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Planet 4546B is gorgeous on the surface and a horror show twenty meters down. The same ocean that throws Peepers at your visor will, three biomes deeper, throw a Reaper Leviathan at your face. Knowing which creature is which, where it lives, and how hard it bites is the difference between a productive scan run and a swim back to the lifepod in your underwear.
This bestiary covers every fauna species on Planet 4546B, sorted by category, with biomes, health, damage values, energy yield, and the small details that decide whether a creature is dinner, decor, or doom.

Fauna on 4546B ranges from finger-length Rockgrubs to leviathans long enough to dwarf the Cyclops. Despite the lingering Kharaa Bacterium, evolution kept producing weirdly Earth-like silhouettes through convergent design. Scan anything that holds still long enough with a Handheld Scanner to log it into your PDA.
Note: the species below are from the original Subnautica. Creatures introduced in Below Zero are not included here.
Every carnivore in this section is hostile by default. Spotting one is your cue to fire up the propulsion cannon, pull out the Stasis Rifle, or simply leave.

A serpentine eel built like a power cable. The Ampeel's segmented prongs throw off bio-electricity, its dorsal side is green, its belly tan, and its turquoise eyes lock on the moment you intrude. It glides peacefully until provoked, then surrounds itself with arc discharges that chew through a Seamoth in seconds. Stasis Rifle works wonders. Once killed, it stays dead.

Picture an anglerfish, a tadpole, and a pack of velociraptors signed onto the same lease. Biters have razor teeth, nostril nubs, dorsal and caudal fins, a red back, a grayish-blue belly, and a forehead growth they use to lock onto prey. They are fast, territorial, and travel in clusters. They will absolutely commit to nibbling you if you cross their patrol.

A Biter that took a wrong turn into the Blood Kelp and never recovered. Blighters are paler, gaunter, and glow a sickly red. Their massive muscles demand constant feeding, but their blindness keeps their aggro range short. They hunt solo, make uncomfortable noises, and bite anyone who blunders within range.

A gray, hard-plated shark wearing its own teeth as exterior decor, with orange head markings and reflective green slit-pupil eyes. Bonesharks eat smaller fish, sometimes each other, and screech as they charge. A Repulsion Cannon or a well-placed Creature Decoy buys you the seconds you need.

Ambush specialist with a pink body, purple dorsal growths, and bioluminescent fins. Crabsnakes nest inside Jellyshrooms and burst out the moment something tasty floats by. While tucked into a mushroom they shrug off the Stasis Rifle. They also lay eggs there and retreat back inside when wounded.

A translucent bulb of a body, blue saucer eyes, horseshoe-crab legs tipped with fins, and a deeply annoying signature move: an EMP blast that kills your headlights, your scanner, and your faith in your equipment. Crabsquids inflate and deflate to swim, get angry at any light source, and can be hatched in an Alien Containment as a guardian pet. Hear loud clicks? You are not alone.

Nature's torpedo. The oval-bodied, red-and-cream Crashfish lives inside Sulfur Plants and launches itself at anything that gets too close, exploding on contact. A Seamoth can be destroyed; a Prawn Suit will dent. The trick when scanning is freezing them with a Stasis Rifle. Open their plant home rudely and they detonate. Eggs near explosions are wiped. Reared specimens explode the moment they leave the Alien Containment, and no, the Propulsion Cannon will not pick them up as ammo.

A hefty reptile with scaly green-and-beige skin, two silver eyes, and a mouth full of teeth. Lava Lizards swim through molten zones unbothered, build armor on their bodies, and spit projectiles in addition to biting. They hate Warpers and laugh at the Thermoblade, so do not bring a thermal knife to a lava fight.

The Mesmer is the prettiest threat in the game. Ridged body shimmering purple, teal fins, and tilde-shaped pupils inside a bulky head that hypnotizes you into swimming straight into its mouth. Spiked tentacles do the rest. Even killing one mid-hypnosis does not break the trance instantly. To escape: swim backward, look away, or grab a Propulsion or Repulsion Cannon.

A transparent, eel-thin predator with a visible spine, a red head, yellow eyes, and four trailing tendrils. River Prowlers emit a faint white glow and have a skeletal silhouette with no visible organs. They attack with tendrils and a Reaper-like jaw, and announce themselves with hisses and snarls.

