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Foraging is one of the five core skills in Stardew Valley, sitting alongside Farming, Mining, Fishing, and Combat. It governs everything from axe swings to plucking wild plants off the path, and leveling it up unlocks some of the more quality-of-life perks in the game, including warp totems that turn the map into a much shorter commute.

The skill covers any natural resource you can pry out of the world without planting it first. Chopping trees, breaking large stumps, picking flowers from the grass, and grabbing shellfish on the beach all fall under the foraging umbrella. The more time you spend on these activities, the more wood you get per swing, the more recipes appear in your crafting menu, and eventually you even unlock tools that can nudge the weather in your favor.
The skill caps at level 10. XP comes from a fairly short list of actions:
Plenty of tasks feel like foraging but reward you with exactly zero XP:
If you were hoping to bomb a forest into max level, sorry about your fuse budget.
Each level adds a recipe, a craftable, or a major branching choice at 5 and 10:
What grows in the wild rotates with the calendar.
Common Mushroom, Daffodil, Dandelion, Leek, Morel, Salmonberry, Spring Onion, Wild Horseradish.
Common Mushroom, Fiddlehead Fern, Grape, Red Mushroom, Spice Berry, Sweet Pea.
Blackberry, Chanterelle, Common Mushroom, Hazelnut, Purple Mushroom, Red Mushroom, Wild Plum.
Crocus, Crystal Fruit, Holly, Snow Yam, Winter Root.
Some areas have their own pool of items, season aside.
Clam, Cockle, Coral, Mussel, Oyster, Sea Urchin, Seaweed. Nautilus Shell only spawns in winter, and Rainbow Shell only in summer.
Cave Carrot, Purple Mushroom, Red Mushroom.
Cactus Fruit, Coconut.
Ginger, Magma Cap.
A few habits speed things up noticeably:
Stick with it and the warp totems alone will pay back every hour you spent swinging an axe.
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