Running a server in The Front comes with a console packed with admin-only commands. Once your account has the right permissions, you can flick on god mode, drop items into a player's inventory, tweak how much oxygen you burn underwater, or simply teleport across the map without bothering with vehicles.
This guide walks through every admin command that the game currently exposes, sorted by what it actually does so you can find the right line without scrolling for ten minutes.

With admin rights on the server, the console opens with the backtick key (`) on your keyboard. If pressing it does nothing, you are not flagged as an administrator yet, no matter how convinced you are otherwise.
To add yourself or another player to the admin list, edit the GameUserSettings.ini file on the server with a plain text editor like Notepad. Find the Steam64 field and paste the user's Steam64ID there. After the server reloads the config, that player will be able to use the commands listed below.
If you do not already have your Steam64ID handy, you can look it up at steamid.io.
These cover the everyday admin toolkit: movement, moderation, world saves, and quick character tricks.
- God: enables god mode and stops all incoming damage.
- Fly: lets your character take off and fly freely.
- Walk: cancels Fly and puts you back on the ground.
- Ghost: like Fly, but also disables collision so you can clip through geometry.
- SloMode [0-1000]: changes how fast the server runs. Default is 1.
- GMAddItems [itemID] [amount] [playerID]: drops the specified item directly into a player's inventory.
- AddTargetPlayerExp [playerID] [EXP value]: awards a chunk of XP to a single player.
- GMSpawnNPCByLocation [creatureID] [level] [x] [y] [z]: spawns an NPC of the given level at fixed coordinates.
- GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance in meters] [playerID]: same idea, but the NPC spawns near a target player at the distance you specify.
- GotoPlayerByAccount [playerID]: teleports you to that player's position.
- RelocatePlayerToGM [playerID]: pulls the player to wherever you are standing.
- goto x y z: teleports you to specific coordinates.
- DestroyPlayerByGUID [playerID]: instantly kills the target.
- GMClearInventory [playerID]: wipes a player's inventory clean.
- UnlockTargetAllRecipe [playerID]: unlocks every recipe for the player.
- UnlockTargetAllTalent [playerID]: unlocks every talent for the player.
- KickPlayerOff [playerID]: kicks the player from the server.
- BanPlayer [playerID] login: blocks the player from rejoining the server.
- PermitPlayer [playerID] login: lifts a login ban.
- BanPlayer [playerID] chat: mutes the player in chat.
- PermitPlayer [playerID] chat: gives chat access back.
- CloseServer: shuts down the running server.
- SaveWorld: forces a save of the current server state.
- SetTime [time value]: changes the in-game world time.
- SetWeather [weather ID] [region ID]: forces a specific weather pattern in a region.
- hide 1 / 0: toggles visibility for monsters, players, NPCs, or defensive structures.
- SetAttribute 36 [value]: tweaks movement speed via attribute number 36.
- PerspectiveConstruct 0 / 1: shows or hides structure names and their owner.
- PerspectivePlayer 0 / 1: shows or hides player nameplates, useful for tracking players down.
- ClearAllNPC: kills every spawned NPC on the server.
- SetPlayerScaleRate [scale]: resizes the character model. Use responsibly, or do not, that is what creative mode is for.
- ClearAllPlayersGodMode: removes god mode from every player on the server.
- ActivateInfiniteStamina 1 / 0: toggles infinite stamina.
- ActivateIgnoreEnvironment 1 / 0: toggles environmental damage immunity (cold, heat, etc.).
- ActivateInfiniteRecoverHealth 1 / 0: regenerates the player's max HP every second.
- KillGuildAll 1: kills the target. If they are in a squad, the entire squad goes down and items drop.
- KillGuildAll 0: same as above but with no item drops on death.
- KillRadiusGuildConstruct 1 / 0 [radius in meters]: destroys squad structures within the radius. The 1 / 0 controls the drop behavior.
- KillRadiusGuildVehicle 1 / 0 [radius in meters]: same as above but for vehicles.
- ClearAttackCityCD [playerID]: clears the player's supply cooldown.
- SetEnableSuperKill: enables one-shot kills against creatures, vehicles, and structures.
- JoinGuild: joins the squad currently selected.
- JoinGuildByGuid [squad GUID]: joins a specific guild by its UID.
- SetGuildAdmin 1 / 0: promotes the player to squad captain and demotes the current one. GM-only.
- ForcedChangeGuildName [squad GUID] [new name]: renames a squad. Has to pass the duplicate-name check.
- KillInteractObject: kills whatever unit you are aiming at, be it a creature, vehicle, or structure.
- GMCreatorMode 1 / 0: removes material costs from crafting and repair.
- Shift+C and Shift+V: shortcuts that switch to an overhead view of a player while also turning on noclip, flight, and invulnerability.