A segmented, plated predator with a grey-violet back, pink belly, four orange eyes, and stubby underside legs. Sand Sharks bury themselves and burst from the seabed in a cloud of silt. They growl before the lunge, which gives you a slim window to either back off or get punctured. They are fast in a straight line but lose to sudden direction changes.

Gharial-shaped, blue-green with dark blue and purple patterns, purple-tipped fins, and a whale-like tail. Stalkers have an unhealthy obsession with shiny metal scrap and will drop teeth while carrying it (their teeth are extremely useful, do not ignore this). They will batter the Prawn Suit without damaging it, get nastier at night near Kelp Forests, and flee if knifed. They also guard their eggs jealously.

A flat-headed, bioluminescent, cloaked silhouette with spiked arms and tentacle propulsion. Warpers exist to police infection: they teleport in, fire warp projectiles, summon nearby aggressive fauna, and occasionally pluck you straight out of your vehicle. The angrier your infection level, the more interested they become. Cure yourself with Baby Leviathan Enzymes and they downgrade you from priority target to ambient threat.
The peaceful menu. Most are harmless. A couple will absolutely fight back if you forget your manners.

A narrow body, translucent bladders top and bottom, a bright orange head with big eyes, and no mouth. The bladders glow pink. Bladderfish tend to drift behind Reefback Leviathans and bolt the moment you get close.
Fabricator recipes:

A yellow-green fish in the shape of, yes, a boomerang. Dark green stripes, cyan-glowing fins, four eyes, sharp coral-eating teeth. It sways while swimming, scampers from humans, and tucks itself into caves or against the seabed once the sun drops.
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A Ghostray's lava-loving cousin. Same shape, totally different look: opaque body, dark red top, pale yellow underside, glowing yellow gills. Crimson Rays cruise the Inactive Lava Zone and Lava Lakes in groups, sometimes giving Lava Lizards a wide berth and otherwise ignoring you completely.

The friendliest face on the planet. Hatch them from Cuddlefish Eggs and you get a grey, white-bellied, bug-eyed companion with stubby pectoral fins, tentacle propulsion, and an inventory of chirps, high-fives, and full-on hugs. They follow on command or stay parked. Treat them well.

A tiny pale-green fish that is basically one big eyeball with four bioluminescent fins. It cruises slowly, scans its surroundings, and panics when noticed. Other species bully it by ramming it at full speed.
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Long, slim, bright yellow body with stripes, stalked eyes on top of its head, a small mouth, and maroon fins with a red glow. Solitary and slow, the Garryfish glides past players without reacting.
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A bulbous, pinniped-shaped creature with leathery scales, a spiky gas-mask face, and paddle flippers. The back is bluish-gray, the belly aqua-green, and the tail hosts green-yellow pods. Touch one the wrong way and it releases poisonous gas pods that linger and chew through your health. A Stasis Rifle or floaters keep it locked down.

A translucent manta with cyan bioluminescence and two glowing red organs tucked behind its eyes. Internally it shares anatomy with the Jellyray, externally with the Crimson Ray. Pure ambience, no aggression.

A small fish with a blue-and-purple head and tail, a brown body, yellow stripes and dots, and a tail with a literal hole in it. Holefish are jittery cave dwellers that flee at the slightest provocation, often hanging out near Reefback Leviathans and other prey species.
Fabricator recipes:

A slender fish that fades from dark violet to blue toward the head, with neon green eyes, a small dorsal fin, and a purple caudal fin that loops back around. Its standout feature is the green bioluminescent antennae forming a halo around its tail. Hoopfish swim in slow groups, often shadowing Reefback Leviathans.
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A teardrop body on six legs, black eyes, a broad froggy mouth. Light green back with blue-white speckles, pale turquoise legs, yellow pads, and a strong bioluminescent glow.
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A translucent ray that glows violet with pink dorsal patterns and shifts to blue elsewhere. Eight tentacles per side, a long tail, six circle structures along each flank that might be eyes. Jellyrays are curious about light, swing in to investigate, then drift off.

A Boomerang reskinned for lava country. Yellow sclera, dark orange rings, dark red body with silver-gray markings, fins glowing orange. Quick swimmer in the Inactive Lava Zone, equally good at fleeing players.
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Think Peeper, scaled up, dressed in turquoise with purple markings. The Oculus skips the beak entirely, runs on bioluminescent magenta eyes, and uses tube-like organs for propulsion. Forms shoals in Jellyshroom Caves, clicks as it swims, and bolts the second a flashlight finds it.
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The mascot. Small blue body, greenish tail, yellow beak-like mouth, comically large flat eyes with brown irises. Peepers jet around with backward-facing thrusters, leap out of the water, and chirp constantly. Watch one for ten seconds and a Stalker probably eats it. Cycle of life.
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Flat little body, big eyes, orange head protrusions, glowing blue outlines on the wings and matching dorsal spots. Rabbit Rays glide near their nests, emit soft cries when approached, and tend to be one of the calmer Safe Shallows residents.

