Melee. Damage: 18. Weight: 4. Durability: 22. Repair: 1x Metal Scrap. Scrap: 2x Metal Scrap. Source: Found in the Furniture Store.

Crowbar

A heavy steel tool that also works as a weapon. Type: Heavy Sharp Melee. Damage: 35. Weight: 5. Durability: 30. Repair: 1x Rebar. Scrap: 4x Metal Scrap. Source: Found in a barrel in Shipping, the Mapping Center, the Mines, or the tram station.

Desk Leg

A broken desk part with simple blunt damage. Type: Blunt Melee. Damage: 7. Weight: 3. Durability: 8. Repair: 1x Wood Plank. Scrap: 1x Wood Plank. Source: Dismantle wooden desks or tables.

Explosive Sledge

A heavy sledgehammer modified to use Laser Tripmines as ammunition. Type: Heavy Blunt Melee. Damage: 40. Weight: 11. Durability: 25. Repair: 1x Rebar. Scrap: 3x Tech Scrap. Source: Craft at a Crafting Bench with 1x Sledgehammer, 4x Military Electronics, 4x Reinforced Hose, and 2x Capacitor.

Hammer

A basic hammer that repairs constructed objects and furniture. Type: Blunt Melee. Damage: 4. Weight: 2.5. Durability: 15. Repair: 1x Metal Scrap. Scrap: 1x Metal Scrap. Source: Randomly found in toolboxes.

Hand Drill

A handmade construction tool that packages objects like a screwdriver. Type: Sharp Melee. Damage: 4. Weight: N/A. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Craft at a Crafting Bench with either 1x Makeshift Screwdriver or 1x Screwdriver, plus 2x Metal Scrap, 2x Rebar, and 2x Steel Cable.

Knife

A kitchen blade that doubles as an early sharp weapon. Type: Sharp Melee. Damage: 3. Weight: 1. Durability: 20. Repair: 1x Metal Scrap. Scrap: 1x Metal Scrap. Source: Found in places such as the Level 1 Cafeteria Kitchen, Level 2 Kitchen, Level 3 Break Room, and kitchen cabinets in the Furniture Store.

Lightning Spear

A spear that discharges lightning toward additional targets. Type: Sharp Melee. Damage: 26. Weight: 3. Durability: 35. Repair: 3x Tech Scrap. Scrap: 3x Metal Scrap. Source: Craft at a Crafting Bench with 1x Rebar, 1x Projection Matrix, 1x Energy Brick, and 1x Capacitor.

Makeshift Screwdriver

A simple tool used for furniture assembly and packaging. Type: Sharp Melee. Damage: 3. Weight: 0.5. Durability: N/A. Repair: N/A. Scrap: N/A. Source: Handcraft with 1x Metal Pipe, 1x Giga Glue, and 1x Cloth Scrap.

Makeshift Spear

An improvised spear built from office and kitchen supplies. Type: Sharp Melee. Damage: 10. Weight: 3. Durability: 25. Repair: 3x Metal Scrap. Scrap: 2x Metal Scrap. Source: Craft at a Crafting Bench with 1x Standing Lamp, 1x Knife, 1x Desk Phone, and 4x Duct Tape.

Oar

An old oar that hits harder than its appearance suggests. Type: Heavy Sharp Melee. Damage: 30. Weight: 10. Durability: 15. Repair: 1x Reinforced Wooden Plank. Scrap: 1x Wood Plank. Source: Found in the Furniture Store.

Peccary Club

A heavy club fitted with alien teeth. Type: Heavy Sharp Melee. Damage: 28. Weight: 4.5. Durability: 15. Repair: 1x Peccary Skull. Scrap: 1x Wood Plank. Source: Craft at a Crafting Bench with 1x Peccary Skull, 1x Desk Leg, 2x Duct Tape, and 1x Desk Phone. During the Abiotic Factor demo, this weapon was called the Teeth Club.

Pickaxe

A large digging tool with heavy sharp damage. Type: Heavy Sharp Melee. Damage: 35. Weight: 10. Durability: 22. Repair: 1x Reinforced Wooden Plank. Scrap: 1x Wood Plank. Source: Found near the portal by Shipping, in the Mines, and in other locations.

Pipe Club

A weighted pipe fitted with a pressure gauge. Type: Blunt Melee. Damage: 8. Weight: 5. Durability: 30. Repair: 1x Metal Scrap. Scrap: 2x Metal Scrap. Source: Craft at a Crafting Bench with 1x Metal Pipe, 1x Pressure Gauge, and 1x Giga Glue.

Pipe Wrench

A sturdy wrench found early and often. Type: Blunt Melee. Damage: 12. Weight: 2. Durability: 40. Repair: 1x Metal Scrap. Scrap: 1x Metal Scrap. Source: Found during the tutorial, in Shipping, the Mines, the Level 2 Particle Lab, and other areas.