These affect the server as a whole: caps, intervals, drop rules, and admin management.
- SetQueueThreshold [amount]: sets the player cap.
- SetMaxQueueSize [amount]: alternative form of the same thing.
- SetIsCanSelfDamage 0 / 1: lets players take damage from their own attacks.
- SetIsCanFriendDamage 0 / 1: lets squadmates damage each other (friendly fire).
- SetCanChat 1 / 0: when off, no one can send chat messages.
- MailAttchEnable 0 / 1: when off, attachments cannot be received in-game.
- SetSaveGameInterval [seconds]: how often the server auto-saves.
- GMSetOverlapRatio [multiplier]: changes the stack size limit per item.
- GMSetDeathDropMode [0 / 1 / 2]: 0 = nothing drops on death, 1 = everything drops, 2 = only inventory drops (no equipped or hotbar gear).
- SetConstructDisableRot 1 / 0: toggles structure decay.
- GMSetCanDropItem 0 / 1: controls whether killed creatures and destroyed structures drop loot.
- GMSetCanDiscardItem 0 / 1: controls whether players are allowed to drop items at all.
- SetPlayerHealthDyingState 1 / 0: with this on, players go into a wounded state at 0 HP instead of dying immediately.
- AddGM [Account ID] [GM level]: adds an admin. Use 17-digit Steam IDs, separated by semicolons for multiple. Default GM level is the cap (Lv. 25).
- RemoveGM [Account ID]: removes admin rights.
- ToggleGMTitleShow 0 / 1: toggles the special admin badge.
- GMSetDiscardBoxLifeSpan [seconds]: how long discarded items survive on the ground. Default -1 keeps the server default.
- GMSetDeathInventoryLifeSpan [seconds]: how long death drops persist. Default -1 uses server defaults.
- SetAttackCityCdRatio: multiplies the cooldown between supply deliveries.
- SetGMRebirthBaseCD [seconds]: base revival cooldown.
- SetGMRebirthExtraCD [seconds]: extra cooldown added per recent death.
- SetGMPenaltiesMaxNum [times]: cap on the death-penalty multiplier.
- SetGMPenaltiesCD [seconds]: how long until stacked revival cooldowns reset.
- OpenAllHouseFlag 0 / 1: when enabled, every player's Beacon shows on the map.
Use these to scale survival mechanics, XP rates, speed, and resistances.
- SetPlayerHotDefAddRate [multiplier]: multiplies Heat resistance.
- SetPlayerIceDefAddRate [multiplier]: multiplies Cold resistance.
- SetFriendDisplayDistance [meters]: max distance to see squadmate names.
- SetEnemyDisplayDistance [meters]: max distance to see non-squad player names.
- SetPlayerDeathAvatarItemDurableRate [multiplier]: on death, durability of equipped items drops by this fraction of their max. Drops are not affected.
- SetPlayerDeatShortcutItemDurableRate [multiplier]: same as above but for hotbar items.
- GMSetCraftTimeRate [multiplier]: scales crafting and repair time.
- SetPlayerAddExpRate [multiplier]: scales all XP earned.
- SetPlayerKillAddExpRate [multiplier]: XP from kills only.
- SetPlayerFarmAddExpRate [multiplier]: XP from gathering only.
- SetPlayerCraftAddExpRate [multiplier]: XP from crafting only.
- SetMoveSpeedRate [multiplier]: movement speed.
- SetJumpHeightRate [multiplier]: jump height.
- SetPlayerLandedDamageRate [multiplier]: damage taken from falls.
- SetPlayerMaxHealthRate [multiplier]: max HP.
- SetLifeRecoverRate [multiplier]: HP regeneration rate.
- SetPlayerMaxStaminaRate [multiplier]: max stamina.
- SetStaminaRecoverRate [multiplier]: stamina recovery.
- SetStaminaConsumeRatio [multiplier]: stamina drain.
- SetPlayerMaxHungerRate [multiplier]: max Fullness.
- GMSetHungerDecRate [multiplier]: Fullness drain rate.
- GMSetBodyHungerAddRate [multiplier]: Fullness recovered per meal.
- SetBodyWaterMaximumRate [multiplier]: max Hydration.
- GMSetWaterDecRate [multiplier]: Hydration drain rate.
- GMSetBodyWaterAddRate [multiplier]: Hydration restored per drink.
- SetBreathRecoverRate [multiplier]: max Oxygen pool (this command is listed twice in the spec for the same effect).
- SetPlayerBreathCostRate [multiplier]: how fast Oxygen drops while underwater.
- GMSetPlayerHealthRate [multiplier]: HP restored by medical items.
- GMSetFoodDragDurationRate [multiplier]: duration of food and med buffs.
A short list, mostly to scale how brutally vehicles interact with the world.
