Come chat with us and we will get back to you as soon as possible!
Contact SupportHolyHosting
Holy Team

Base building in No One Survived gives players plenty of room to create anything from a rough shelter to a fortified compound. The hard part is getting started without wasting resources, choosing a bad location, or learning too late that your inventory is allergic to carrying logs.

To begin building, craft the Building Hammer from the Processing Table. The Processing Table can be unlocked in the Tech Tree with 1x Log and 3x Stone. If you enabled the Starter Kit when creating the world, the Building Hammer should already be in your inventory when you spawn.
Equip the Building Hammer and press the middle mouse button to open the build menu. The menu is split into five tabs:
Even with all those categories, most early bases rely on three essentials: foundations, walls, and roofs. Stairs, campfires, fences, and other pieces are useful, but the core shelter starts with those basics.
No One Survived uses a blueprint system. Placing a building piece does not immediately consume materials. Instead, you place the blueprint first, which lets you plan the shape before committing resources.
After placing blueprints, walk up to one and press E to add materials one at a time or F to add all required resources for that section.

You can build in many places, but some areas are much easier to defend, expand, or supply. These locations are strong options for new and returning players.
On the western edge of the map, this abandoned farm offers existing rooms that can save a large amount of building material. It has space for storage and equipment, and the surrounding terrain is fairly flat for expansion.
It is also near the iron and saltpeter mine. A short climb up the hill near the mine leads to Maria, an NPC trader.
Slightly east of the western farm is an abandoned Internet cafe. It is smaller, but its rooms can work well as early hideouts.
The area is occupied by zombies, and a dangerous bear can wander nearby, so clear the threats before treating it like home. Once safe, loot the containers for food and other useful supplies.
The cafe’s compact layout is useful defensively because you have fewer entry points to watch. Small bases are not glamorous, but neither is getting eaten through six doors at once.
The northwestern abandoned farm is larger than the western farm and offers more space for equipment and tech. It sits near an airport and a gas station, making it useful for players who want more room to grow.
The terrain is mostly flat, and nearby structures can support traps or defensive planning against zombies and hostile players.
The abandoned hospital sits near the center of the map, slightly east. It is close to several important resources, including river water and a clay mine. The hospital also contains medical equipment, which can lower the risk of illness becoming a run-ending problem.
A small village nearby adds more looting opportunities. The drawback is terrain. The land around the hospital is less flat than other locations, so expanding with extra structures may be more awkward.
The southwest forest base is compact, similar to the Internet cafe. Its small size makes entry points easier to control, which helps with defense.
It is close to the aluminum and coal mine, but trees and hills make extra construction harder than on flatter sites. Pick this location if defense and concealment matter more than easy expansion.

Early building is really about managing resources, carry weight, and inventory space. Before you start, gather enough material and avoid overloading your survivor so badly that every trip feels like moving furniture uphill.
For a basic starter base, use:
This will not look like a luxury build, but it gives you enough room for beds, crafting stations, and storage.
Start by placing three Wood Foundations in a row. Place the remaining four foundations beside them to create the floor shape.
Next, add Wood Uprights and Support Beams on top of the foundation layout. Place the Thatched Roof pieces on the horizontal beams, then close the structure with walls and a door frame.
Once the blueprints are placed, add the required materials to each section. After the shell is complete, add furniture, tech, and storage to turn it into a working base camp.
Good early upgrades include fencing around the perimeter and stairs by the entrance. Fencing helps slow wandering zombies, while stairs prevent your survivor from having to awkwardly climb the foundation every time you go inside.
A strong first base does not need to be huge. It needs a bed, storage, crafting space, cooking access, and enough defenses to stop the first wave of problems from becoming your last.
Come chat with us and we will get back to you as soon as possible!
Contact SupportRanked guide to the strongest weapons in Windrose, from the Dragon's Breath blunderbuss to the Dueling Greatsword. Damage stats, bonus effects, scaling, and full crafting paths included.
Crafting recipes, Piastre costs, cannon counts, and faction variants for every ship in Windrose. Plan your fleet from rowboat to Frigate without wasting a single resource.
Assetto Corsa EVO update 0.6 adds Sebring International Raceway, six cars, suspension and collision improvements, MoTeC support, and self-hosted servers.