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The Isle Tier List: The Best Dinosaurs to Play in 2025

Other Games·February 24, 2025·75 min read

The Isle gives players a roster that ranges from nimble skirmishers to slow-moving wrecking balls. Picking a favorite is a matter of taste, but a few dinosaurs consistently outperform the rest in raw numbers, survivability, or sheer presence on the map. This guide ranks eleven of the most popular picks and breaks down the stats that matter when you commit to a playthrough.

How This Ranking Works

The "best" dinosaur in The Isle is the one that fits how you actually play. Solo ambusher, herd herbivore, terrain bully, every role has its perfect creature. Read the entries below as a curated overview rather than a strict ladder. If a low-tier pick matches your habits, ignore the number next to its name and run with it.

10. Dilophosaurus

Known universally as "Dilo", the Dilophosaurus tops out at around 2 meters in height. That compact frame is exactly what makes it interesting. The creature slips between trees and around larger predators with ease, turning a bad encounter into an escape more often than not.

The trade-off is a thin health pool. A single mistimed engagement against anything bigger can end a session quickly. Playing Dilo well means committing to patience: scout, position, strike, retreat. Charging in head-on is a short story with a predictable ending.

Dilophosaurus Stats

Health

  • Juvenile: 250 to 650
  • Adult: 650 to 1050

Growth Duration

  • Hatch: 0.3 h (20 minutes)
  • Juvenile: 0.8 h (50 minutes, 0.5 to 0.65)
  • Adult: 1 h (60 minutes, 0.8 to 1.0)

Stamina, Drain, Regeneration

  • Juvenile: 100 to 200, 03:20 minutes
  • Adult: 100 to 150, 02:30 minutes

Speed, Ambush

  • Juvenile: 38.9 km/h
  • Adult: 38.9 km/h to 45.5 km/h

Running Speed

  • Hatchling: 1 to 24.9 km
  • Juvenile: 25 km
  • Adolescent: 47 km
  • Sub Adult: 50.4 km
  • Young Adult: 50.7 km
  • Adult: 47.5 km

Hunger

  • Juvenile: 83 to 216
  • Adult: 216 to 350

Hunger Time

  • Global: 88 minutes

Thirst Time

  • Juvenile: 45 to 60 minutes
  • Adult: 20 to 60 minutes

Damage

  • Hatchling: 1 to 3.3
  • Juvenile: 3.4
  • Adolescent: 23.3
  • Sub Adult: 42.5
  • Young Adult: 63.9
  • Adult: 85

Bleed Damage

  • Juvenile: 20
  • Adult: 44

Heal (without Bleed, per minute)

  • Sitting: 300
  • Standing: 150
  • Moving: 128.5

9. Ceratosaurus

The Ceratosaurus sits in a comfortable middle ground. It is not the largest carnivore on the island, but it ships with a sturdy frame, respectable damage, and enough health to weather most fights it picks. Newcomers tend to gravitate toward it because the kit is forgiving and the learning curve is manageable.

Do not mistake it for an apex predator, though. Going toe to toe with a Tyrannosaurus or a Giganotosaurus usually ends with the Cera as the appetizer. Treat it as a confident mid-tier hunter and you will get the best out of it.

Ceratosaurus Stats

Health

  • Juvenile: 150 to 1900
  • Adult: 1900 to 2250

Growth Duration

  • Hatch: 30 minutes
  • Juvenile: 50 minutes
  • Adult: 100 minutes

Stamina, Drain

  • Juvenile: 60 to 170, 02:50 minutes
  • Adult: 130 to 150, 02:30 minutes

Speed, Ambush

  • Hatch: 28.8 km/h
  • Juvenile: 36.6 km/h
  • Adult: 36.6 km/h to 40.3 km/h

Hunger, Time

  • Juvenile: 75 to 180, 75 to 135 minutes
  • Adult: 256 to 600, 28 to 67 minutes

Thirst, Time

  • Juvenile: 20 to 60
  • Adult: 45 to 60

Damage

  • Juvenile: 60 to 140
  • Adult: 225 to 350

Bleed Damage

  • Juvenile: 2 to 15
  • Adult: 4 to 8

Heal (without Bleed, per minute)

  • Sitting: 470
  • Standing: 235
  • Moving: 200

8. Carnotaurus

Introduced with Update #2 (Evrima patch 0.6.15.18), the Carnotaurus, or "Carno", is a medium carnivore that lives off speed. The horns above its eyes are iconic, but the lean body and long legs are what carry it across the map at a real pace.

