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Chemfuel keeps a lot of toys running in RimWorld. Jump Packs, Passenger Shuttles, Pod Launchers, Chemfuel Generators, if it moves or shoots, there is a good chance it drinks Chemfuel. Demand only grows as a colony expands, so a steady supply matters more than most early-game players expect.
This guide covers the five reliable ways to get Chemfuel, how to store the stuff without setting your base on fire, and exactly how much each device burns through.

Some sources scale better than others. Mixing two or three of them keeps the pantry full.
The bread and butter of Chemfuel production. Build a Biofuel Refinery in RimWorld, assign a colonist with the Crafting skill, and convert Wood or Raw Food into fuel.
Refinery cost: 150 Steel and 3 Components.
Conversion rates:
A couple of catches on the food side. Hay and prepared Meals are off the menu. Anything else flagged as raw food works, including Human Meat, Insect Meat, and Twisted Meat. Useful to know when the freezer is full of questionable cuts and the colony is squeamish about eating them.
These walking propane tanks are surprisingly productive. Tame one, assign an Animal Handler, and the colonist will milk 11 Chemfuel per Boomalope per day.
The yield drops when the animal is hungry, so keep them fed if you want a full harvest. Worth noting that they remain Boomalopes, meaning a stray bullet or stray fire near the pen can end badly.
Passive income at its finest. Hook an Infinite Chemreactor up to 300W of constant power and it produces 75 Chemfuel every 10 in-game days with zero colonist labor.
The catch is that you cannot craft one. They drop as quest rewards only, so accept every odd request from random faction members and hope the loot table feels generous.
When scouting the map, look for Boomshrooms in glowforest biomes. Each harvest yields 8 Chemfuel. Not a primary source, but free fuel is free fuel.
Faction Bases and travelling Merchants occasionally stock Chemfuel. Fine in an emergency. As a long-term plan it ranks somewhere between tedious and expensive, since carrying capacity and silver tend to disappear fast.
If your campaign is running on a RimWorld Together dedicated server, splitting production duties across friends turns barely enough into a real stockpile.

Chemfuel is extremely flammable. A poorly placed barrel next to a sparking power conduit can flatten a workshop and incinerate the colonist who built it. Treat the stockpile like the powder room of an old fortress.
A few habits that pay off:
Density matters when space and stone walls are at a premium. Two purpose-built containers carry the bulk of any stockpile:
Shelves are the third option. Crafted from 20 Stuff, a single Shelf holds six stacks. With a maximum stack size of 150 Chemfuel, that puts 900 Chemfuel into a 2x1 tile space. Hard to beat that ratio.
Hauling moves fuel from the stockpile to whatever needs it. Right-click on the target, choose Prioritize Refilling, and a colonist with Hauling enabled will top it off. Set Hauling priority high on at least one pawn, otherwise a jug of fuel might sit unused while a Jump Pack quietly runs dry mid-combat.
Each tool drinks Chemfuel at its own rate. Knowing the numbers helps when sizing storage and planning long trips:
A single Rocketswarm reload alone burns more than sixteen days of Boomalope milk. Plan accordingly before launching long Pod or Shuttle trips across the map.
Refineries handle the steady output, Boomalopes add a passive trickle, Chemreactors reward patience and good RNG, and Boomshrooms plus trade fill in gaps. Store everything in stone-walled bunkers, prefer Tanks or stacked Shelves for density, and check burn rates before committing fuel to a long trip.
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