Power Drill

An upgraded construction tool used like a screwdriver. Type: Sharp Melee. Damage: 5. Weight: 0.5. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Craft at a Crafting Bench with 1x Hand Drill, 1x Carbon Plating, 1x Energy Brick, and 1x Anteverse Gem.

Rat Scanner

An ornamented scanner that can still serve as a club. Type: Blunt Melee. Damage: 12. Weight: 2. Durability: 40. Repair: 1x Metal Scrap. Scrap: 1x Metal Scrap. Source: Has a chance to drop from Lab Rats.

Screwdriver

A required construction and packaging tool. Type: Sharp Melee. Damage: 3. Weight: 0.5. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Randomly found in toolboxes across the map.

Shiv

A crude stabbing tool with low durability. Type: Sharp Melee. Damage: 2. Weight: 1.8. Durability: 12. Repair: 1x Metal Scrap. Scrap: 1x Metal Scrap. Source: Handcraft with 1x Pens and 1x Duct Tape.

Sledgehammer

A heavy hammer with strong blunt damage. Type: Heavy Blunt Melee. Damage: 42. Weight: 9. Durability: 20. Repair: 1x Rebar. Scrap: 1x Wood Plank. Source: Found in the Mines, Train, near the Manufacturing Sector exit, and in a container near the Synchrotron.

Sword

A proper edged blade for cutting. Type: Sharp Melee. Damage: 20. Weight: 10. Durability: 35. Repair: 1x Metal Scrap. Scrap: 2x Metal Scrap. Source: Found in the Furniture Store.

Tech Sceptre

An electrically charged mace that needs power to deal electrical damage and knock enemies back. Type: Blunt Melee. Damage: 18. Weight: 5. Durability: 40. Repair: 1x Capacitor. Scrap: 2x Metal Scrap. Source: Craft at a Crafting Bench with 2x Rebar, 1x Quantum Glass, 4x Refined Carbon, and 1x Energy Brick.

Thermal Mallet

A hammer that leaves fire at the impact point. Type: Blunt Melee. Damage: 20. Weight: 3. Durability: 35. Repair: 1x Metal Scrap. Scrap: 4x Metal Scrap. Source: Craft at a Crafting Bench with 1x Rebar, 2x Box of Screws, 2x Coil, and 1x Energy Brick.

Umbrella

Portable protection that can also thump enemies. Type: Blunt Melee. Damage: 12. Weight: 6. Durability: 10. Repair: 1x Metal Scrap. Scrap: 1x Cloth Scrap and 1x Metal Scrap. Source: Found in the Furniture Store.

Welding Spear

A superheated spear that deals explosive fire damage. Type: Sharp Melee. Damage: 18. Weight: 3. Durability: 30. Repair: 3x Tech Scrap. Scrap: 3x Metal Scrap. Source: Craft at a Crafting Bench with 2x Rebar, 2x Reinforced Hose, 2x Coil, and 1x Energy Brick.

For melee leveling, Meaty Stew grants Heightened Senses, temporarily improving Blunt and Sharp Melee XP gain.

Ranged Weapons

Antique Shotgun

A break-action double barrel shotgun. Type: Overworld Ranged. Damage: 30. Ammo: 12g Buckshot. Weight: 6. Durability: 30. Repair: 1x Metal Scrap. Scrap: 1x Oil and 1 to 2x Metal Scrap. Source: Found in a holding cell in the Labs Sector Containment area.

Electro-Thrower

A short-range electricity cannon. Type: Science Ranged. Damage: 18. Ammo: N/A. Weight: 10. Durability: 60. Repair: 1x Capacitor. Scrap: 4x Metal Scrap. Source: Craft at a Crafting Bench with 4x Capacitor, 2x Energy Brick, 1x Canister, and 8x Box of Screws.

Grinder

A launcher for high-velocity grinder discs. Type: Science Ranged. Damage: 45. Ammo: Grinder Disc. Weight: 5. Durability: 35. Repair: 1x Military Electronics. Scrap: 4x Metal Scrap. Source: Craft at a Crafting Bench with 1x Air Compressor, 1x Computation Brick, and 2x Reinforced Hose.

Makeshift Crossbow

A crossbow made from office materials. Type: Science Ranged. Damage: 26. Ammo: Makeshift Bolt. Weight: 3. Durability: 22. Repair: 1x Rubber Band Ball. Scrap: 1x Plastic Scrap. Source: Craft at a Crafting Bench with 3x Rubber Band Ball, 1x Desk Leg, 2x Plastic Scrap, and 1x Stapler.

Military Magnum

A powerful hand cannon for large targets. Type: Overworld Range. Damage: 100. Ammo: .357 Magnum Ammo. Weight: 7. Durability: 30. Repair: N/A. Scrap: 1x Oil and 1 to 2x Metal Scrap. Source: Has a chance to drop from Captains. Requires Biometric Armwraps to use.

