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No One Survived can feel brutal when you first load in. The game throws character traits, survival meters, crafting, zombies, loot limits, and base building at you quickly, then politely waits for you to make several bad decisions. This beginner guide walks through the basics so your first run has a better chance of lasting longer than your first snack bar.

Before starting a solo or multiplayer game, you need to create a character. The visual options include features such as hair, eye color, jaw shape, name, and body type.
The more important part is the Attributes option near the bottom of the customization screen. Traits in No One Survived are randomized, so use the Random button until you get a combination you like. Positive and negative traits can matter a lot, similar to Project Zomboid.
For example, Runner can help with stamina, while Unorganized lowers your maximum carry weight. Once the character looks right and the traits are acceptable, click Create in the lower-left corner.

When playing solo or starting a game-hosted server, No One Survived lets you tune the world before spawning. The main settings include:
For a first save, keep the settings forgiving until you understand the systems. There is no shame in learning before asking the apocalypse to grade you harshly.

Your survivor has eight key stats to manage:
Some meters are obvious. If water is low, drink. Others are less direct, such as losing happiness depending on what kind of book you read. Keeping these stats balanced makes exploration, combat, and crafting much safer.

Once your character and world settings are ready, the real work begins.

No One Survived uses several predetermined spawn points, but you will not always know exactly where you are at first. Many spawn locations are near NPC merchants, which gives you a relatively safe landmark.
Merchants usually do not sell game-changing items on Day 1, but remember where they are. They become more useful after restocking and once you have items or resources to trade.
Note: As of version 0.0.6.2, merchants turn on lights at night, making them easier to spot in the dark.

Press M by default to open the interactive map. Mark or remember useful places as you explore, especially areas with loot, water, flat terrain, or nearby resources.
Base location depends on your playstyle. A city base gives quicker loot access. A forest base is harder for hostile players to find on PVP servers and can feel safer once you have supplies.

While moving toward a possible base area, gather basic resources. Your first useful tools and weapons should include the Stone Axe, Stone Knife, Spear, and Bow and Arrow.
To craft by hand, open your inventory, select Crafting at the top, choose the item, and press Craft. Hand crafting is simple, but it does not use a queue like crafting stations do.
Inventory space and carry weight are very limited early on. Do not collect everything just because it exists. The map has many objects. Your pockets do not.

Search houses, wardrobes, cupboards, and containers while traveling. A backpack is one of the best early finds because it expands what you can carry.
If you cannot find one, craft a Cloth Bag using 8x Fabric. Fabric can be obtained by dismantling some clothing.

Early loot should support survival and base setup. Focus on practical items such as:
Avoid filling your inventory with low-priority objects before you have storage. Heavy, random loot is how promising journeys become slow walks of regret.

The Building Hammer is the main tool for construction. To make one, chop down a tree with your Stone Axe, collect the fallen log, and craft the hammer.
Equip the Building Hammer and press the middle mouse button to open the build menu. Your first major goal should be a bed, since it becomes your respawn point.

After placing a bed, open the Tech Tree with TAB. Early on, use two logs to unlock two key options:
These unlocks let you move from rough survival into proper base construction and storage.

Once you reach a chosen location and have enough resources, start small. Place two foundations, add walls and a roof, then craft a Workbench and a Storage Chest. Build a campfire for cooking and begin processing the food you gathered.
A tiny first base is enough if it gives you shelter, storage, crafting access, and a respawn point. You can expand later after you are not one bad loot run away from disaster.

Use these early habits to make No One Survived easier to manage:
With a stable bed, basic tools, a small shelter, and a few supplies, your first No One Survived run becomes much easier to control. From there, the next goals are better storage, safer food and water, stronger weapons, and enough defenses to handle zombie waves.
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