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Rolling a new character in Project Zomboid can feel like signing a contract you do not fully understand. Traits decide how fast you move, how well you swing a bat, and whether the first zombie you meet ruins your week. The base game intentionally caps how many you can pick so nobody walks into Knox County as an unkillable demigod, and that is fair. It is also annoying when you want to experiment with weirder builds.
The good news is that both extra trait options and extra points to spend on them are absolutely reachable, either in singleplayer or on a server. The methods are a bit fiddly but nothing exotic, and they work just as well for a private save as for a HolyHosting world your friends connect to.

During character creation the game gives you a pool of points and a list of traits split between positive and negative. Picking a downside refunds points you can then spend on something useful. Without traits you survive the apocalypse with cardboard mechanics, so most veterans treat this menu as the real start of the game.
What follows is two separate things people often confuse:
You can run them at the same time, or pick whichever fits the run you want.
The extra traits come from the Steam Workshop. The main mod has a few dependencies, and skipping any of them will silently break the others.



If the list looks identical to a vanilla install, the most likely culprit is a missing dependency or one of the mods sitting disabled in the menu.
Server side is simpler than it sounds, because the panel handles the heavy lifting. Players still need to subscribe to the mods on their own Steam account so the files download on first connect.




Every subscribed mod needs both of its IDs in both fields. Forgetting one is the classic way to spend an hour debugging a server that boots fine but acts haunted.
The More Traits author notes that the mod can trigger false positives in the anti-cheat. If you keep anti-cheat on, expect random kicks. Disabling it lives in the Customizations and World Config sections of the panel. Make that call based on who you trust on your server.
If the existing trait list is fine but the budget feels stingy, you can edit a single game file to grant yourself extra points. This is purely local and does not affect anyone else.



For servers the setting lives in the sandbox file, not in any Lua script. This also stacks cleanly with the More Traits mod if you have both installed.


Every player who joins will now create characters with the extra points already available.
The vast majority of issues on servers come from typos in the ID lists. The required format is strict: `ID1;ID2;ID3;` with semicolons as separators and no stray spaces. A single wrong character means the entry is ignored or the whole field fails silently. Re-check the values, Save, and Restart before assuming the mod itself is broken.
For point budgets, make sure you are editing the right file for the right context. Solo characters read from `CharacterCreationProfession.lua`. Server characters read from `[worldName]_SandboxVars.lua`. Editing one when you needed the other is a common mix-up, especially if you play both modes. As always, close the game before touching local files and restart the server after touching server files.
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