- GMVehiclePlayerDamageRatio: multiplies damage that vehicles inflict on players. Valid range 0-100.
- GMVehiclePlayerDamageRatio (gather variant): multiplies resources gathered by vehicles. Valid range 0-100.
- GMVehicleDamageRate: also tied to resource gain from vehicles.
For tweaking spawn timers, loot output, and how dangerous the local wildlife gets.
- SetNpcRespawnRate [multiplier]: respawn delay for dead wild NPCs.
- SetAnimalBodyStayTime [seconds]: how long animal corpses linger.
- SetHumanBodyStayTime [seconds]: how long human NPC corpses linger.
- GMSetNPCLootableItemRate [multiplier]: items dropped by wild NPCs on death.
- SetWildNPCDamageRate [multiplier]: damage dealt by wild NPCs.
- SetWildNPCHealthRate [multiplier]: HP of wild NPCs.
- SetWildNPCSpeedRate [multiplier]: movement speed of wild NPCs.
- SetCityNPCLevelRate [multiplier]: raid NPC level scaling.
- SetCityNPCDamageRate [multiplier]: damage dealt by raid NPCs.
- SetCityNPCHealthRate [multiplier]: HP of raid NPCs.
- SetCityNPCSpeedRate [multiplier]: movement speed of raid NPCs.
- SetCityNPCNumRate [multiplier]: how many raid NPCs spawn per round.
- SetNpcDisplayDistance [meters]: max distance to see NPC nameplates.
- GMSetInventoryGainRate [multiplier]: resources gained from gathering actions.
- GMSetCityAtkNPCLootItemRate [multiplier]: items dropped by raid NPCs on death.
These tune weapon damage and durability balance across the server.
- SetMeleeNpcDamageRatio [multiplier]: melee damage from players to NPCs.
- SetRangedNpcDamageRatio [multiplier]: ranged damage from players to NPCs.
- SetMeleePlayerDamageRatio [multiplier]: melee damage between players.
- SetRangedPlayerDamageRatio [multiplier]: ranged damage between players.
- SetMeleeConstructDamageRatio [multiplier]: melee damage to structures.
- GMSetToolDamageRate [multiplier]: damage tools deal to resource nodes.
- GMSetDurabilityCostRate [multiplier]: durability lost when using tools, weapons, or armor.
For scaling how much of each resource type players bring home.
- GMSetMaxRetrieveProductsRate [max multiplier]: caps total gathering gains. Must be higher than the individual rates below. Default -1 means no cap.
- GMSetTreeGainRate [multiplier]: wood collected.
- GMSetBushGainRate [multiplier]: plants collected.
- GMSetOreGainRate [multiplier]: ore collected.
- GMSetCropReapRate [multiplier]: crops harvested.
- GMSetFleshGainRate [multiplier]: items pulled from corpses.
- GMSetCropGrowRate [multiplier]: growth speed of planted crops.
These cover Beacons, structure caps, durability, and how much punishment defenses can take or deal out.
- SetPlayerMaxHouseFlagNumber: max Beacons per player.
- SetGJConstructMaxNumRatio [multiplier]: cap multiplier for work-type structures per player.
- SetHFTrapMaxNum [amount]: max traps inside a Beacon's coverage.
- SetHFTurretMaxNum [amount]: max turrets inside a Beacon's coverage.
- SetConstructDefenseRatio [ratio]: structure damage taken multiplier.
- SetTrapDefenseRatio [ratio]: trap damage taken multiplier.
- SetTrapDamageRatio [multiplier]: damage dealt by traps.
- SetTurretDamageRatio [multiplier]: damage dealt by turrets.
- SetConstructMaxHealthRatio [multiplier]: max durability of structures.
- SetConstructReturnHPRatio [multiplier]: how fast placed structures regenerate.
- SetHouseFlagRepairHealthRatio [multiplier]: auto-repair speed for structures inside Beacon range.
- GMSetTTC_Oil_Rate [multiplier]: yield from Oil Wells.
- GMSetWaterCollector_Rate [multiplier]: yield from Dew Collectors.
- GMSetTTC_Ore_Rate [multiplier]: yield from Mines.
- GMSetTTC_Fish_Rate [multiplier]: yield from Fish Baskets.
- SetCHFDamagedRateByPlayer [ratio]: damage Beacons take from player firearms.
- SetCHFDamagedRateByVehicle [ratio]: damage Beacons take from vehicles.
- SetCHFDamagedRateByNpc [ratio]: damage Beacons take from NPCs.
- SetHouseFlagExcitantTime [hours]: how many hours per day Beacons are vulnerable. Must be between 0 and 24.
That is the full reference. Most of these are toggles or multipliers, so save the server before testing combinations, especially anything that touches HP, durability, or NPC scaling. A single decimal in the wrong place can turn a survival server into a museum tour.