Other Games

Smalland Survival Beginner Guide: Crafting, Building, and Combat Tips

Other Games·April 4, 2023·15 min read

Smalland drops new players into a tiny corner of the world where the wildlife is enormous, the plants tower over everything, and a single dewdrop counts as a hazard. The first hours can feel chaotic. This guide breaks down the basics every new Vanguard should know before getting too comfortable.

What Smalland Is

Smalland is a survival game set in the Land of the Small, a world where humans have shrunk to insect scale and most of the wildlife wants nothing to do with peaceful coexistence. As a Vanguard, you scout forests, swamps, and old ruins, collecting lore from scattered NPCs along the way.

The loop is familiar: scavenge materials, build a base, craft weapons and armor, fight creatures that want to eat you. The twist is the scale. A leaf becomes shelter. A bee becomes a real boss fight. Co-op for up to ten players is supported if you would rather not face it alone.

Beginner Tips for Staying Alive in Smalland

The opening hours are where most new Vanguards stall out. The pointers below cover the early traps that cost the most time.

Craft the Wooden Sword Right Away

Wandering into hostile bug territory with bare fists is a short story with a sad ending. The Wooden Sword is your first real upgrade, and the materials sit basically at your feet in the starting zone.

Step one is a Hammer: 2x Fiber and 5x Wood. Step two is a Workbench: 10x Wood, 5x Fiber, and 5x Resin. Once the Workbench is down, the sword recipe is:

  • 10x Fiber
  • 18x Wood
  • 5x Resin

It is not a legendary blade, but it carries you through the early fauna while you grind toward something heavier.

Keep an Eye on Durability

Smalland weapons and tools have durability, with a twist. They do not snap at zero. They get progressively worse the more you use them, so a sword you swore was fine is suddenly barely cutting anything. Visit the Workbench often and repair anything you rely on before it betrays you mid-fight.

Save Berries for Potions

Berries restore health and stamina on their own, true. They are also one of the most common potion ingredients in the early game. Eating them raw is fine in a pinch but wasteful long term. Build up a stockpile and brew proper potions when you can. Keep direct snacking for actual emergencies.

Hold F to Loot Efficiently

The prompt tells you to press F to grab a resource. What it does not advertise is that holding F picks up every loose item in range. Less finger strain, more loot per second, fewer keyboard replacements.

Build a Shelter, Even an Ugly One

Wildlife is not your only problem. Storms and harsh weather chip away at health if you have no cover. Gather Bark and Clay, craft building pieces, and put together a base that can hold a Bed and a Workbench.

It does not need to look impressive at first. A small box with a roof beats a stylish open-air pavilion every single time. Speaking of roofs, definitely add one. Exposure damage applies to your stored items, not just to you.

Place Beds Early and Use Death Markers

When a Vanguard dies, respawn happens at the last Bed. No Bed, no convenient checkpoint, just a long walk back from the world spawn. Build one as soon as you have a roof over your head.

After dying, a marker drops on the map at the body location. Travel back to recover what was lost. The world holds up to ten markers at a time, so try not to stack deaths or older corpses get forgotten.

Use Antenna Vision When Lost

Pressing V activates Antenna Vision. The feature highlights nearby resources and creatures and, more importantly, flags enemy weak points. Hitting weak spots ends fights faster, which means less broken gear and more loot per outing.

Earn Your Wings

The forest floor is not your only playground. Bees near the Smallfolk settlement drop wings when killed. Combining a pair crafts a glider that opens up the upper canopy where new routes and resources are waiting.

Hunt bees early, even before you think you need wings. The option to drop off a branch and skip a long ground detour pays for itself within a few sessions. Note that the glider does not actually fly, it controls a descent. Plan your jump points accordingly.

Putting It All Together

Smalland tends to punish new players for the same short list of mistakes: no early sword, no shelter, no Bed, and a habit of eating every berry in sight. Fix those four and the world stops feeling so hostile. Once your gear holds together and your base has a roof, the Land of the Small turns from a survival nightmare into a genuinely fun place to poke around in.

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