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Progress in Smalland is gated by the same wall that every survival game throws at you: oversized enemies with health bars that refuse to shrink politely. Each boss in Smalland blocks a chunk of progression, and walking in unprepared usually ends with your Vanguard face-down in the grass. The notes below cover where each one hides, what hits hardest, what to bring, and what falls out of them once they go down.

Every boss listed has three things worth memorizing before the fight: a biome, an attack pattern, and a resistance. Match your weapon choice to the resistance, learn the tell for each attack, and most fights stop being random. Bring healing items in any case. There is no shame in retreating, crafting better gear, and coming back later.

The Wasp Queen is essentially a regular wasp with the volume turned up. She qualifies as a mini-boss rather than a full progression check, but the damage spike is real.
Location. Head to the northern edge of the Oak Forest biome. Look for an abandoned picnic spot crawling with bees and wasps. She is parked underneath the picnic table.
Attacks. One pattern only: a stinger lunge. The hit lands harder than a standard wasp's, but the wind-up is the same.
How to Win. Block or dodge the stinger, then capitalize on the short recovery window before she resets. If you have never fought a regular wasp, kill a few first to get a feel for the timing. Treat it as free practice.
Loot.

The Rhino Beetle is the first full boss in the progression chain. No weapon type does bonus damage to it, but it shrugs off piercing attacks, so leave the spear in storage.
Location. Eastern stretch of the Beach biome. Look for a capsized boat. The fight is underneath it.
Attacks. Two charges to track:
The horn position is the only tell you need. Closed horns mean short and quick, open horns mean it is winding up for a long sprint.
Loot.

After the Rhino Beetle, the next progression boss is the Giant Albino Spider. Tougher than the beetle, and considerably more annoying thanks to the poison ticking down your health bar in the background.
Location. Lisandra can point the way, but if you would rather skip the dialogue, the Spider lives in a cave in the eastern Swamp biome.
Attacks. The pattern mirrors a standard Smalland spider, so the moves are familiar. The damage and the poison debuff are not. Stock up on antidote and healing potions before walking in.
How to Win. Avoid piercing weapons and poison damage. Blades work better than spears here. If the spider model is more than you want to deal with visually, the game has an Arachnophobia mode that softens the visuals without changing the fight.
Loot.

Third progression boss, and easily the busiest moveset in the lineup. The Black Hornet has more attacks than any other creature in the game, so reading its body language matters more here than anywhere else.
Location. Greylands biome. Two possible spawns: on top of a dumpster, or perched in a tree right next to that same dumpster. Check both before assuming it is not there.
Attacks. Three to memorize:
The two non-basic moves have tells. A forward lean with a quick side-to-side wiggle means the fast jab is coming. A slight upward lean with an audible buzz means the charge is about to land, and that one hurts.
Gear Note. Resistant to edged weapons and poison damage. Swords stay in the chest. Reach for the Iron Hammer or the Composite Bow.
Loot.

The final boss in the current progression path. Only one attack, which sounds generous until you see the health pool.
Location. Ruins biome. Find the cave tucked beneath a large tree and walk in. The Beetle is waiting.
Attacks. A single rushing charge aimed at wherever you are standing. The tell is the mandibles starting to clack right before the move.
How to Win. Settle in, this is a long fight. After each charge there is a short recovery window. Use it to heal or to land hits, depending on what the moment calls for. Skip piercing weapons since the Beetle resists them.
Loot.

The Spider Matriarch is an optional fight that drops a useful pile of materials, especially if your silk supply is running low.
Location. Under a tree in the Oak Forest biome. The giveaway is the swarm of baby Spiderlings nearby. They look threatening but stay passive during the fight, so ignore them.
Attacks. Two moves:
The charge has a clear tell: the Matriarch raises her body for roughly three seconds before launching. After the move connects, she gets stuck in the ground for a moment. That is the punish window.
Gear Note. Resistant to piercing weapons and poison attacks. Bring blunt or slashing options instead.
Loot.
If you only remember three things going into any of these fights:
With those covered, the bosses stop being a wall and start being a checklist. Run a HolyHosting server with friends and the checklist gets shorter even faster.
Come chat with us and we will get back to you as soon as possible!
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