Military Shotgun

A black assault shotgun. Type: Overworld Range. Damage: 20. Ammo: 12g Buckshot. Weight: 6. Durability: 15. Repair: N/A. Scrap: 1x Oil and 1 to 2x Metal Scrap. Source: Has a chance to drop from Breachers. Requires Biometric Armwraps to use.

Net Launcher

A launcher that fires electrified nets and can stun larger creatures. Type: Science Ranged. Damage: 10. Ammo: Throw Net. Weight: 2. Durability: 50. Repair: 1x Plastic Scrap. Scrap: 3x Metal Scrap. Source: Craft at a Crafting Bench with 1x Rebar, 2x Stapler, 4x Rubber Band Ball, and 2x Plastic Scrap.

Pipe Pistol

An electromagnetic projectile launcher built like a rough pistol. Type: Science Ranged. Damage: 50. Ammo: Scrapshot Ammo. Weight: 3. Durability: 30. Repair: 1x Tech Scrap. Scrap: 3x Metal Scrap. Source: Craft at a Crafting Bench with 2x Coil, 1x Power Cell, 2x Stapler, and 1x Metal Pipe.

Scrapshot FL

A Scrapshot variant with a flashlight attached. Type: Science Ranged. Damage: 12. Ammo: Scrapshot Ammo. Weight: 8.5. Durability: 1x Tech Scrap. Repair: N/A. Scrap: 1x Flashlight. Source: Craft at a Crafting Bench with 1x Scrapshot, 1x Flashlight, 1x Box of Screws, and 1x Metal Scrap.

Scrapshot

An electromagnetic scrap shotgun. Type: Science Ranged. Damage: 108, or 12 x 9. Ammo: Scrapshot Ammo. Weight: 8. Durability: 20. Repair: 1x Tech Scrap. Scrap: 3x Metal Scrap. Source: Craft at a Crafting Bench with 1x Coil, 1x Power Cell, and 2x Rebar.

Security Pistol FL

A Security Pistol with a flashlight taped on. Type: Overworld Range. Damage: 26. Ammo: 9mm Ammo. Weight: 3.2. Durability: 30. Repair: N/A. Scrap: 1x Security Pistol and 1x Flashlight. Source: Handcraft with 1x Security Pistol, 1x Flashlight, and 1x Duct Tape.

Security Pistol

A standard facility firearm. Type: Overworld Range. Damage: 26. Ammo: 9mm Ammo. Weight: 3. Durability: 30. Repair: N/A. Scrap: 1x Oil and 1 to 2x Metal Scrap. Source: Has a chance to drop from Grunts or Medics.

Submachine Gun

A fast-firing paramilitary weapon. Type: Overworld Ranged. Damage: 30. Ammo: 9mm Ammo. Weight: 5. Durability: 35. Repair: N/A. Scrap: 1x Oil and 1 to 2x Metal Scrap. Source: Has a chance to drop from Grunts. Requires Biometric Armwraps to use.

Throwable Weapons

Boom Bait

A beeping lure that explodes after attracting enemies. Type: Throwable. Damage: 25. Weight: 1. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Handcraft 3x Boom Bait with 1x Metal Scrap and 1x Pressure Gauge.

Electron Grenade

A throwable that stuns enemies for an extended time. Type: Throwable. Damage: 100. Weight: 0.2. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Handcraft 3x Electron Grenade with 1x Powdered Crystal, 1x Military Electronics, and 1x Capacitor.

Frag Grenade

A military fragmentation grenade with very high damage. Type: Throwable. Damage: 400. Weight: 0.2. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Has a chance to drop from Grunts or Captains.

Mugnade

A homemade fragmentation grenade built from a mug. Type: Throwable. Damage: 350. Weight: 0.35. Durability: N/A. Repair: N/A. Scrap: 1x Metal Scrap. Source: Craft 3x Mugnade at a Crafting Bench with 1x Empty Mug, 1x Soil Bag, 1x Pressure Gauge, and 1x Chain.

Slushie Bomb

An icy drink turned into a thrown bomb. Type: Throwable. Damage: N/A. Weight: 0.5. Durability: N/A. Repair: N/A. Scrap: 2x Paper Scrap. Source: Handcraft 3x Slushie Grenade with 1x Slushie and 1x Tech Scrap.

Thermite Molotov

An explosive charge made with alien residue. Type: Throwable. Damage: 10. Weight: 2. Durability: N/A. Repair: N/A. Scrap: N/A. Source: Craft 3x Thermite Molotov at a Crafting Bench with 1x Anteverse Gel, 1x Test Tube, and 1x Tech Scrap.

Throw Net

A net used to trap small creatures and briefly confuse larger ones. Type: Throwable. Damage: N/A. Weight: 0.1. Durability: N/A. Repair: N/A. Scrap: 2x Paper Scrap. Source: Handcraft 3x Throw Net with 1x Cloth Scrap.

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