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Some of StarRupture's most useful mechanics never make it into the tutorial. Survival meters, rupture warnings, character respawns, and the corporate progression web all wait quietly for new players to stumble into them. This guide pulls those hidden details into the open so you can step out of the Regeneration Chamber knowing what actually matters.

The opening hours of StarRupture cover the basics well enough: you mine, you build, you avoid death. What it tends to skim over is the connective tissue. Things like which corporation deserves your first commission, what the on-screen warnings really mean, and whether your character pick locks you out of any content. Spoiler for the impatient: it does not.

Before the world loads, StarRupture asks you to choose a character. The choice is almost entirely cosmetic. Every option starts with the same gear progression and access to every blueprint, building, and recipe in the game. The differences live in voice acting, backstory flavor, and looks.
The Early Access roster currently includes:
Pick whichever character you actually want to listen to for several dozen hours. If you change your mind later, just visit the Regeneration Chamber on your ship and switch. You can also add new characters at a Habitat-based Regeneration Chamber for 100x Basic Building Materials. The chamber doubles as your respawn point, which becomes very relevant the first time a rupture catches you off guard.
Ruptures are the world's way of reminding you that you are not in charge. These extreme weather events kill anyone caught outside a Habitat, and there is no negotiating with them.
Two cues signal an incoming rupture:
Fifteen seconds is rarely enough time to sprint home. The fix is to always carry at least 1x Meteor Heart and 100x Basic Building Materials in your inventory. With those, you can drop a Base Core, an Emergency Habitat, and an Airlock on the spot. Treat it like field-ready insurance, not optional cargo.

Three meters in the lower-left corner of the HUD track how close you are to dying for non-rupture reasons:
Health and shields work differently. Shields recharge automatically when you stay out of combat. Health does not regenerate on its own, so you need an external healing source like the Medtool, which unlocks at Level 3 with the Future Health Solutions Corporation. Until then, treat your health bar like a one-shot buffer.

A few quality-of-life items hide behind specific corporation levels and are worth pushing for early.
The Mining Tool can technically deal with Vermin, but it overheats and forces a slow cooldown. A real firearm is faster and far safer for combat duty.

Most of StarRupture's progression flows through corporations. You complete commissions, level up your standing, and unlock new buildings, weapons, and inventory upgrades. Six corporations are available in the current Early Access build, each with its own unlock tree.
Below is a quick reference for what each corporation asks for and what it gives back.

Commissions and Leveling Requirements
Unlocks

Commissions and Leveling Requirements
Unlocks

Commissions and Leveling Requirements
Unlocks

Commissions and Leveling Requirements
Unlocks

Commissions and Leveling Requirements
Unlocks

Commissions and Leveling Requirements
Unlocks
Survive the first ruptures, pick the corporations that fit your build order, and treat your character as a wardrobe choice rather than a stat sheet. With the unlock paths and survival rules above, the early hours of StarRupture should feel a lot less like a coin flip and a lot more like a plan.
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