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Spawning into Sunkenland for the first time can feel like getting dropped onto a half submerged trash heap with no manual. The game throws diving, building, crafting, and angry pirates at you almost immediately, and the tooltips do not exactly hold your hand. This guide walks through the systems that matter in your first few hours so you spend less time feeding sharks and more time actually playing.

Sunkenland launched into Early Access on August 25, 2023, and wears its Waterworld inspiration on its sleeve. It is a post-apocalyptic survival sandbox where the surface world is mostly gone and the loot is buried under water. You will recognize the usual ingredients of the genre: gathering, crafting, base building, and combat against hostile NPCs.
The twist is the ocean itself. Most of the interesting places, including sunken ships, flooded ruins, and even a drowned theme park, sit below the waves. When you are not diving for components and tools, you can sail between islands and raid the camps of rival survivors.
Before you queue it up, check that your hardware can handle it. According to the official Steam page, here is what the game asks for.
Minimum requirements
Recommended requirements
If you plan to play with friends, a dedicated server will give you a much smoother session than relying on a host PC. HolyHosting offers Sunkenland hosting tuned for the title.
The game never sits you down to explain how things work, so here is the short version of the systems you will interact with most.
Since most of the world sits underwater, swimming down will become second nature. Aim your camera at the seabed and hold forward to descend. As soon as you go under, an oxygen meter appears and starts ticking down. Run it dry and you take damage. Run it dry and ignore the surface, and you stop existing.
You can extend your time below by carrying oxygen bottles, and later by researching and building an air filling station at your base to top them up.
Building a shelter is straightforward, and a dedicated section below covers the first pieces you should place. Once your base exists, expect company. Mutants, pirates, and raiders will pay visits looking for whatever you stashed. As you progress, those enemies start carrying shotguns and grenades, so it pays to either fortify aggressively or hunt them before they organize an attack on you.
You can craft simple items by hand straight from the inventory, under the crafting tab. Bigger projects require a station, such as the Workbench, which you walk up to and interact with. As long as you have the right materials, both methods work the same way.
Swimming gets old quickly. The game lets you craft a range of vehicles, both on water and in the air, each with its own control scheme. A sailboat depends on wind direction, so you will be rotating the sail constantly. A helicopter is faster but unforgiving, and a bad first flight tends to end with a salty crash site.

If sharks keep treating you like a snack, the next sections should help you stabilize and start making real progress.
The first hour is about scavenging. Walk the starter island, pop open every container, and grab essentials like Herbal Medicines and Fishing Baits. Skip the furniture and cosmetic clutter for now. Your backpack is small in the early game, and there is nothing worse than finding a key item while standing over a stack of useless decor.
Keep your Stone Hatchet equipped and whack any furniture you find above and below the surface. Most of it breaks down into wood and other usable resources. Just keep an eye on that oxygen bar while you are underwater. The moment it hits zero, your health begins draining, and a careless dive can wipe out your scavenging run.
The Stone Hatchet you spawn with is fine for ten minutes. After that, build better tools. The Crude Axe needs 10x Wood Plank, 10x Scrap Metal, and 1x Rope. The Scrap Metal Spear takes 15x Scrap Metal, 5x Components, and 2x Duct Tape.
The Crude Axe disassembles and harvests much faster than the starter hatchet, while the Scrap Metal Spear hits noticeably harder against hostile NPCs and aquatic threats.
Forget grand architecture for now. A small, functional shelter is enough to give you a respawn point and somewhere to store loot. Build these four pieces in order:
The last thing you want is to come back from a long dive and find your stash gone. Lay down Barbed Wire around the perimeter. Each piece costs 7x Scrap Metal, and the units overlap nicely, so you can build a fairly dense barrier without spending half your inventory.
If your base sits in open ground, throw up walls and windows on the foundation as well. Placing walls before the wire is easier than threading them in afterward.
Once the base is livable, it is time to leave the starter island. Swimming long distances burns stamina and oxygen fast, so a proper boat is the next priority. Open the inventory, head to the Build tab, and pick the boat icon on the left sidebar. The Wooden Sailboat costs 25x Wood Plank, 8x Cloth, and 2x Rope.
Sailing means working with the wind. Watch the small flag mounted on the boat to see direction and speed, and rotate the sail accordingly. From there, the rest of Sunkenland is yours to map out one island at a time.
Sunkenland rewards players who treat the first day as logistics rather than adventure. Tools, a respawn bed, a clean water source, and basic defenses will outlast any flashy weapon you craft too early. Once those boxes are checked, the game opens up and the deep starts feeling more like an opportunity than a death trap.
Come chat with us and we will get back to you as soon as possible!
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