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Patch 13 for Sons of the Forest landed on October 20 and Endnight Games packed it with more than just bug fixes. Cave D got a full redesign, a fresh enemy type loves jumping out of the dirt, and two unknown items are hiding somewhere on the island. Here is the full breakdown of what the update changes.

The Rifle and Gold Armor cave, better known as Cave D, has been completely rebuilt. Anyone who memorized the old layout will need to map it again from scratch. According to Endnight Games on Steam, the cave hides several "big surprises", which is studio shorthand for pack extra ammo.
Cave B, the Rope Gun cave, also received an extension. Inside that new area you can find two unidentified items listed only as "??? Items" along with three fresh blueprints. The mystery is intentional and the patch notes refuse to give them away.
The new enemy type, called the Twins, can erupt out of the ground in caves or on the surface. They do not knock, they do not introduce themselves. They simply appear under your boots. Treat any patch of disturbed dirt with healthy suspicion.
Another new face is "Henry", a skinned face mask enemy. Endnight is also leaning harder into the gore aesthetic with new bloody hanging props and assorted body part decor scattered across the map.
Tarps are no longer just for ramps. You can now use them to build proper walls, which opens up some lightweight base designs. New round tables are buildable, plus a few new note pickups and magazine props for the prop hoarders.
The item plating workflow got a small but welcome change. Adding Solafite no longer requires the grab bag. The plating structure itself can also be attacked and destroyed, which raid-style players will appreciate.
The blueprint book is now easier to navigate. Page numbers show in the corner, a Tab Collections feature lets you jump to any page directly, and the notes tab is tinted grey for visual separation. Every blueprint image got new backings and shadows for clarity.
A new FPS limiter in the pause menu helps prevent GPUs from cooking themselves on title screens and menus. Item colliders were swapped to primitives across the game, which should improve performance and stop the occasional fall through terrain.
Other small wins:
Three balance notes worth flagging:
The fix list is enormous, so here are the changes most players will actually notice:
Map and environment fixes include the hell cave getting a small wood bridge over its jump section, missing rocks added to floor collision, dynamic skull lights in caves, weather occlusion on the old fishing huts, and tweaks to Cave A detailing. Cave and bunker transition groups along with ice caves had their collision meshes merged for fewer floor-clip incidents. Wall torch orientation is now fixed so it does not visually drift away from its support.
Building got a lot of attention this patch. Highlights:
A handful of long standing physics oddities also got patched. Standing on an armed spring trap while opening your inventory will no longer launch you into the upper atmosphere. Ragdolls should have fewer broken neck poses. Spears can be picked up even when you are already at max spear capacity. Many structures received better collision so projectiles stop passing straight through them.
Endnight cleaned up several audio issues. Hanging objects now make sound when pushed. The lighter lost its ultra high frequency peak. Ice impacts were added to water impact events. The guitar track stopped looping. Crafting zipline rope plays a crafting sting. Puffy idle audio was retuned and metal objects should stop spamming reverb. Lit torches and molotovs now have burning sounds, including a dedicated wet variant, and Puffy sleeping or running audio was hooked up properly.
If Sons of the Forest has been sitting in your library since the last cave run, Patch 13 is a solid reason to reinstall. The Cave D rework alone is worth one fresh playthrough, and the Twins make travel above ground feel less safe in a way the island had been missing.
For anyone running a private server with friends, the multiplayer fixes alone justify the update. Fewer phantom muzzle flashes, fewer broken Kelvin states, and more reliable structure replication will save your group plenty of confused screen-checking moments.
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