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If your post-apocalyptic island base keeps running on fumes, the latest Sunkenland patch should ease the pain. Version 0.2.5 rebuilds the power system from the ground up, adds weather, gives you map markers, and even lets you set a temporary respawn point so you stop losing entire afternoons to a bad shark encounter.
Here is the breakdown of what is in the patch and how it changes the day to day game.

Before anything else: V0.2.5 lives on the Public Test Branch, not the main version of Sunkenland. The features below will roll into the regular branch later, once they have been sanded down by player feedback. If you have never opted into the test branch, the Steam documentation walks through the process in a couple of clicks.
One warning. When you log in for the first time after the patch, your existing electrical setup will be disconnected. The new power model is incompatible with the old one, so plan a small rebuild session.
The biggest change is how electricity works. Three new generators, a central management hub, and a smarter wiring layer replace the older approach.
Each generator has its own internal battery. If that storage feels tight, you can now place standalone batteries and wire them into the grid to bank more juice for night runs or stormy stretches.
A new Power Center acts as the dashboard for your grid. It shows generation and consumption in one place, so you can finally answer the question of why your fridge keeps cutting out.
The Junction Box organizes the spaghetti of cables that any non trivial base ends up with. Together with the new transformers, the Power Center sits between your generators and your appliances rather than wiring everything directly. Speaking of appliances, V0.2.5 adds several new electrical devices to plug in, giving you more reasons to actually care about a stable output.
The new power kit only makes sense alongside the new weather cycle. Expect three states for now:
Thunderstorms are where things get interesting, since they double as the only window for lightning rods to do their job. The developers also hinted that future updates will hook more content into weather, including ghost ships that may show up during storms. So enjoy the calm seas while they last.
The Sunkenland map is generous in size and stingy with landmarks, which has historically made navigation a guessing game. With V0.2.5, you can click anywhere on the map to drop a marker and right click to remove it. Use them for scrap routes, base locations, contested combat zones, or anywhere you keep forgetting how to find again.
Death in Sunkenland is rarely close to home, which is exactly when respawn travel time becomes painful. The new Sleeping Bag is a one time respawn point you can place on flat, dry, reasonably open ground.
A practical example: you are out hunting Advanced Parts in a ruin far from your main base. Drop a Sleeping Bag nearby before the fight. If a patrol drops you, you respawn a few seconds away from your loot bag instead of an entire boat trip away. Once consumed, it is gone, so save them for runs that actually matter.
Beyond the headline features, V0.2.5 includes a long list of balance work, system rewrites, and bug fixes pulled from the official patch notes.
V0.2.5 is one of the more ambitious patches Sunkenland has shipped. The power and weather rework alone changes how bases are designed, while Sleeping Bags and map markers smooth out the slower parts of an expedition. Hop onto the Public Test Branch if you want a preview, and expect the main branch to catch up after a round of fixes.
Come chat with us and we will get back to you as soon as possible!
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