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When Jagex Limited unveiled the first gameplay footage for RuneScape Dragonwilds earlier in 2025, nobody really knew when it would actually hit our screens. That mystery was short-lived. The game shadow-dropped into early access on April 15, 2025, accompanied by a developer livestream that ran over an hour to fill in the blanks. If you want the studio's own perspective, the deep dive on YouTube is still worth a watch.

The price tag for early access sits at $29.99, which puts it in line with most modern survival sandboxes.
Despite the familiar branding, this is not the RuneScape that launched back in 2001. Dragonwilds is a survival crafting game with clear DNA from Valheim, including a similar painted, low-poly aesthetic. Hunger and thirst meters tick down constantly, so neglecting either will kill you faster than any monster.
After character creation, a brief tutorial walks you through the basics: collecting water, purifying it so you don't poison yourself, chopping wood, and assembling your first set of tools. The early game loop will feel familiar to anyone who has touched a survival title in the past decade. You build a campfire, fashion a hatchet and a pickaxe, and throw together enough walls to claim something that resembles a roof.
Progression splits into two layers. Your overall character level rises with general activity, while individual skills level up through use. Swing a pickaxe at enough rocks and your mining skill climbs. Cook the meat and herbs you forage, and cooking experience follows. It scratches the same itch as classic RuneScape's skill system, just wrapped in a different genre.
Combat sticks to the standard third-person mix of dodging, blocking, and connecting hits. You can wield daggers, clubs, short bows, and unlock a roster of spells as you progress. Not every spell is a weapon. Axtral Projection, for example, fires a phantom axe through nearby trees so you can chop without lifting a finger. The line between combat magic and utility magic stays comfortably blurry.
Housing also gets meaningful attention. You craft modular panels to lay out walls, roofs, beds, storage chests, and furniture. The system rewards experimentation without demanding it, so you can settle for a small shack or commit to a small fortress depending on how much time you want to sink in.

Dragonwilds supports up to four-player co-op, which is where the game tends to shine. Splitting tasks between teammates makes survival far less stressful and turns base building into a group project.
There is one catch. Multiplayer requires linking your Steam account to an Epic Games account. Both are needed. If your friends are Steam-only purists, this will be a small obstacle to clear before you can party up.
At the time of writing, Steam reviews land at Mostly Positive. Players generally praise the core gather-and-build loop, the art direction, and the laid-back pacing.
The negative side is consistent. Reviewers point to thin content, combat that feels unpolished, and building mechanics that need refinement. The common thread is essentially "it's not finished yet," which is fair criticism for a game that openly markets itself as early access. Jagex has been transparent about long-term plans, so most of these gaps are already on the roadmap.
The official roadmap lives on the game's Steam page, but here is a digest of what is actively in development.
A bigger toolbox for both fighters and farmers:
Content designed to lean into the magical questing that long-time fans remember:
Beyond fresh content, the studio is iterating on the foundation:
That is a lot of road ahead, and most of the early-access complaints map directly to items on this list. For now, the game is playable, the co-op works, and the world is large enough to keep small groups occupied for a long while. Just remember to handle the Steam and Epic Games handshake before you try to invite anyone over.
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