Its blistering stamina lets it chase prey across uneven terrain or vanish from a bad fight before consequences arrive. The bite, however, is unimpressive next to other carnivores. Carno players win by harassing, isolating weakened targets, and running circles around opponents who cannot match its endurance.

Carnotaurus Stats

Health

  • Juvenile: 120 to 350
  • Adult: 350 to 2170

Growth Duration

  • Hatch: 25 minutes
  • Juvenile: 40 minutes
  • Adult: 70 minutes

Stamina, Drain, Regeneration

  • Juvenile: 280 to 300, 05:05 minutes, 04:55 minutes
  • Adult: 300 to 440, 03:40 minutes, 06:00 minutes

Speed, Ambush

  • Juvenile: 36.7 km/h
  • Adult: 52.2 km/h

Hunger, Time

  • Juvenile: 50 to 135
  • Adult: 135 to 800, 100 minutes

Thirst, Time

  • Juvenile: 60 minutes
  • Adult: 60 minutes

Damage

  • Juvenile: 50 to 75
  • Adult: 75 to 200

Bleed Damage

  • Global: 15 * (Dino weight / Target weight)

Heal (without Bleed, per minute)

  • Sitting: 200
  • Standing: 100
  • Moving: 50

7. Maiasaura

The Maiasaura is the herbivore equivalent of a Swiss army knife. None of its stats reach into elite territory, but everything works well enough to handle combat, exploration, or simply existing without being eaten. It is reliable, easy to pick up, and forgiving when you misjudge a situation.

The real strength of this dinosaur comes out in groups. A coordinated pack of Maiasauras can stand up to threats that would erase a single specimen instantly. Played solo against a tyrannosaur or a giga, the Maia's balanced numbers are not going to save it.

Maiasaura Stats

Health

  • Juvenile: 50 to 748
  • Adult: 748 to 2868

Growth Duration

  • Hatch: 20 minutes
  • Juvenile: 50 minutes
  • Adult: 60 minutes

Stamina, Drain

  • Juvenile: 80 to 110, 01:50 minutes
  • Adult: 110 to 180, 03:00 minutes

Running Speed

  • Juvenile: 44.6 km/h
  • Adult: 44.6 km/h

Hunger

  • Juvenile: 15 to 74
  • Adult: 74 to 275

Hunger Time

  • Global: 92 minutes

Thirst, Time

  • Juvenile: 20 to 40
  • Adult: 40 to 60

Damage

  • Juvenile: 30 to 60
  • Adult: 100 to 175

Heal (without Bleed, per minute)

  • Sitting: 600
  • Standing: 300
  • Moving: 257

6. Allosaurus

The Allosaurus is the textbook example of a well-rounded carnivore. Health, damage, speed, and stamina are all healthy without any single value being exceptional. That makes it dangerous to anything smaller and a genuine threat to opponents in its own weight class.

The bite is the standout feature, capable of punching through most defenses that come its way. Where the Allosaurus stumbles is mobility against agile fighters and outright firepower against the heavyweights. Pick your engagements thoughtfully and it rewards you with consistent performance.

Allosaurus Stats

Health

  • Juvenile: 200 to 1100
  • Adult: 1050 to 2800

Growth Duration

  • Hatch: 30 minutes
  • Juvenile: 60 minutes
  • Adult: 120 minutes

Stamina, Drain, Regeneration

  • Juvenile: 60 to 130, 02:10 minutes, 01:25 minutes
  • Adult: 130 to 200, 03:20 minutes, 02:40 minutes

Speed, Ambush

  • Hatch: 29.3 km/h
  • Juvenile: 30.6 km/h
  • Adult: 34.2 km/h to 44.5 km/h

Hunger, Time

  • Juvenile: 90 to 457, 45 to 130 minutes
  • Adult: .457 to 816, 30 to 125 minutes

Thirst, Time

  • Juvenile: 20 to 50 minutes
  • Adult: 50 to 60 minutes

Damage

  • Hatch: 1 to 15
  • Juvenile: 50 to 100
  • Adult: 75 to 300

Bleed Damage

  • Juvenile: 2 to 10
  • Adult: 10 to 25

Heal (without Bleed, per minute)

  • Sitting: 275
  • Standing: 137.5
  • Moving: 118

5. Diabloceratops

Nicknamed the "devil-horned face", the Diabloceratops landed in The Isle with patch 0.0.0.43. The crown of horns and the wide frill are not decoration. Push this herbivore the wrong way and it will charge straight through whoever started the fight.

