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Crops are the obvious cash flow in Stardew Valley, but the river, ocean, and lava pools hide a second income stream most beginners ignore. Fishing pays well once you understand the mechanic, and it scales beautifully with your skill level. This guide walks through the gear, the catching mini-game, the perks per level, and which fish are actually worth chasing.

The only hard requirement is a fishing rod. Bait is optional, but it speeds up bites considerably. With your rod equipped, walk to any body of water and hold the Tool button (left mouse by default on PC) to charge the cast. Release when the casting meter looks right. Better timing means a longer cast.
Now you wait. A bite shows up as an exclamation point above your character with an audio cue. Press the Tool button again to start the fight.
A reeling bar opens up. Your job is to keep the green strip aligned with the moving fish icon. Stay locked on and the right-side meter climbs. Slip off and that meter drops. Empty it and the fish is gone. Never lose contact during the entire fight and the game flags it as a Perfect catch, which raises the quality tier of whatever you land.
If you want a visual walkthrough, here is ConcernedApe himself explaining the system:
Stardew Valley sorts its fish roster by season, weather, body of water, and time of day. A few break the rules entirely. The Night Market at the Beach, for example, hides catches you cannot find at any other point in the year.
Those patches of bubbles you sometimes see in the water are not decorative. Casting into them gives you two boosts:
Only one bubble spot exists per biome at a time, and some appear in places you simply cannot reach, no matter your skill level or rod. That is part of the charm. Or the cruelty.
All rods come from Willy's Fish Shop. Pick based on budget and current level:
Fishing, like every other skill in the game, goes from Level 0 to 10. The XP formula is:
XP = ((Fish Quality + 1) * 3) + (Fish Difficulty / 3)
Quality ranges from 0 to 4. Difficulty ranges from 5 to 110. To make that concrete: a plain sardine at difficulty 40 awards 13 XP. A gold-quality Crimsonfish paired with a treasure chest at difficulty 95 nets you a ridiculous 970 XP in one fight.
Here is the XP wall you need to climb for each level:
Some cooked dishes give you a temporary fishing boost. The full list:
Tip: Apply Qi Seasoning to any cooked dish to stack on top of the base buff.
Once in a while a small chest icon appears inside the reeling window. Swing the green strip onto it briefly during the fight and a separate gauge starts filling. Fill it and the chest contents are yours.
The catch is obvious: every second you spend on the chest is a second you are not on the fish. Lose focus too long and the catch escapes. Decide whether the chest is worth the risk.
Treasure rolls can pull from a huge pool, from common stones to a Prismatic Shard:
Added in version 1.5, gift boxes occasionally appear while fishing and contain a different pool of items than chests:

Not every fish in Stardew Valley justifies the effort. Focus on the catches below if you are fishing for profit instead of completion.
Lives in the Mines on Floor 60. Use a Curiosity Lure to bump its appearance rate. The selling price is solid, though other entries on this list pay more. Its main appeal is accessibility, since you do not need rare timing or special weather to catch it.
Selling Price
Note: Fisher adds 25% to selling prices. Angler adds 50%.
A Night Market exclusive, available only at The Beach during Winter 15 to 17. Take the submarine to the underwater fishing area and cast any lure. Spook Fish spawn more reliably than the Ice Pip, so during the event you can fill your inventory fast even if individual values are lower.
Selling Price
Note: Fisher adds 25%. Angler adds 50%.
Found on the Volcano's 100th Floor on Ginger Island. Cast into a lava pool and prepare for resistance. The Lava Eel has the highest base price of any non-legendary fish in the game, which makes the difficulty worth it. There are also no seasonal restrictions, so you can grind it whenever you have time on the island.
Selling Price
Note: Fisher adds 25%. Angler adds 50%.
Only at The Beach, only in Summer, and only once per save file. It is a legendary fish, which means a single catch closes the door forever. The payout, however, is generous.
Selling Price
Note: Fisher adds 25%. Angler adds 50%.
The headliner of the five legendary fish. Like the rest, it can only be caught once per save. Requirements:
Land it and the payout is the biggest of the group.
Selling Price
Note: Fisher adds 25%. Angler adds 50%.
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