The Eyeye's hot cousin. Red, orange, and yellow iris, blue markings, bright orange bioluminescent fins. Lives in the Inactive Lava Zone, swims away from players, and is bullied by the same neighbors that pick on its cooler-water relative.
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A dull-green fish, big eyes, a glowing purple fin, and a permanent case of stage fright. Reginalds zip around biomes in groups of four or five, often within a Reefback Leviathan's slipstream, and bolt at any approach.
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A bird-shaped surface dweller. White wing feathers, a black head with chest and wing tips connected by a thin line, white eyes, a black beak, bioluminescent chest markings. Skyrays cluster near specific landmasses and rest on island ground. Notably, one of the few fauna species that drowns underwater.

Flat body, long dorsal fin, two small pectorals, a single split-pupil eye, a wide pointed-tooth mouth, three gill slits. Teal with bright patches that glow after dark. Spadefish school up, often shadow Reefback Leviathans, and will dent a Seamoth if you ram them. Pacifist, sure, but not weightless.
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A Hoopfish silhouette wearing a completely different paint job. Translucent body, white ribcage stripes, tiny red dots near the eyes and tail, yellowish-green eyes, a dull red caudal fin. Slow, shoal-forming, lives in the Blood Kelp, and breaks formation the second a player drifts in.
Fabricator recipes:
The odd lot. Some can be scanned and not much else, others will latch onto you or your vehicle and ruin a perfectly good expedition.

A gelatinous drifter with a blue interior, tiny cyan dots, large uneven patches, and tendrils that anchor to a rough outer skin. No interaction beyond scanning or moving them around with a Propulsion Cannon.

The geriatric, non-interactive version of the Floater. Found anchored to Floating and Underwater Islands. According to in-game lore, Ancient Floaters matured alongside the islands themselves, dragging land up out of the seabed, enriching sunlight, and pushing plant life forward. Immature ones sink and feed on organic debris until they rise. Some have reportedly latched onto leviathan-class fauna and forced them to the surface to suffocate.

A small parasitic horror with blue tentacles, fangs, a segmented body, and a glowing sac. Bleeders swarm, latch onto your arm, suck blood, and tank your food bar while they're attached. Punch them off or use any tool to dislodge.

A Cave Crawler that traded its life savings for longer, spike-covered legs. Blood Crawlers move in packs through Blood Kelp Caves and the Ghost Forest, scale walls and ceilings, and pile on anyone careless enough to drift through their patrol path.

An arthropod-shaped pest with a single glowing eye and segmented limbs. Cave Crawlers cluster, lunge in groups, deal bite damage with knockback, shrug off fire, and don't enjoy meeting a Stasis Rifle or Propulsion Cannon. The best defense is staying mobile and never standing still on a beach.

A young Ancient Floater. Transparent blue gel body, tentacle arms, and small teeth used to clamp onto anything stationary. Floaters provide buoyancy to whatever they grip, which is great for terraforming and terrible for any Seamoth or Cyclops that becomes the unwilling host.

The parking ticket attendants of the Inactive Lava Zone. Dark violet, flattened, striped, with antennae and a glowing orange mouth. Lava Larvae attach to vehicles and quietly drain power cells. Counter-measures: weapons, freezing, scare tactics, or luring them to Lava Lizards (which happily eat them off your vehicle without damaging the hull). Removing the power cells or cutting the vehicle's energy also makes them swim off.

A tiny translucent grub glowing faint green, with swimming fins, a larger tail flipper, five appendages per side, and a small circular mouth full of even smaller teeth. Pure ambience species.

Three long flippers, three legs, one big eye, bright orange bioluminescent glow along the flipper sides. Surface variants swim like normal life forms; cave variants are the odd ones, hovering in place instead of moving.
These are the species you visit deliberately, knife or growbed in hand. They sit still, drop useful materials, and occasionally bubble breathable air.

A purple hemisphere riddled with circular protrusions that puff oxygen bubbles out of green pores. Three bubbles spawn per cycle, and each is a portable lungful. You can also plant Brain Corals in an Exterior Growbed for a permanent breathing station.