Despite its mid-sized frame, the Diablo carries a strong damage output, a thick health bar, and useful stamina. Its weak spot is mobility in tight quarters. The charge is brutal in a straight line, but turning radius is generous in the worst way. Wide-open spaces play to its strengths. Forests and rocky corridors do not.

Diabloceratops Stats

Health

  • Juvenile: 350 to 950
  • Adult: 1700 to 3250

Growth Duration

  • Hatch: 25 minutes
  • Juvenile: 80 minutes
  • Adult: 100 minutes

Stamina, Drain

  • Juvenile: 100 to 100, 01:40 minutes
  • Adult: 100 to 150, 02:30 minutes

Running Speed

  • Hatchling: 0.1 to 12.5 km/h
  • Juvenile: 12.6 km/h
  • Adolescent: 18.5 km/h
  • Sub Adult: 24.3 km/h
  • Young Adult: 30.2 km/h
  • Adult: 36 km/h

Hunger, Time

  • Juvenile: 60 to 383, 0 to 8 minutes
  • Adult: 38 to 155, 8 to 31 minutes

Thirst, Time

  • Juvenile: 30 to 30
  • Adult: 30 to 50

Damage

  • Hatchling: 0.1 to 12.9
  • Juvenile: 11
  • Adolescent: 53.9
  • Sub Adult: 97
  • Young Adult: 186.8
  • Adult: 275

Bleed Damage

  • Adult: 15 to 18

Heal (without Bleed, per minute)

  • Sitting: 350
  • Standing: 175
  • Moving: 150

4. Parasaurolophus

The Parasaurolophus, or "Pala", looks like a peaceful long-crested herbivore until someone makes the mistake of attacking one. The kit blends endurance, evasive movement, and a respectable health pool, making the Pala a favorite for players who want a survival-first experience without sacrificing combat options.

Its damage output will not headline a tournament, but the stamina economy is generous and the maneuverability is solid. Surprise attacks from large predators are often survivable, which is more than most herbivores can claim.

Parasaurolophus Stats

Health

  • Juvenile: 50 to 1750
  • Adult: 2000 to 3600

Growth Duration

  • Hatch: 25 minutes
  • Juvenile: 60 minutes
  • Adult: 120 minutes

Stamina, Drain, Regeneration

  • Juvenile: 80 to 130, 02:10 minutes, 01:15 minutes
  • Adult: 150 to 250, 04:10 minutes, 04:10 minutes

Running Speed

  • Juvenile: 24.4 km/h
  • Adult: 34.2 km/h

Hunger Time

  • Juvenile: 40 to 744, 0 to 37 minutes
  • Adult: 245 to 840, 41 to 70 minutes

Thirst, Time

  • Juvenile: 30 to 40
  • Adult: 40 to 60

Damage (Kick)

  • Juvenile: 525
  • Adult: 750

Damage (Head)

  • Juvenile: 40 to 80
  • Adult: 115 to 250

Heal (without Bleed, per minute)

  • Sitting: 200
  • Standing: 100
  • Moving: 85

3. Suchomimus

The Suchomimus is a long-snouted carnivore that splits the difference between offense and defense. Its crocodile-style silhouette and large claws are unmistakable from a distance, and the body is bulkier than most theropods at its weight. That extra frame translates to flexible play, equally happy chasing prey or holding ground when challenged.

The shortcomings show up against the giants. The Suchomimus simply does not have the burst speed to chase down a sprinting Carnotaurus, and going claw to claw with a Rex or a Giga is a losing proposition. Within its tier, however, it is one of the more versatile carnivores available.

Suchomimus Stats

Health

  • Hatch: 5 to 25
  • Juvenile: 350 to 850
  • Adult: 1450 to 3600

Growth Duration

  • Hatch: 20 minutes
  • Juvenile: 85 minutes
  • Adult: 150 minutes

Stamina, Drain

  • Juvenile: 85 to 160, 02:40 minutes
  • Adult: 160 to 200, 03:20 minutes

Speed, Ambush

  • Juvenile: 30.9 km/h to 39.3 km/h
  • Adult: 30.9 km/h to 39.3 km/h

Hunger Time

  • Juvenile: 70 to 170, 47 to 113 minutes
  • Adult: 200 to 500, 25 to 62 minutes

Thirst, Time

  • Juvenile: 50 to 60
  • Adult: 50 to 60

Damage

  • Juvenile: 25 to 145
  • Adult: 150 to 350

Bleed Damage

  • Adult: 20

2. Tyrannosaurus Rex

A tier list with a Rex anywhere other than the top two feels wrong, and The Isle does not break tradition. The Tyrannosaurus brings overwhelming size, a deep health pool, and a bite that ends most encounters in a single committed swing. Players often pivot from "engage" to "flee" the moment a Rex roar enters earshot.

