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Running a fictional underworld empire sounds glamorous until you realize it starts with you, a small house, and a worrying amount of soil. Every cartel has humble beginnings, and in Schedule 1 the bungalow is where most players make their real jump from corner hustler to actual operator. This guide walks through three workable layouts so you can squeeze every dollar out of that early-game property.

Compared to the sweatshop apartment, the bungalow gives you actual elbow room. That extra space means hired help, more stations, and a real production line instead of a one-person grind. Before you can move in, though, you need $6,000 in the bank. Once you hit that figure, swing by Ray's Real Estate at any time and the keys are yours.
You can build your operation however you like, but if you want a head start, the three layouts below cover the most common paths: a pure cannabis grow op, a hybrid grow plus lab, and a no-fuss mod-based setup.
This is the entry layout. Cannabis only, minimal staff, low overhead. It is the cheapest way to get a steady output going and works well until your wallet can fund something fancier.

What you need:
Employees need sleep, and beds eat floor space, so park them in the spare room where they will not block production. Each botanist handles eight grow tents, managing seeds, soil and extra ingredients. They move much faster when you place grow tents near the shelves that store their supplies, so plan your aisles before you start dropping equipment.
The cleaner keeps the place from looking like a hoarder's basement. Three to four trash cans spread around the bungalow is usually enough to keep up with the mess.
At this stage, do the mixing and packaging yourself. Hiring extra hands for those steps costs more than it returns when your output is still modest. Once the product is sealed, push it through your own runs or hand it off to dealers and watch the cash come in.
Once the grow op is paying for itself, you can graduate to a hybrid. This setup keeps the cannabis pipeline intact and adds basic chemistry, so you start diversifying your catalog. The bonus: you can convert Layout 1 into this one piece by piece as funds allow.
What you need:
The botanists and cleaner keep their old jobs. The new chemist handles the chemistry station and lab oven, and the handler takes over packaging duties, freeing you up to focus on distribution and overall management instead of being stuck on the assembly line.
Two placement rules carry the whole layout: keep related stations close to each other so workers do not waste cycles walking, and spread trash cans evenly so the cleaner is never far from a bin. Bed math is simple: one per employee, plus one for you.
If you would rather skip the planning entirely, there is an automatic bungalow lab layout mod on Nexus that drops in a pre-tuned production setup. Useful if you want to test endgame strategies without spending a session arranging trash cans.
Playing on a HolyHosting dedicated server? We have a separate guide on installing mods server-side, so you and your friends can run the same setup in co-op without anyone ending up out of sync.
The bungalow will not be your forever home, but if you set it up well, it is the property that funds everything that comes after it.
Come chat with us and we will get back to you as soon as possible!
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