Three subtypes (Coral, Slanted, and Veined) all coughing up Coral Tube Samples when knifed. Coral plates are olive and crescent-shaped, Slanted are dark green and vary in size, Veined are oval with yellowish brown branching patterns and a slightly rough finish.

Light brown, tubular, decorative-only. They cannot be harvested for samples but can be picked up whole or destroyed in clusters.

Massive, durable, sample-rich coral towers with a 50,000 HP pool, scattered across various biomes. You can swim inside the larger ones. Some contain Veined Nettles and Acid Mushrooms, and the Safe Shallows specimens occasionally hide raw resources or even small caves.

A rare Lost River species. Looks like mossy growth on a grey rock, with green coral wound around it and a faint yellow glow.

Disk-shaped corals in red, green, blue, and purple variants, with the red ones being the most common. Small luminescent jewel-like bumps on the top and bottom faces, attached to walls, pulsing.

A towering arboreal coral with branching mushroom caps, exclusive to the Mushroom Forest. Some hosts Sandstone Outcrops and Lithium. Cut the caps (or just collide with them) to harvest Fungal Samples. The trunks are full of Tree Leeches.
The headliners. Babies measure around five feet (1.5 m). The adults stretch as long as 656 feet (200 m). A handful of them are genuinely pleasant company. Most are not.

The adult Ghost Leviathan. Transparent outer shell, muscular blue core, bioluminescent eyes and fins, head sail, and hammerhead-shark-style structures. The second largest hostile creature on the planet. It rams targets, hauls submarines around like toys, and likes the Crater Edge in particular.

Smaller version of the adult, around 63% size and dealing roughly 34.5% less damage. Spawns in the Lost River, with Tree Cove as their nursery. They feed on Ghostrays and River Prowlers until they get big enough to migrate to deeper biomes.

The one that lives in your nightmares. A massive body with red fins, four hooked mandibles, and a roar that doubles as echolocation. Twenty-five spawn across the map. Reapers cruise the open water without hugging the seafloor, which means surface swimming sometimes flies under their radar. They flinch when damaged, won't respawn once killed, and can shave 80% off your health in one bite. A Reinforced Dive Suit softens the blow. Tackle them with friends on a Subnautica multiplayer server if you want a fairer fight.

Floating mountains with shells. Passive, gigantic, the third-largest peaceful creature in the game. Dark-blue carapaces, teal coral patches, and a habit of drifting in pods while exchanging low-frequency calls. Hit one and it briefly speeds up.

Same creature, roughly a quarter the size of an adult. Same behavior, same biomes. You'll usually spot them swimming alongside the grownups.

A slimmer, scarier-looking relative of the Sea Emperor. Dark green and purple, fast, and very strong. Its repertoire includes swatting players, swallowing them, and spitting molten rocks. It flinches when hit, occasionally gets stuck on walls (which does not make it any safer), and resists the Thermoblade.

The largest known leviathan in the game and, against all expectations, a pacifist. Stocky armored body, tentacles dotted with bioluminescent bulbs, and paddle-shaped arms. It speaks to you telepathically, which causes the same screen distortions Warpers and Mesmers trigger. It also nudges the plot forward, guides you to its eggs, and helps you find an Alien Arch near the Quarantine Enforcement Platform.

Unhatched offspring of the Sea Emperor. The Precursor Race wanted to use them as a cure for the Kharaa Bacterium, but their containment environment isn't suitable for hatching, so they're stuck waiting. The player crafts Hatching Enzymes to finally release them. The babies look like miniature adults with a few visual tweaks.

The post-hatch teenage phase. Smaller than the adult (85 to 98 meters long) and scattered across deeper biomes once they leave the facility.

A defensive leviathan with a barrel torso, double-jointed back legs, and a head full of eyes and feelers. Sea Treaders walk the Grand Reef and Sea Treader's Path in slow migrating herds, calling loudly to one another and pecking aggressors. As they move they sometimes drop Shale Outcrops or, less glamorously, Alien Feces.
Keep a scanner charged, a knife sharp, and a Stasis Rifle close. Scan everything that doesn't try to eat you on sight (and a few things that do). The PDA entries unlock blueprints, lore, and a slightly better understanding of why Planet 4546B looks this beautiful and this lethal at the same time.
Come chat with us and we will get back to you as soon as possible!
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