The weaknesses are situational. The Giganotosaurus outweighs it in raw stats, and the Rex's size makes tight terrain and quick turns an obvious vulnerability. Catch a Rex in dense forest and the king of the island suddenly looks a lot less royal.

Tyrannosaurus Rex Stats

Health

  • Juvenile: 200 to 2000
  • Sub: 2000 to 4000
  • Adult: 4000 to 6500

Growth Duration

  • Hatch: 30 minutes
  • Juvenile: 100 minutes
  • Sub: 220 minutes
  • Adult: 100 minutes

Stamina, Drain, Regeneration

  • Juvenile: 60 to 140, 02:20 minutes, 02:20 minutes
  • Sub: 130 to 160, 02:40 minutes, 02:40 minutes
  • Adult: 120 to 100, 40 to 33 seconds, 01:40 minutes

Speed, Ambush

  • Juvenile: 36 km/h
  • Sub: 33.7 km/h, 44 km/h
  • Adult: 33.1 km/h, 43.1 km/h

Hunger

  • Juvenile: 75 to 390
  • Sub: 500 to 1000
  • Adult: 1100 to 2150

Hunger Time

  • Juvenile: 19 to 49 minutes
  • Sub: 62 to 66 minutes
  • Adult: 48 to 94 minutes

Thirst, Time

  • Juvenile: 20 to 40 minutes
  • Sub: 40 to 60 minutes
  • Adult: 60 to 90 minutes

Damage

  • Juvenile: 50 to 100
  • Sub: 100 to 450
  • Adult: 450 to 1200
  • Adult (vs Rex): 800
  • Adult: 1440
  • Adult (vs Rex): 1000

Bleed Damage

  • Juvenile: 2 to 5
  • Sub: 5 to 10
  • Adult: 10

Heal (without Bleed, per minute)

  • Sitting: 700
  • Standing: 350
  • Moving: 300

1. Giganotosaurus

At the very top sits the Giganotosaurus, the "Giga". It is bigger than the Rex, hits harder than the Rex, and casts the longest shadow on any map in The Isle. The serrated teeth and powerful build are designed for one purpose, and the kit delivers on it.

Damage output is brutal, the health pool is enormous, and few creatures stand a real chance in a straight confrontation. The tax is steep, though. Stamina drains faster than most players expect, forcing genuine downtime between fights and chases. The turning radius is also slow enough that smaller, more agile dinosaurs can punish positioning mistakes if given the opportunity.

If you want to play apex, this is the pick. Just budget your stamina like rent.

Giganotosaurus Stats

Health

  • Juvenile: 250 to 2000
  • Sub: 2000 to 4000
  • Adult: 4000 to 6000

Growth Duration

  • Hatch: 30 minutes
  • Juvenile: 110 minutes
  • Sub: 220 minutes
  • Adult: 60 minutes

Stamina, Drain, Regeneration

  • Juvenile: 60 to 130, 01:00 to 02:40 minutes, 01:35 minutes
  • Sub: 130 to 140, 01:03 to 01:10 minutes, 01:50 minutes
  • Adult: 140 to 100, 01:10 to 00:50 minutes, 01:40 minutes

Speed, Ambush

  • Juvenile: 28.8 km/h
  • Sub: 30.6 km/h, 39.8 km/h
  • Adult: 30.6 km/h, 39.8 km/h

Hunger

  • Juvenile: 80 to 415
  • Sub: 500 to 1000
  • Adult: 1200 to 2285

Hunger Time

  • Juvenile: 27 to 69 minutes
  • Sub: 50 to 50 minutes
  • Adult: 48 to 91 minutes

Thirst, Time

  • Juvenile: 25 to 45 minutes
  • Sub: 45 to 75 minutes
  • Adult: 75 to 100 minutes

Damage

  • Juvenile: 50 to 150
  • Sub: 150 to 455
  • Adult: 480 to 700

Bleed Damage

  • Juvenile: 2 to 20
  • Sub: 20 to 30
  • Adult: 30 to 50

Heal (without Bleed, per minute)

  • Sitting: 325
  • Standing: 162
  • Moving: 139

Closing Notes

No single dinosaur dominates every scenario in The Isle. Speed-focused players will get more value out of a Carno or a Pala. Apex hunters lean toward the Giga or Rex. Group-oriented herbivores like Maiasaura shine in coordinated lobbies. Use this ranking as a starting point, then commit to whichever creature matches the pace and pressure you actually enjoy.

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